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Need some help here.
posted in Q/A Help
1
#1
3 Frags +

So I've been messing with broeselhud for the past couple of weeks as broesel has been offline and I kind of want to keep it going in his absence. However, I have come across a problem with the HudPlayerClass.res that I was wondering if someone else could help me with.

http://i.imgur.com/fy8bbXw.jpg

No, I do not want the scout aligned with the HP cross, I want the picture of the class you are currently playing gone, but still want to keep the 3D models in the place it is:

http://i.imgur.com/yyPdBqy.jpg

If someone would be so kind to review the following, and describe to me what I'm doing wrong, it would be much appreciated.
Link to HudPlayerClass:
http://pastebin.com/uaZn1Qnd

So I've been messing with broeselhud for the past couple of weeks as broesel has been offline and I kind of want to keep it going in his absence. However, I have come across a problem with the HudPlayerClass.res that I was wondering if someone else could help me with.
[img]http://i.imgur.com/fy8bbXw.jpg[/img]

No, I do not want the scout aligned with the HP cross, I want the picture of the class you are currently playing gone, but still want to keep the 3D models in the place it is:
[img]http://i.imgur.com/yyPdBqy.jpg[/img]

If someone would be so kind to review the following, and describe to me what I'm doing wrong, it would be much appreciated.
Link to HudPlayerClass:
[url=http://pastebin.com/uaZn1Qnd]http://pastebin.com/uaZn1Qnd[/url]
2
#2
3 Frags +

I don't know if users are allowed to bump things, but a response would be appreciated, thanks!

I don't know if users are allowed to bump things, but a response would be appreciated, thanks!
3
#3
1 Frags +

Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.

Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.

[s]Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.[/s]

Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.
4
#4
1 Frags +
BenroadsHavn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.

Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.

Wow do I feel like a dunce.

That sure enough fixed it, I guess I was assuming since "visible" and "enable" were both set to 0, that they weren't working.

Thanks again, now I can probably relocate the image to sit perfectly in the bottom left hand corner!

[quote=Benroads][s]Havn't messed with this part much but I think that if you have cl_hud_playerclass_use_playermodel set to 1 it will replace the normal class picture with the 3d playermodel. Only interesting thing i've heard about this section is that you might be able to use it to toggle a hud element like the achievement panel so that could lead to more crosshair shit.[/s]

Never mind looked at the code everything appears to be separate. To do what you want I think you'll need to set PlayerStatusClassImage's x value to 9999 or something and it should work.[/quote]
Wow do I feel like a dunce.

That sure enough fixed it, I guess I was assuming since "visible" and "enable" were both set to 0, that they weren't working.

Thanks again, now I can probably relocate the image to sit perfectly in the bottom left hand corner!
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