wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 7, 2024 at 7:53 PM
Posts 807 (0.2 per day)
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Hardware Peripherals
Mouse ASUS ROG Sica
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Monitor BenQ XL2430T
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#1 TF2 update for 10/31/17 (11/1/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels

Rumor has it:

- Local syncs of the item schema and recent Steam Datagram system configuration changes, and more translations from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/f40efb4e584dbed51f12c028cec15a5de4d66254

- Size is ~15 MB

posted about 6 years ago
#4 TF2 update for 10/30/17 (10/31/17 UTC) in TF2 General Discussion
All_Over_RSis that a map fix i see?

Yes.

posted about 6 years ago
#1 TF2 update for 10/30/17 (10/31/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to weapons with effect meters
- Fixed a bug with the main menu sometimes displaying two character images at the same time
- Fixed the recharge rate for the Fishcake
- Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
- Fixed flamethrowers not damaging buildings at close distance
- Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
- Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
- Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
- Updated pl_badwater to improve hit detection around some of the staircases

Rumor has it:

- Notes were missing from the 10/27/17 (10/28/17 UTC) update - these have been amended into and can be found at the thread for that update

- GameTracking tonight is mostly a bore, but here it is anyway

- Size is ~25 MB

posted about 6 years ago
#1 TF2 update for 10/27/17 (10/28/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
- Fixed all classes doing 3x damage when landing on enemies
- Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
- Made it easier to score "defend an objective" style Contract objectives
- Lowered the requirements for the Amputator Contract's bonus objectives
- Fixed a case where players standing directly in front of the Pyro would not get burned
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed
- Updated Mann vs. Machine
- Removed the "Faster recharge rate" upgrades from The Dragon's Fury
- Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury

------------------------

Amended from the 10/30/17 (10/31/17 UTC) update:

Valve- Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
- Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
- Fixed The Mantreads not properly granting airblast resistance

Rumor has it:

- Size is close to 10 MB

posted about 6 years ago
#1 TF2 Blog: "Scream Fortress IX has arrived!" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=34054

https://steamcdn-a.akamaihd.net/steam/news/34054/sf2017_blog.png?t=1496190709

TF2 TeamPlay your favorite classic Scream Fortress maps alongside Jungle Inferno! We've added free Halloween contracts and rewards to the ConTracker! Scream Fortress IX runs through November 8, 2017.
posted about 6 years ago
#1 TF2 update for 10/26/17 (10/27/17 UTC, SF IX) in TF2 General Discussion

Via HLDS:

Valve- Scream Fortress IX has arrived!
- Play your favorite classic Scream Fortress maps!
- Free Halloween contracts and rewards added to the ConTracker!
- Event runs through November 8, 2017
- Updated Brimstone
- Players now crit and healthboost when exiting the Hell area instead of just ubercharge
- Increased slightly RED team respawn time on the last area
- Fixed the coffin music playing into the next round from previous one
- Fixed Monoculus sometimes getting stuck to certain locations
- Fixed players sometimes getting stuck to other players in Hell area
- Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
- Fixed The Thermal Thruster not doing 3x damage when landing on enemies
- The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
- Fixed an LOD bug with The Holiday Punch
- Updated model/materials for The War Eagle

Rumor has it:

- Also included are localization file updates, made possible in part by contributions from Translators Like You - Thank You

- Size is ~50 MB

posted about 6 years ago
#1 TF2 update for 10/25/17 in TF2 General Discussion

Via HLDS:

Valve- Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
- Fixed a client/server crash related to contracts
- Fixed a server crash related to taunting
- Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
- Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
- Removed trade restrictions from the Prinny items

Rumor has it:

- HUD file updates for those dialogs, and local syncs of Steam Datagram system configuration changes and the item schema: https://github.com/SteamDatabase/GameTracking-TF2/commit/4f7b3c9b10232e4a6c42fb96b3b77361f4b296eb

- Size is ~10 MB

posted about 6 years ago
#1 CS:GO update for 10/24/17 (10/25/17 UTC, 1.36.1.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[ SOUND ]
– Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds according to the properties of the materials that the sound has to travel through. Eventually we intend to turn this feature on for all users, but at the moment it can be controlled by the convar ‘snd_occlusion’. Use ‘snd_occlusion 1’ to turn this new feature on. Feedback on it is welcome.
– Fixed a bug where some sounds would play multiple times when observing.
[ DUST II ]
– Performance optimizations on low-end and medium-end computers.
– Removed windows and awning on Catwalk for visibility.
– Moved door awning on Short A for player movement.
– Fixed slit in boxes in Lower Tunnels.
– Removed small port hole windows from towers at Short A for visibility.
– Removed grain sack from Bombsite A.
– Removed awnings from Salon on Long.
– Grenade Clipped stone trim pieces.
– Fixed room at CT Spawn eating weapons.
– Moved windows and conduits from wall looking from CT Ramp to Short A.
– Fixed a number of small holes in the world.
– Fixed fade distance on barrel at Mid.
– Upped light value on a number of windows for visibility.
– Lowered noise and contrast on some texture sets for visibility.
– Fixed non-precise clipping on dumpsters at Outside Tunnels.
– Set ‘surfaceproperty’ on Cars to ‘metalvehicle’.
– Addressed visibility on Pit.
– Removed rollup door on Salon for visibility.
– Fixed some noisy walls in Tunnels for visibility.
– Addressed some visibility issues in Back B Plat.
– Upped contrast for some cover props at Bombsite B.
– Fixed clip that players could get stuck on in Pit Plat.
– Updated radar to reflect building at Car.
– Fixed errant displacement at Side Pit.
– Added a few rooftop faces that can be seen while boosting.
[ MISC ]
– Server log dispatch over HTTP includes a new header “X-Server-Instance-Token” that will be unique number derived from that server’s command line, account token and local IP.

