wickedplayer494
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Signed Up November 18, 2012
Last Posted May 1, 2024 at 8:38 PM
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#1 TF2/SFM Blog: "Vote for the Saxxy Awards!" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=38041
http://www.sourcefilmmaker.com/post.php?id=38038

https://steamcdn-a.akamaihd.net/steam/news/38041/saxxy2017_vote.png?t=1478892053

TF2 TeamIt's time again for the Annual Saxxy Awards! Entries have been submitted, folks, so it's time to nurse your hangover with creative SFM videos all day long. Click here to watch and vote for your favorite entries. Laugh! Cry! Get absolutely nothing done at work or school! Voting ends 3PM PDT on Tuesday, March 13th, and nominees will be announced Wednesday, March 14th, so get to voting!SFM TeamIt's our favorite time of year! That time when all the Saxxy Awards entries have been submitted, and we can watch videos all day long instead of working. More importantly, so can you! Upvote the ones you enjoy, downvote the ones you don't, and just as importantly, downvote the ones that have violated the Saxxy Awards contest rules. Specifically: no advertisements, YouTube annotations or cards allowed, any music and other assets must have links to their authors in the description, and entries should abide by the per-category duration limits. You have until 3PM PDT on Tuesday, March 13th to vote, so don't wait!

For those who have submitted entries to the Saxxy Awards, please make sure that your videos are marked public, tagged with the appropriate categories, are free of advertisements, cards or annotations, and that you've attributed the creators of any music or other assets you've used, and received permission for their use.

Nominees will be announced on Wednesday, March 14th, and winners on Thursday, March 15th. Until then - go vote!
posted about 6 years ago
#1 CS:GO update for 3/7/18 (3/8/18 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ WINGMAN ]
Overwatch will now also cover Wingman matches.

[ MISC ]
Game State Integration now supports passing information about all grenades and inferno flames in the map to external systems by setting “allgrenades” “1” game state integration config setting.

Rumor has it:

- Other than the above, just localization, made possible in part by contributions from Translators Like You - Thank You

- Size is ~5 MB

posted about 6 years ago
#1 CS:GO update for 3/1/18 (3/2/18 UTC, 1.36.2.9) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Collectible Pins Capsule Series 3 containing a single Series 3 collectible pin is now available as an in-game offer.

Rumor has it:

- A reminder: pins obtained from the in-game capsule don't get the Genuine quality. If you'd like to grab a version you can show off in real-life that also has a digital unlock code for a Genuine pin, see the blog for details

- Size is ~5 MB (the proof's in the otherwise boring pudding)

posted about 6 years ago
#1 CS:GO update for 2/28/18 (3/1/18 UTC, 1.36.2.8) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Weapon tracers for the local first-person player now appear to come from the weapon muzzle more reliably. Since bullets are actually fired directly along the crosshair, tracers may still be offset from the muzzle in cases where an object blocks the tracer from reaching its target. However, noise in the geometry near the target (like displacement geometry) should no longer cause this offset to happen as often.
– Guns that fire a tracer every few bullets now have a tracer on their first bullet. Fixes weapons not firing tracers at all with sv_infinite_ammo 1.
– Weapon viewmodels now reacts to weapon recoil & aimpunch. Can be disabled with “viewmodel_recoil 0”.
– Add a cheat setting convar cl_crosshair_recoil. When enabled will make the player’s crosshair also react to weapon recoil and aimpunch.
– Several fixes to address exploits and stability issues.
– Added new replay storage and download domains to allow more reliable download of match replays from Perfect World official datacenters.
– Game state integration (link) will now include players’ forward vector orientation when “allplayers_position” integration option is enabled.
– Added more detailed game information state for broadcast to friends.
– Made snd_stream load more efficiently.
– Fixed snd_stream to work on Linux.

