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cp_highlands
31
#31
2 Frags +

A7 is now out!

(There was also an a6b but I decided not to release it. I also forgot what I changed, but it was minor anyway.)

Downloads:
BSP: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a7.bsp
BZ2: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a7.bsp.bz2

Changelog:
-Slightly raised last.
-Lowered the top floor of last to the 2nd floor.
-Added supports to platform on spire.
-Reopened the behind A to B route.
-Added crates to said route.
-Made a new spawn in the formerly unused corner of yard.
-Replaced old spawn with a new route to B.
-Reopened the sniper window, and added a new path to a dropdown to this building, going over the new spawn and the old spawn, dropping out on the other side of the big wall.
-Extended the cliff, adding a new route to the tower.
-Added small ramps next to the wooden stairs to make getting on them easier.

A7 is now out!

(There was also an a6b but I decided not to release it. I also forgot what I changed, but it was minor anyway.)

Downloads:
BSP: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a7.bsp
BZ2: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a7.bsp.bz2

[b]Changelog:[/b]
-Slightly raised last.
-Lowered the top floor of last to the 2nd floor.
-Added supports to platform on spire.
-Reopened the behind A to B route.
-Added crates to said route.
-Made a new spawn in the formerly unused corner of yard.
-Replaced old spawn with a new route to B.
-Reopened the sniper window, and added a new path to a dropdown to this building, going over the new spawn and the old spawn, dropping out on the other side of the big wall.
-Extended the cliff, adding a new route to the tower.
-Added small ramps next to the wooden stairs to make getting on them easier.
32
#32
0 Frags +

Well I mostly like the changes so far.

1) All thought, I would like the dropdown to be shorter or at least changed a bit that's one long ass walk.
2) The massive wall in the chokepoint from A to B maybe you can switch the wall to something else, like a big rock or something

http://gyazo.com/764a0e37be4e7a4cad04dd7874e0f715.png

Yes, this is A6a but the wall is the same(ish)

But the overall opinion of this map for me is that it is BLOCKY as hell, and how would 6s players enjoy this.. It is loads better then the default map.. but it still looks funky.

Well I mostly like the changes so far.

1) All thought, I would like the dropdown to be shorter or at least changed a bit that's one long ass walk.
2) The massive wall in the chokepoint from A to B maybe you can switch the wall to something else, like a big rock or something
[img]http://gyazo.com/764a0e37be4e7a4cad04dd7874e0f715.png[/img]
Yes, this is A6a but the wall is the same(ish)

But the overall opinion of this map for me is that it is BLOCKY as hell, and how would 6s players enjoy this.. It is loads better then the default map.. but it still looks funky.
33
#33
1 Frags +

Welcome to alpha version maps.

Welcome to alpha version maps.
34
#34
0 Frags +

^^Thanks for that feedback; I decided to make that wall a rock wall now because of it. (I was going to at some point, but I figured I should just do it now.) Dropdown won't be changed until this version is tested.

A8 is now out! Had lots of trouble getting this to work, actually. I was going to stream but I just now finished working on the map because hammer

Downloads:
BSP: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp
BZ2: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp.bz2

Changelog:
-Removed rock passage to the platform room next to last; there is now a door that leads straight into that room.
-Added a new route from the platform room to the stair room at last; this should allow greater mobility through pushing routes, and also allows for more areas to be used.
-Shrunk the large, empty room.
-Made the right room (when pushing) smaller. This may have actually been a change in A7 that I missed.
-Enclosed 2nd; giant wall is now a rock wall.
-Changed some textures around.

^^Thanks for that feedback; I decided to make that wall a rock wall now because of it. (I was going to at some point, but I figured I should just do it now.) Dropdown won't be changed until this version is tested.

A8 is now out! Had lots of trouble getting this to work, actually. I was going to stream but I just now finished working on the map because hammer

Downloads:
BSP: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp
BZ2: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp.bz2

[b]Changelog:[/b]
-Removed rock passage to the platform room next to last; there is now a door that leads straight into that room.
-Added a new route from the platform room to the stair room at last; this should allow greater mobility through pushing routes, and also allows for more areas to be used.
-Shrunk the large, empty room.
-Made the right room (when pushing) smaller. This may have actually been a change in A7 that I missed.
-Enclosed 2nd; giant wall is now a rock wall.
-Changed some textures around.
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