Rumor has it:

- PSA: GameTracking appears to be running into issues with both this update and an earlier TF2 update (but the good news is that it worked just fine with an earlier Dota 2 update, so go see what changed in that one for yourself!). A fix will probably occur later overnight. Sorry about the inconvenience.

- Size is ~75 MB

------------------------

Robert Guillaume - November 30, 1927 - October 24, 2017

posted about 6 years ago
#1 TF2 update for 10/24/17 (10/25/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added a Steam Workshop tag for War Paint submissions
- Updated the description for The Gas Passer
- Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects
- Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials
- Updated the following Contracts:
- Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed
- Reduced the number of times "Defend the control point" objectives need to be completed

- Fixed The Loose Cannon not being able to Double Donk
- Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD
- Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich
- Fixed The Fishcake not honoring the viewmodel minmode setting
- Fixed The Festive Black Box not working for Black Box Contracts
- Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit
- Fixed the 2nd objective for the Brass Beast Contract
- Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text
- Fixed party invite and join requests being inconsistent with five or more players in the group
- Fixed the party invite mode setting not saving when exiting the game
- Fixed party invite mode and ignore party invites settings not always working as expected
- Fixed a case were a party invite or join request would reappear after being acted upon

Rumor has it:

- Here's an item schema update, which on the surface, is boring compared to others

- PSA: GameTracking appears to be running into issues with both this update and a later CS:GO update (but the good news is that it worked just fine with an earlier Dota 2 update, so go see what changed in that one for yourself!). A fix will probably occur later overnight. Sorry about the inconvenience.

- Size is ~10 MB

------------------------

Robert Guillaume - November 30, 1927 - October 24, 2017

posted about 6 years ago
#5 TF2 update for 10/23/17 (10/24/17 UTC) in TF2 General Discussion
Valve- Fixed an exploit related to the Heavy's health and the G.R.U.

Valve really should throw the Steam Subscriber Agreement at Delfy and others. Even Uncle Dane confirmed last night that the only thing he's in it for is money (bonus points if Kevin O'Leary's voice popped into your head as you read "money"). I think nobody would mind if this section was thrown right in their face:

the Steam Subscriber AgreementValve may terminate your Account or a particular Subscription for any conduct or activity that is illegal, constitutes a Cheat, or otherwise negatively affects the enjoyment of Steam by other Subscribers.

Enough already. Sure, Blizzard and Riot may be at times just a touch overzealous (particularly in the case of Blizzard), but at least they actually take action against people knowingly maliciously exploiting. Even a temporary casual suspension if they got reported for griefing is better than the nothing that we're accustomed to.

posted about 6 years ago
#1 TF2 update for 10/23/17 (10/24/17 UTC) in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round

- Updated koth_lazarus
- Fixed an issue with map-specific sprites not loading

- Updated pl_enclosure_final
- Fixed various errors related to textures

- Updated cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
- Fixed spawn room doors sometimes becoming blocked

- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

Rumor has it:

- Did you know? You can report users for knowingly abusing exploits by heading to the main menu, clicking the ! icon, selecting the user, and then selecting Griefing as the reason

- A few string typo fixes too: https://github.com/SteamDatabase/GameTracking-TF2/commit/9ad40f8c68d94758e25091b3bbcb38f746f6658f

- Size is close to 150 MB

posted about 6 years ago
#7 Is the new UI from source 2? in TF2 General Discussion

Nope, it's not Panorama, but its implementation most definitely is inspired from Dota 2 in a way.

posted about 6 years ago
#31 MAJOR TF2 update for 10/20/17 (Jungle Inferno) in TF2 General Discussion

TF2 update #3 for late 10/20/17 (10/21/17):

Via the Steam store:

ValveFixed a client stutter related to the Friends panel in the main menu

Rumor has it:

- Offline friends are no longer shown in the in-game friends list, which now matches in-game friends lists found in CS:GO and Dota 2

- Continue to expect widespread extreme GC instability and queue gridlock for a long while...likely continuing overnight through to tomorrow

- Do you happen to be fluent (or near-fluent) in another non-English language? If so, consider signing up for the Steam Translation Server to help translate the ~600 strings added earlier today

- Size is ~5 MB

posted about 6 years ago
#30 MAJOR TF2 update for 10/20/17 (Jungle Inferno) in TF2 General Discussion

TF2 update #2 for late 10/20/17 (10/21/17 UTC):

Via HLDS:

Valve- Fixed not being able to redeem War Paints
- Fixed War Paints not displaying properly in the backpack
- Fixed a bug where the first shot fired from pistols was off-center
- Fixed the ConTracker UI not working properly in DirectX 8
- Fixed being able to select a style for the ConTracker in the loadout screen
- Fixed not being able to use the Thermal Thruster after taunting with it

Rumor has it:

- Continue to expect widespread extreme GC instability and queue gridlock for a long while...likely continuing overnight through to tomorrow

- Do you happen to be fluent (or near-fluent) in another non-English language? If so, consider signing up for the Steam Translation Server to help translate the ~600 strings added earlier today

- A few HUD file updates, and some texture and particle updates: https://github.com/SteamDatabase/GameTracking-TF2/commit/0b3de1825cd08b3ff45559525507410801419b1f

- Size is ~10 MB

posted about 6 years ago
#5 MAJOR TF2 update for 10/20/17 (Jungle Inferno) in TF2 General Discussion
lettothe most broken the game has ever been after an update

I'm surprised the GC is even breathing at this point, it sure wasn't during Meet Your Match.

posted about 6 years ago
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