[ MAPS ]
– Canals:
— Added cover at the back of A site near shop
— Lowered Tunnels water exit for better visibility toward Ivy
— Removed awning and adjusted clip brushes at Ivy boost/jump
— Enlarged stair landing at courtyard for better movement
— Fixed gap in B site roof that grenades could fall through
— Added stairs on left side of CT bridge for easier T access to B
— Other minor bug fixes and improvements

Rumor has it:

- Trying to use "viewmodel_recoil_scale"? You'll want to use "viewmodel_recoil" instead (thanks to /u/DukeBruno123, /u/TheCowYT, /u/Zlargo and others for the quick improvisation) (Valve's updated the notes to correct this error)

- Other than what you see above, the rest of this update consists of localization made possible in part by Translators Like You - Thank You

- Not necessarily part of this update, but for those of you that like having real-life merchandise: Series 3 blind bag collectible pins are now available to order from WeLoveFine, and will begin shipping at some point next week. You'll also get a code to unlock a digital version of the pin you open
- Direct purchasing of the digital pins isn't possible yet. If you don't particularly mind forgoing the Genuine quality, you'll need to wait a while longer

- Size is ~50 MB

posted about 6 years ago
#1 CS:GO update for 2/15/18 (2/16/18 UTC, 1.36.2.7) in CSGO General Discussion

Blog post (with images of the contents of both cases): http://blog.counter-strike.net/index.php/2018/02/20073/

------------------------

Via the CS:GO blog:

Valve[ CLUTCH CASE AND COMMUNITY CAPSULE 2018 ]
– Introducing the Clutch Case, featuring 17 community-designed weapon finishes and 24 new glove finishes.
– Introducing Community Capsule 2018, featuring 8 community-designed stickers.

[ AUDIO ]
– Added “snd_stream” option convar. Enabling this disables using audio cache and instead streams audio off disk.

[ MISC ]
– Fixed occasional crash when dropping Medi-Shots.
– Fixed ammo count not updating when dropping stack-able items like Medi-Shots.
– Updated the following weapon finishes:
— AK-47 | Frontside Misty
— M4A1-S | Chantico’s Fire

[ MAPS ]
Nuke
– Offset stairs by control room near bombsite B
– Removed some unintended positions on crane in bombsite A
– Fixed some minor bugs

Rumor has it:

- CS:GO Stash should have inventory images and Steam Community Market links up within a while, remain patient

- You can also grab images of the stickers from here: https://github.com/SteamDatabase/GameTracking-CSGO/commit/f63831c492d05fd69a5c50685164e914152bc2c7

- Did you know that the Steam Datagram system configuration was recently compacted considerably thanks to a format change? It's been locally synced as of this update, so if you're polling network_config.json for purposes such as making a utility to cut off access to certain clusters, have a look at Valve's new configuration format and update accordingly to make sure stuff doesn't break

- Size is ~135 MB

posted about 6 years ago
#1 TF2 update for 2/14/18 in TF2 General Discussion

Via the Steam store:

Valve- Ended the Jungle Inferno Campaign
- Added a contracts-only pass to allow players who did not participate in the Jungle Inferno Campaign to access the Jungle Inferno contracts. This pass does not grant campaign-specific perks such as the enhanced Casual Badge.

Rumor has it:

- Do you use Avira as your antivirus protection? Have you noticed that everyone has become Sona Buvel-uh, I mean, silent? It may have falsely detected "mssmp3.asi" as malicious. Go grab it out of your quarantine, and everyone should get their voices back (thanks to /u/DatBoi73, /u/justaponyfan, and others for the reports)

- With this more official end to Jungle Inferno, the three main menu tracks have been taken out of the game too, and the news button in-game now just tells you to read the blog

- Did you know that the Steam Datagram system configuration was recently compacted considerably thanks to a format change? It's been locally synced as of this update, so if you're polling network_config.json for purposes such as making a utility to cut off access to certain clusters, have a look at Valve's new configuration format and update accordingly to make sure stuff doesn't break

- Size is close to 30 MB

posted about 6 years ago
#1 CS:GO update for 2/9/18 (2/10/18 UTC, 1.36.2.6) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a bug with the Medi-Shot that caused its ammo count and usage to be broken.

