wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 1, 2024 at 8:38 PM
Posts 806 (0.2 per day)
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Windows Sensitivity 6
Raw Input  
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Resolution
1920x1080
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144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
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Headphones  
Monitor BenQ XL2430T
1 2 3 4 5 ⋅⋅ 54
#1 TF2 update for 12/18/23 (12/19/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated the Carry-Van to fix a problem with the LOD files
- Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
- Updated main menu background to fix being affected by mat_picmip
- Updated pl_camber to fix a crack in the forward spawn

- Updated the Cozy Coverup
- Fixed backpack icon
- Fixed broken paint region
- Fixed jigglebones
- Fixed Scout's headphones being hidden for style 3
- Fixed Soldier's lod0 for style 3 not matching style 1

- Updated the Clue Hairdo
- Updated to fix issues with shading on maps
- Updated to fix the clipping of the loose hair strand with the forehead

- Updated the Sleuth Suit
- Updated all models to fix issues with shading on maps
- Fixed clipping/changed rigging in some poses
- Fixed the fourth style having only one material, which caused the problems
- Fixed parts of the textures
- Changed the backpack icon to reflect the changes in the item

Rumor has it:

- There's also a set of new and updated translations, made possible in part by contributions from Translators Like You - Thank You

- Size is ~20 MB

-------------------

Just about 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#1 TF2 update for 12/15/23 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
- Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
- Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
- Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer

- Updated the Strasbourg Scholar cosmetic item
- Fixed cross-cosmetic clipping
- Fixed triangulation mismatch on pants and resulting rig issue
- Fixed LOD bone collapse error
- Fixed minor UV stretching on LODs

- Updated pl_frontier_final
- Fixed Engineers being able to build in Red's final spawn room

- Updated plr_hacksaw
- Fixed non-zero roll on spectator cameras
- Fixed Erroneous clip brushes
- Simplified and merged door frames across the map to have fewer obstructions
- Removed some cover on each team's balconies that preventing being able to spam sentries
- De-cluttered finale roof so that you can travel from balcony-to-balcony
- Lowered rocks between middle and the finale
- Adjusted prop fades

- Updated ctf_turbine_winter
- Fixed issue with teleporters exploding when players used them in the vents
- Added extra ammopacks in the intel hallways
- Fixed cubemaps having odd reflections in the center area
- Adjusted clipping in the center area
- Added neutral Train Camera so you can enjoy the Slay Ride
- Added small details

- Updated pl_emerge
- Fixed some malformed geometry in Blu's first spawn
- Fixed unintentional perch point just outside Blu's first spawn

- Updated pl_camber
- Clipped sewer grate
- Disabled rock collision
- Increased Red respawn room
- Improved clipping
- Blocked off a sightline on the final point

- Updated cp_brew
- Fixed missing collision on red arrow outside Red's first spawn
- Fixed missing flatbed truck trailers outside of the diner

- Updated koth_snowtower
- The control point is now more closed-off
- Slightly extended the cover on the lower balconies on both sides
- Moved the ammo from the control point to the higher platform of the central tower
- Fixed z-fighting on the lower ramps on both sides
- Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
- Updated menu photos

- Updated koth_krampus
- Fixed minor visual issues
- Fixed Krampus' unique boss bar randomly getting replaced with the default one
- Fixed people getting stuck or telefragged when taking the Krampus portal
- Krampus' landing sound is now more audible
- Krampus now correctly destroys all buildings in his way

- Updated cp_carrier
- Adjusted fade distances of some areaportals
- Adjusted Blu team's respawn times
- Extended Blu team's respawn room
- Fixed hud text overlapping
- Fixed soundscapes not working correctly
- Fixed objective text not displaying properly
- Fixed the ability for the carrier to pick up restricted weapons
- Fixed players not becoming the carrier while standing on the platform as it resets
- Announcer's bomb voice lines no longer play after the bomb has been deployed
- Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
- Added 25% crit resistance to the carrier
- Added overtime while there is a carrier
- The carrier's health bar now displays their class icon
- Decreased size of the frog

Rumor has it:

- Size is close to 200 MB

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#1 CS2 update for 12/13/23 (12/14/23 UTC, 1.39.8.1) in CS2 General Discussion

Via the Steam Community:

Valve[ GAMEPLAY ]
- Added shell eject effects for shotguns
- Dropped weapons caused by buy menu purchasing are now dropped below the buyer

