yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted May 14, 2024 at 11:57 PM
Posts 2135 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#452 yttrium's competitive viewmodels in Customization
ParagraphHey, do you know if you could make a check mark to say "Hide Reload Animations"? That way, if it's checked, you don't see reload animations, but if you don't, you'll see reload animations even if the weapon is hidden. Also, here's some class specific requests. For pyro, a check mark that says "Hide Airblast Animation", and for spy, a check mark that says "Hide Knife Raise Animation" or something like that.

would be very easy to implement but won't be there until a future remake of this

posted about 6 years ago
#442 yttrium's competitive viewmodels in Customization
stabbyCauses crashes for me in casual now, as well. The file I was using before the installer was a thing still hides the gun (but not gun arm) and is stable to use, though. I can't remember where exactly I clicked to get it, so I'll just reupload it for anyone that needs it:

https://www.dropbox.com/s/g3wng4qpqrq7qru/xyzspyviewmodel.vpk?dl=0

I couldn't check out what degu uploaded because zippyshare.com wanted me to install something I didn't want to in my browser to download :(

Frankly it's probably just something with how the viewmodel animations are configured in the game itself that causes it to crash with animation files meant for older model versions.

I know how to rewrite the installer to be version (and for that matter, viewmodel mod) agnostic, but it's a lot of effort and I'm not sure if I'll ever spend the time doing it.

If that file still works in casual, it means preloading still works, and it's an issue with the content and not the delivery method, which can be fixed.

posted about 6 years ago
#50 TF2 update for 3/28/18 in TF2 General Discussion
vipercan u explain this in layman's terms? is this good, bad, or great for hitreg?

means literally nothing for projectile hitreg but means everything for hitscan, because animations were not properly being lag compensated, only positions were

so if a heavy taunted and his arm swung away, you wouldn't hit it if you were too laggy despite the fact that you hit it on your screen, because the server wouldn't compensate the animation for your delay

also this should fix hitreg issues in things like MvM where headshots on most robots (especially with rome mode) are completely fucked

posted about 6 years ago
#47 TF2 update for 3/28/18 in TF2 General Discussion
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering
  • This makes server-side hitboxes for lag compensated players better match client-side rendered models

WHAT

posted about 6 years ago
#26 Happy Valentine's day! in Off Topic
charlehttps://i.imgur.com/fCUug73.png

the dark days are approaching

the real tragedy

https://i.imgur.com/6j9i3W5.png

posted about 6 years ago
#38 144hz Not Constant in Q/A Help

yo I know this is a huge necro but this shit just got fixed in win10

Addresses issue where, in certain hardware configurations, the frame rates of DirectX Games were unintentionally limited to a factor of the display's vertical synchronization.
posted about 6 years ago
#2 Demo doesn't look smooth when i record it in Q/A Help

don't record footage, set fps_max to your render target and record with start_movie, which renders frame by frame perfectly. stitch the frames together to render your footage losslessly later.

edit: sorry use host_framerate not fps_max. end recording with end_movie.

so in order:

  • sv_cheats 1; host_framerate 60
  • load up your demo to the first tick
  • start_movie mymovie
  • play your demo
  • end_movie

and then each frame will exist as a tga in your game folder

you can also try messing with the suffix "h264" (so that's "start_movie mymovie h264") to record directly to a video file so you don't need to further process the frames or worry about disk space. the advantage though is it's still frame by frame with perfect frametimes, which GFE is far from.

posted about 6 years ago
#435 yttrium's competitive viewmodels in Customization
the_crazyguyHey, I've been experiencing a rather peculiar problem for quite some time now, whenever I disable any of scout's viewmodels, the animation and sound for the shortstop's shove mechanic play. It's really been bugging me and I'd be grateful if someone out there has found a fix for that.
Thanks in advance!

this is the same issue as everything else regarding broken animations after jungle inferno

WillyNillyI'm having a certain problem with this mod. After editing and installing the mod, I went ahead into TF2 and decided to go onto training. I waited for it to load and after I picked a team and class. Yet after picking a class the game went and instantly quit itself, leaving me on my desktop.

I'm really not sure on how to fix it as I went and again re-installed it yet got the same result.
If anyone has any solutions to this weird, annoying problem, it would be greatly appreciated.
Thanks!
noelthomas292Hi, I need help as I love your ViewModel project but lately, I've had a problem and that my TF2 keeps crashing on startup I deleted the cfg and resolved it but every time I put back in your ViewModel things it keeps crashing I finally figured it was your ViewModel project as I uninstalled from the tf2 directory and tf2 was normal again. This might be to do with the little tf2 update they did yesterday I don't really know. I hope I'm not the only one experiencing this problem and if u can to try and fix asap as I love your ViewModel project but I think it might be broken for tf2.

p.s anyone can comment, love your ViewModel thing

these I have no fucking clue

posted about 6 years ago
#6 how to disable "contracts available" on the right in TF2 General Discussion
nuthouseactivate a contract and never complete it

just like real life

posted about 6 years ago
#39 PLEASE WATCH MY COMMENTARIES in Videos
torrit2he said its okay for me to share this with other people so i guess here goes nothing

https://www.youtube.com/playlist?list=PLj9LpCX3Bns32o7mDCYakj1e19WJzjJXa

you're the best

posted about 6 years ago
#37 PLEASE WATCH MY COMMENTARIES in Videos

he set everything to unlisted instead of private

here's everything i've found:

I'm still missing the portapotty poop bee story (hightower) and the one where he talks about his future (rottenburg), anyone have them?

posted about 6 years ago
#30 Is TF2 the Dark Souls of competitive FPS games? in The Dumpster

is Hermann_von_Salsa the pankeyman of our time???

posted about 6 years ago
#3 Is TF2 the Dark Souls of competitive FPS games? in The Dumpster

what does that even mean

posted about 6 years ago
#415 yttrium's competitive viewmodels in Customization
CardfightGamerAre you planning on updating this so then it could also include minimal viewmodel or has someone already done that?

you can already use it in combination with min viewmodels as an override for regular viewmodels, but you can't do partial. it's theoretically possible for me to implement it but it's not something i'm well-versed in

posted about 6 years ago
#413 yttrium's competitive viewmodels in Customization
Earthworkercan you assist me, im trying to make it so when i reload it turns the viewmodels on, and have them disabled for everything else gun wise, and I am having a lot of trouble

look at the source for the installer and look at what anims it enables and disables (lines 398 to 924 in form2.vb)

you'll want to make it so *_reload, *_reload_start, *_reload_end, and *_reload_loop animations are shown

calling EditFile("reload_start", "Heavy") signals that you want to hide that animation

so to do what you want, remove or comment all of the lines that contain "reload" in them, and then mark everything as hidden in your newly compiled installer

posted about 6 years ago
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