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Different HUD Crosshairs per Class?
posted in Customization
1
#1
1 Frags +

Hey guys, Gatanater here. I had a quick question. I'm running the latest version of YaHUD FLV and was wondering if it was possible to have a different HUD crosshair on each class.

Hey guys, Gatanater here. I had a quick question. I'm running the latest version of YaHUD FLV and was wondering if it was possible to have a different HUD crosshair on each class.
2
#2
0 Frags +

Generally no, you can have 2 different HUD crosshairs using minmode and different HUD crosshairs for each class using achievement tracker crosshairs (which is too complicated in my opinion).

Generally no, you can have 2 different HUD crosshairs using minmode and different HUD crosshairs for each class using achievement tracker crosshairs (which is too complicated in my opinion).
3
#3
0 Frags +

minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs

minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs
4
#4
2 Frags +
trogminmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs

net graph? how does that work

[quote=trog]minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs[/quote]
net graph? how does that work
5
#5
-1 Frags +
Tysronetrogminmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs
net graph? how does that work

I can't see net_graph helping, unless you are using an Ambassador script that turns on net_graph when the gun is cooling off, and it turns it off when it's ready to headshot again. Which is pretty ridiculous.

[quote=Tysrone][quote=trog]minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs[/quote]
net graph? how does that work[/quote]
I can't see net_graph helping, unless you are using an Ambassador script that turns on net_graph when the gun is cooling off, and it turns it off when it's ready to headshot again. Which is pretty ridiculous.
6
#6
0 Frags +
Tysronetrogminmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs
net graph? how does that work

I'd assume the same way as the others except in the net_graph file (don't know what file off the top of my head but you could find it by searching for that edit which makes the text smaller).
Problem is you'd either have to disable the graph or have it turning off and on with your crosshair.

[quote=Tysrone][quote=trog]minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs[/quote]
net graph? how does that work[/quote]
I'd assume the same way as the others except in the net_graph file (don't know what file off the top of my head but you could find it by searching for that edit which makes the text smaller).
Problem is you'd either have to disable the graph or have it turning off and on with your crosshair.
7
#7
0 Frags +
main_giTysronetrogminmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs
net graph? how does that work
I can't see net_graph helping, unless you are using an Ambassador script that turns on net_graph when the gun is cooling off, and it turns it off when it's ready to headshot again. Which is pretty ridiculous.

Couldn't do that without wait probably, also having a toggleable crosshair that doesn't lag (changing minmodes) is fairly useful, however most players do use netgraph while they're playing. Anyway if you are looking to mess with it look for sourcescheme.res

[quote=main_gi][quote=Tysrone][quote=trog]minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs[/quote]
net graph? how does that work[/quote]
I can't see net_graph helping, unless you are using an Ambassador script that turns on net_graph when the gun is cooling off, and it turns it off when it's ready to headshot again. Which is pretty ridiculous.[/quote]

Couldn't do that without wait probably, also having a toggleable crosshair that doesn't lag (changing minmodes) is fairly useful, however most players do use netgraph while they're playing. Anyway if you are looking to mess with it look for sourcescheme.res
8
#8
0 Frags +

That's why people are using hudachievementtracker for it, since Minmode freezes like reloadscheme. Plus, net_graph has a delay (doesn't freeze the screen, though), and sometimes when playing Spy and checking scoreboard, it doesn't go away until 4 seconds later.

That's why people are using hudachievementtracker for it, since Minmode freezes like reloadscheme. Plus, net_graph has a delay (doesn't freeze the screen, though), and sometimes when playing Spy and checking scoreboard, it doesn't go away until 4 seconds later.
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