[ MISC ]
- Added all-new 2024 Service Medal which will be available starting January 1st
- Fixed an issue that prevented some older demos from playing back
- Fixed multiple exploits that allowed adding non-text data into UI labels
- Added the ability to add a Friend by using their friend code
- Added a lister for multiple lobby invites
- Adjusted wear values of some community stickers to better match CS:GO

[ MAPS ]
Overpass
- Adjusted clipping to remove exploitable ledges and improve player movement
- Fixed metal railing props that were generating incorrect footstep sounds
- Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
- Fixed some places where players could get stuck
- Adjusted some props and materials to improve character readability
- Fixed some cases where weapons could be accidently dropped out of reach
- Made some adjustments to props that were creating exploitable lines of sight
- Various lighting and material adjustments

Ancient
- Adjusted grenade clipping volume at cave entrance

Rumor has it:

- The 2024 Service Medal features 6 levels, each of which can be viewed below:
- Level 1:

https://i.imgur.com/taYkIxN.png

- Level 2:

https://i.imgur.com/UEh1Ann.png

- Level 3:

https://i.imgur.com/iCu6tk8.png

- Level 4:

https://i.imgur.com/F24OZpT.png

- Level 5:

https://i.imgur.com/zNQRu1n.png

- Level 6:

https://i.imgur.com/1VdPZOP.png

- As with past years, the 2024 Service Medal is not yet able to be claimed. When the clock strikes 0000 UTC on December 31st going into January 1st (AKA when the clock strikes midnight in London, England), 2023 Service Medals will become unobtainium and 2024 Service Medals can be claimed

- Size is close to 2 GB. Data capped users should take action now.

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Although neither are officially supported following the CS2 transition, any future CS2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#1 TF2 update for 12/8/23 (12/9/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Added missing 'No Glasses' style for The Dapper Dickens
- Added missing strings for koth_krampus
- Fixed name typo in map credits for koth_krampus
- Fixed the Wanderer's Wool not being paintable
- Updated cp_carrier to fix some visual issues
- Updated Selfless Sensation to fix a rendering/brightness problem
- Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
- Updated pd_galleria to fix broken cube maps
- Updated pl_camber to fix a problem with RED spawn camping
- Updated pl_emerge to fix missing .nav file
- Updated cp_gravelpit_snowy to fix missing custom sounds

- Updated pl_phoenix
- Reduced Blu respawn wave time on A and C from 5 to 4
- Increased Red respawn wave time on A and C from 6 to 7
- Rollback zone on C now reduces the payload push speed by 50%
- Locked door connecting B and C now opens when A is captured instead of B
- Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
- Various visual fixes and adjustments
- Various pickup size adjustments
- Various clipping adjustments
- Performance improvements
- Updated checkpoint names

Rumor has it:

- Size is close to 125 MB

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#1 CS2 update for 12/7/23 (12/8/23 UTC, 1.39.8.0) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly

MAPS

Inferno:
- Fixed a bug where you could plant C4 in planter
posted 4 months ago
#1 MAJOR TF2 update for 12/7/23 (Smissmas 2023) in TF2 General Discussion

Via HLDS and the Steam Community:

ValveHappy Smissmas 2023!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
- Added the Winter 2023 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2024

General
- Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
- Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
- Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Updated pl_corruption to fix trigger_teleports not enabling correctly
- Updated koth_sawmill_event to fix missing material
- Updated cp_gravelpit_snowy to improve performance
- Updated several maps to fix localization issues

Rumor has it:

- Size is ~660 MB - data capped users should be prepared to take action if necessary

-------------------

This is the last full month that Valve will be supporting Steam on Windows 7 and Windows 8.1 before support is abandoned on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#1 CS2 update for 11/17/23 (11/18/23 UTC, 1.39.7.2) in CS2 General Discussion

Via the Steam Community:

Valve- Fixed a few minor sub-tick input bugs
- Fixed a bug with first person animation in bot takeover
- Fixed a bug where dropped/thrown weapons had too much velocity
- Fixed a case where players could push their view through low ceilings
- Fixed an exploit that would allow players to teleport
- de_overpass: Various tweaks and bug fixes
- de_anubis: Fixed potential pixel gap exploit at A-site and plugged hole near t-spawn where bomb could be thrown out of world

Rumor has it:

- Size is close to 600 MB (with Workshop Tools installed)

posted 5 months ago
#1 MAJOR CS2 update for 11/16/23 (11/17/23 UTC) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- More sub-tick visual and audio feedback improvements
- Reduced sniper scope bob animation magnitude and frequency
- Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- Fixed a case where grenade throws weren't registering on the server
- Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
- Players can no longer mitigate fall damage by defusing the bomb
- Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
- When a network interruption is detected by official game servers, the affected match will be cancelled
- Added unique sounds for running and jumping on metal railings and poles

