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BXHUD-CB
posted in Customization
1
#1
0 Frags +

I decided to update BXHUD in my spare time and I'm quite happy with the result. I've released it a while ago (quite succesfully, thanks to the the help of Tutorial and Deevodwarf), but after updating the hud stuff for the Eureka Effect earlier this week, I decided I might as well make a tf.tv thread to give it some more publicity

Here are the screenshots (just to give you a basic impression of what it looks like):

http://imgur.com/a/ASH6o

Here's the Steam Group (I'll be posting announcements for updates and I'll regularly check the discussions for suggestions/issues/questions)

http://steamcommunity.com/groups/bxhud-cb

Here's the direct download for the latest version (can also be found in the Steam Group's sidebar)

Download!

And last but not least, the Github repository

https://github.com/ColdBalls/BXHUD-CB

Lemme know what you think, questions, opinions, etc.

I decided to update BXHUD in my spare time and I'm quite happy with the result. I've released it a while ago (quite succesfully, thanks to the the help of Tutorial and Deevodwarf), but after updating the hud stuff for the Eureka Effect earlier this week, I decided I might as well make a tf.tv thread to give it some more publicity

[b]Here are the screenshots (just to give you a basic impression of what it looks like):[/b]

http://imgur.com/a/ASH6o

[b]Here's the Steam Group (I'll be posting announcements for updates and I'll regularly check the discussions for suggestions/issues/questions)[/b]

http://steamcommunity.com/groups/bxhud-cb

[b]Here's the direct download for the latest version (can also be found in the Steam Group's sidebar)[/b]

[url=http://github.com/ColdBalls/BXHUD-CB/archive/master.zip]Download![/url]

[b]And last but not least, the Github repository[/b]

https://github.com/ColdBalls/BXHUD-CB

Lemme know what you think, questions, opinions, etc.
2
#2
1 Frags +

Excellent work on an excellent HUD.
With the scout and demo meters, do they continue left like the spy one or is it just one above another?

Excellent work on an excellent HUD.
With the scout and demo meters, do they continue left like the spy one or is it just one above another?
3
#3
2 Frags +
keepertonExcellent work on an excellent HUD.
With the scout and demo meters, do they continue left like the spy one or is it just one above another?

Demo's meters http://i.imgur.com/eMbHcUS.jpg and http://i.imgur.com/16uRrN1.jpg(Loose Cannon, Chargin' Targe, Eyelander)

Scout's meters http://i.imgur.com/Y2JqfA8.jpg (Baby Face's Blaster, Mad Milk, Sandman)

[quote=keeperton]Excellent work on an excellent HUD.
With the scout and demo meters, do they continue left like the spy one or is it just one above another?[/quote]

Demo's meters http://i.imgur.com/eMbHcUS.jpg and http://i.imgur.com/16uRrN1.jpg(Loose Cannon, Chargin' Targe, Eyelander)

Scout's meters http://i.imgur.com/Y2JqfA8.jpg (Baby Face's Blaster, Mad Milk, Sandman)
4
#4
2 Frags +

https://www.youtube.com/watch?v=J8xoJg0N598

[youtube]https://www.youtube.com/watch?v=J8xoJg0N598[/youtube]
5
#5
1 Frags +

job well done

job well done
6
#6
2 Frags +

Update 1.7.3
http://steamcommunity.com/groups/bxhud-cb#announcements/detail/200751698781898013

Update 1.7.3
http://steamcommunity.com/groups/bxhud-cb#announcements/detail/200751698781898013
7
#7
0 Frags +

can we get a current update?

can we get a current update?
8
#8
2 Frags +
merccan we get a current update?

http://www.teamfortress.tv/33738/ive-updated-some-huds

[quote=merc]can we get a current update?[/quote]
http://www.teamfortress.tv/33738/ive-updated-some-huds
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