Rumor has it:

- Other than that, all this update seems to be otherwise to be is just a local sync of last night's item schema update that mirrored the fixed P90 description and Easy Peasy Pin image. No, literally, I'm not even kidding (other than the usual steam.inf numbers change)

- Size will likely appear as 0 bytes for most

posted about 6 years ago
#1 CS:GO update for 2/8/18 (2/9/18 UTC, 1.36.2.5) in CSGO General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

[ MISC ]
– Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ]
Nuke:
– Removed outer catwalk completely
– Removed helper catwalk onto silo
– New type of skylight windows in A site
– Added some cover in corner at back of B site
– Removed railings when entering B site from ramp
– Removed window in hut
– Moved entrance to hut slightly further in
– Moved up spawns for both teams
– Flipped static doors at T entrance to ramp
– Blocked off “old secret” area outside of garage
– Added solid white walls near CT spawn
– Rotated container outside of garage, and removed some smaller crates
– Removed access to crane inside of A site, made more of rafters accessible
– Reverted box-path onto hut inside A site to the old configuration
– Removed ladder up to rafters from inside A site
– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:
– Closed off windows overlooking courtyard and A
– Cleaned up sightline from corner balcony toward A and Arch
– Made CT route to B more direct
– Joined two rooms on CT side of B into one space
– Simplified cover on back side of B
– Removed Ivy “laddice”, now a skill jump / boost spot
– Grenade-clipped CT bridge railings for more predictable smokes
– Moved courtyard statues forward for cleaner sightline
– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop.
– Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.
Cache Release Notes
Shipped Release Notes

[ CO-OP STRIKE ]
– When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
– Slightly increased barrel explode radius.
– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
– Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).

Rumor has it:

- Want a peek at today's Nuke changes? They were showcased on the cs_summit2 stream, complete with reactions and commentary from the couch crew including James Bardolph, n0thing, JamezIRL, Fifflaren, and Sean Gares
- In a rush? On a data capped mobile connection? Twitch being weird while loading? You can also view an album of the Nuke changes here, which was assembled by /u/KPC51

- Some Mac OS X/macOS users have reported troubles involving crashing with this update. If you're affected, grab update #2

- Various script changes, as well as an updated Nuke thumbnail: https://github.com/SteamDatabase/GameTracking-CSGO/commit/6aa70af551cf93e7738bd80d8c0100ad04b048ac
- The P90 description typo has finally been fixed

- Size is ~165 MB

------------------------

Mike Dunkle - September 24, 1962 - January 24, 2018

posted about 6 years ago
#1 TF2 Blog: "Jungle Inferno News" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=36910

TF2 TeamThe Jungle Inferno Campaign will be officially coming to an end this Sunday, February 11th. But don't despair -- Jungle Inferno contracts will continue to be available for existing pass owners. The ConTracker will continue tracking your progress, and you'll still have access to the exclusive items in the Mercenary Park Gift Shop. You'll have to say goodbye to the Jungle Inferno main menu theme and the Special Events matchmaking category, but you'll still be able to play all of the Jungle Inferno maps. Each map will move to the appropriate matchmaking group based on its game mode. Now get back to taunting complete strangers!
posted about 6 years ago
#1 CS:GO update for late 1/22/18 (1/23/18, 1.36.2.3) in CSGO General Discussion

Via the CS:GO blog:

Valve[ BOSTON 2018 PICK’EM CHALLENGE ]
Enabled playoff Pick’Em bracket for Boston 2018 Major Championship. Build your bracket and predict all Quarterfinal, Semifinal, and Grand Final winners. You’ll earn 12 points for each correct Quarterfinal pick, 10 points for each correct Semifinal pick, and 7 points for picking the Grand Final winner. All brackets will be locked at 9 AM Eastern Time on Friday January 26 before the first playoff matches start, so make sure your bracket is ready!

[ MISC ]
Fixed an unlocalized string in GOTV timeout UI, which now will show total number of timeouts allowed and how many timeouts a team has taken.