ANIMATION
- Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
- Fixed the inspect and other animations for the Shadow Daggers
- Fixed a 'broken wrist' animation with the Survival Knife
- Adjusted the Mac10 first person animation to include strap and bolt movement
- Fixed AWP and SSG firing animation/inspect behavior while zoomed in
- Fixed a case where the Deagle slide would fail to reset on round restart
- The Revolver barrel now incrementally rotates for each shot
- Fixed some animation issues with weapons placed in community maps
- Fixed cases where the C4 light would not blink when held or holstered by players
- Fixed some cases where the player's shadow would show an incorrect pose

MISC
- Fixed a bug where bot_knives_only didn't work for T's
- Fixed some visual issues with demo playback
- Improved performance of screen particle effects
- Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
- Text from blocked players will no longer be visible in the premier pregame chat
- Players frozen by half-time gamerules are now immune to certain damage types
- Decals now evict the lowermost decal if enough decals overlap in a single location
- Player visibility fog adjustment no longer applies to dead ragdolls
- Smoke particles no longer stick to dead ragdolls
- Fixed self/team burn damage getting recorded as enemy damage

UI
- Revised some common chat strings
- Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
- Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
- "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
- Added time to weekly rollover to the reduced XP message in the player profile tooltip
- Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
- Fixed round-delayed stats not updating at match end
- Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
- Fixed case where text during defuse would get cut off
- Added direction indicators to players in the square radar
- Fixed case where kill icon would not display in the post-round damage info panel
- Fixed bad string in the commend dialog panel
- Fixed case where round stats in the Watch Menu would be assigned to the wrong side

WORKSHOP
- Fixed custom sound events files in workshop maps
- Added some material settings for water refraction/caustics
- Workshop maps can now be tagged as supporting Wingman mode
- Linux clients can now run workshop maps without requiring -insecure
- Added trigger_hostage_reset trigger and logic_eventlistener entities
- Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
- Fixed health getting clipped when it exceeds 3 digits

MAPS

Overpass:
- Fixed various cases where level mesh was disappearing occasionally
- Various visual updates and fixes to models and materials
- Straightened out some collision that was pushing players off of walls or corners
- Turned off the collision of some light fixtures that were pushing players off of walls
- Added a metal plate to swat van to hide player feet, adjusted clipping around van
- Fixed some small holes in the world
- Fixed some texture mapping seams
- Added player clipping on some floor grates to smooth player movement
- Fixed some issues with the collision and surface property of fire extinguishers
- Added and adjusted some grenade clipping
- Adjusted some clipping on boxes and cable stacks in connector

Ancient:
- More player and grenade clips adjustments
- Closed various holes and cracks in the world

Mirage:
- Fixed clipping around scaffolding at bombsite b to prevent one-way peaking through geo

Office:
- Fixed player getting stuck on large crate in garage
- General grenade clip polish
- Vending machine break sequence now only happens once to avoid strobing lights
- Removed collision from pipes and cctv cameras at ct spawn garage
- Added grenade clips to doors at stairwell
- Fixed hole in door frame at t-spawn
- Fixed texture errors on ceiling at conference room
- Fixed some lighting errors on low settings
- Fixed weapons getting stuck behind crates at back way
- Fixed lighting artifacts in front courtyard
- Fixed bad boost onto electrical boxes in garage

Anubis:
- Fixed z-fighting on stairs in connector
- Improved ground at bombsite A so that it has more accurate footstep sounds
- Fixed gap in world around b-site planting area
- Fixed z-fighting a backdrop temple near t-spawn
- Fixed missing collision at connector that would allow grenades to fall through world
- Fixed hole in world at street that allowed players to see through to canal
- Fixed vis issue on street looking back to t-spawn
- Fixed UV stretching in connector
- Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- Fixed holes in lower tunnel
- Fixed hole in canal

Inferno:
- Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- Closed hole to prevent grenades from falling through the map on bombsite A
- More player clip adjustments
- Fixed various micro gaps

Nuke:
- Minor clipping fixes on rooftops and hut
- Better caustics in pool at B site
- Fixed vis issue in garage looking towards hell

Vertigo:
- Fixed some light fixtures showing backfaces
- Fixed some light fixtures being misaligned
- Fixed missing vent pieces in Tunnels
- Attempt to fix players clipping through wood boards by stairwell at bombsite b
- Fixed bad clip above door at elevator
- Fixed flashbang inconsistency with metal gratings at scaffolding
- Fixed missing collision on horizontal tower beams at b-site
- Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
- Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- Added grenade clip to b platform
- Fixed disconnected girders at mid
- Moved stack of drywall at back door>b for better movement/cover
- Improved clipping at side
- Jobsite injury signs are more responsive