Rumor has it:

- Pick'Em picks for the ELEAGUE Boston 2018 main event are open! You have until Friday morning at (or around, because official notes) 7:45 AM CST/8:45 AM EST/1345 UTC to make your selections.
- HEY, READ THIS: just like Atlanta and Krakow 2017, you must make ALL of your picks for all parts of the main event right away. Once the main event starts, Pick'Em will not unlock between phases!
- Points have been awarded server-side for your group stage picks - share your results!

- There's also some Canals texture updates (it's internally referred to as Venice): https://github.com/SteamDatabase/GameTracking-CSGO/commit/b39401e08a24c8e7c48caa744a3d6871b573a0aa

- Size is close to 10 MB

posted about 6 years ago
#1 CS:GO update for 1/19/18 (1/20/18 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]

– Added a convar tv_playcast_delay_resync, which allows users who occasionally lose their GOTV+ connection to increase the delay before a stream re-sync is attempted. Generally this should not be set higher than tv_playcast_retry_timeout.

– Fixed inertia problems in model compiler when low precision errors could lead to bad rotation inertia. Mappers will need to recompile their models to have a higher rotation inertia precision.

Rumor has it:

- Size is ~2.5 MB

posted about 6 years ago
#1 CS:GO update #2 for 1/12/18 (1/13/17 UT, 1.36.2.2) in CSGO General Discussion

Via the CS:GO blog:

Valve[ BOSTON 2018 ]
100 Thieves have withdrawn from the Boston 2018 Major: (OP note: their minutes-old announcement is here)
— Their sticker is no longer a valid game piece for the Boston 2018 Pick’Em Challenge. The sticker and graffiti are no longer available for purchase directly or through the ELEAGUE 2018 Boston CS:GO Major Championship Mega Bundle.
– Boston 2018 Attending Legends (Holo/Foil) Capsule and Autograph Capsule are now available for purchase (these capsules do not include 100 Thieves).

Rumor has it:

- Itching to make your Group Stage picks in Pick'Em? You'll need to wait until the Prelims phase has finished on Monday.

- Got questions about souvenir cases? Check out Valve's blog post as well as an unofficial FAQ for all the questions Valve hasn't answered themselves

- Size is close to 5 MB

posted about 6 years ago
#1 CS:GO update for 1/11/18 (1/12/18 UTC, 1.36.2.1) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Compatibility versions of official maps now show the official name of the map in the scoreboard.
– Added missing drop shadow on team logo for Sunny autograph stickers.

Rumor has it:

- 12 hour warning!! You have about 12 hours left to finalize your Pick'Em picks for the prelims phase. Pick'Em will lock tomorrow morning at 7:45 AM CST/8:45 AM EST/1345Z

- View the before-and-after of suNny's sticker here

- Community server operators: a release candidate build for updated binaries that changes the way servers interact with the Steam platform was pushed out today (see here for context on what's changing). It'll be released to all after the conclusion of the major (it was originally supposed to be released next week, but someone from the control room reminded Fletch that it's starting tomorrow). See csgo_servers for download info and details

- Size is ~5 MB

posted about 6 years ago
#1 CS:GO update for 1/10/18 (1/11/18 UTC, 1.36.2.0) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Holiday cheer comes to an end.
– Added main menu elements for in-game tournament streaming.
– Updated in-game Boston 2018 signature for Ropz.

Rumor has it:

- Final preparations for the start of ELEAGUE Boston 2018 are viewable here

- There's also a new version of the Aces High sticker for users under Perfect World influence in China that replaces Mr Skeletal with just the cards from his hat

- Reminder: Pick'Em locks for the prelims phase on Friday at 7:45 AM CST/8:45 AM EST/1345Z
- Also, if you had TyLoo picked for anything, you'll need to make a new pick due to their dropout from the tournament

- Size is close to 10 MB

posted about 6 years ago
#5 TF2 update for 1/4/18 (1/5/18 UTC) in TF2 General Discussion

TF2 update #2 for 1/4/18 (1/5/18 UTC):

Via the Steam store:

Valve- Fixed not being able to apply the Civilian Stat Clock to Civilian-grade weapons

Rumor has it:

- Size is close to 7.5 MB (hey, that seems familiar)

posted about 6 years ago
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