Rumor has it:

- Size is close to 4 GB (with Workshop Tools installed) - data capped users should take action now

posted 5 months ago
#10 OhnePixel is unboxing TF2 crates now in TF2 General Discussion
Richarrrrdamericans love to complain about low zoomer attention spam that they say is caused by tick tocks and scat singing toilets but i dont think there is a worse form of brainrot than counter strike unboxing streamers

Cro_ was quality fucking entertainment back in the day though.

https://i.imgur.com/zDCit1f.png

posted 5 months ago
#1 Counter-Strike 2 update for 11/9/23 (11/10/23 UTC) in CS2 General Discussion

Via the Steam Community:

Valve[ MISC ]
- Added support for accepting game invites and party invites from Steam Chat and Steam Overlay.
- Added an execution delay for certain commands that can be specified on command line to be deferred until main menu fully loads (e.g. econ action preview commands, match download commands, playdemo, and similar).
- Fixed a bug that caused game events to not appear in CSTV demos recorded in tv_record_immediate mode.
- CSTV auto record now requires either an active CSTV server or tv_record_immediate to be enabled.
- Performance optimizations in game server demo recording code.

Rumor has it:

- Size is ~110 MB (with Workshop Tools installed)

posted 5 months ago
#1 CS2 update for 11/8/23 (11/9/23 UTC, 1.39.6.8) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
- Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
- Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

MATCHMAKING
- Parties of four are now able to queue for Premier mode
- Added vote-kick immunity for solo players who get matched on the same team with a party of four players
- Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode

AUDIO
- Reduced the maximum audible distance of grenade bounce sounds
- Improved occlusion filter quality
- Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
- Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
- Changed jump land sounds to have the same maximum audible distance as footstep sounds
- Changed volume falloff curve of jump landing sounds to better convey distance
- Improved molotov extinguish effects to sound better when multiple are playing at once
- Brought back spark sound feedback when bomb defuse is cut short due to player spinning
- Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
- Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds

MAPS

Mirage
- Fixed clipping on bench in palace
- Lowered the height of box on A site to match CS:GO

EFFECTS
- Improved performance of blood effects at close range
- Improved bomb light visibility from back of bomb
- Reduced muzzle flash during quickswitch from scoped rifles
- Reduced the strength of the kill streak HUD effect after five kills

CSTV
- Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
- CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start

MISC
- Adjusted wear values of some stickers to better match CS:GO
- Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
- Improved quality of 'Performance' HDR rendering mode
- Enabling the upload of workshop maps for Wingman mode

Rumor has it:

- Size is close to 325 MB (with Workshop Tools installed)

posted 5 months ago
#1 Counter-Strike 2 update for 11/3/23 (11/4/23 UTC) in CS2 General Discussion

Via the Steam Community:

Valve- Updated Redemption UI to show remaining time before weekly rollover
- Competitive Rating will now be updated after returning to main menu from a win
- Added notice to end of match for when CS Rating had been adjusted midmatch (e.g. due to the outcome of a match that the player was kicked from or abandoned, or recovering lost points from playing against a cheater)
- Various bug fixes and tweaks

Rumor has it:

- Size is close to 90 MB (with Workshop Tools installed)

posted 5 months ago
#1 TF2 update for late 10/30/23 (10/31/23 UTC) in TF2 General Discussion

Via HLDS:

Valve- Updated koth_sawmill_event
- Fixed missing model and material

- Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn

- Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map

Rumor has it:

- Size is ~80 MB

posted 6 months ago
#1 TF2 update for 10/27/23 (10/28/23 UTC) in TF2 General Discussion

Via HLDS and the Steam Community:

Valve- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps

- Updated zi_woods
- Added props to aid scouts in getting up to the roof on the boathouse
- Added trigger_push entities to the tops of trees
- Implemented an optimisation pass

- Updated koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
- Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste

Rumor has it:

- Size is ~55 MB

posted 6 months ago
#18 [PSA] RGL Store refuses to remove low quality item in TF2 General Discussion
This photo was taken with a Pixel 7; a recent phone with a notably high quality camera.

The intelligence briefings I got on this statement are completely credible.

No but actually, yikes, that is pretty damn atrocious. You would think SOMEONE somewhere at the vendor would set their hands on that at some point and go "wait a minute this looks like total ass why are we even selling this to our client".

posted 6 months ago
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