Via the CS:GO blog:
Valve[GAMEPLAY]
– Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
– Increased reserve ammo for the M4A1-S from 40 to 60, to provide some additional utility without impacting brief engagements.
– Reduced price of the MP7 from $1700 to $1500.
[MISC]
– Game servers will no longer print their public IP address in response to “status” command from clients.
– Unsealed graffiti items can now be deleted.
– Fixed a bug where looping sounds playing from dormant entities could play briefly before switching off.
[MAPS]
Mirage:
– Removed skybox limitations
– Updated some landmark art
– Lowered skillceiling to get into apartments from T spawn
– Banked corner in hallway leading to A site scaffolding
– Removed ladder near entrance to apartments from T spawn, replaced with boxes
– Removed broken corner near van in bombsite B
– Improved visibility from T side of mid towards A connector (removed dark background door inside connector)
– Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)
– Disabled bullet collision on vertical fence columns in mid
– Removed wooden pillars at bottom of mid
– Fixed some player collision bugs
Canals:
– Redesigned T approach to B site through alley, with split entrances
– Improved visibility of players against the scaffolding near A
– Removed ability to stand on top of doorframe at CT stairs to B
– Other minor bug fixes and improvements
Rumor has it:
- /u/Ulmali put together an imgur album of today's Mirage changes, and also noticed that the skybox was opened to allow for throwing smokes between bombsites
- Looks like Valve's aware that we know that Panorama will be Happening® sooner rather than later in CS:GO and is waving a white surrender flag, as not only have numerous leaked strings from the Steam Translation Server made it into csgo_english, there is now also a new directory in the game's VPK structure containing all the map thumbnails in both 1080p and 360p resolution, under "/materials/panorama/images/map_icons/screenshots/"
- Some of you might be asking "wait, what's this Panorama thing everyone's talking about and so excited for?". Panorama is a UI framework developed in-house by Valve, which borrows concepts from both CSS and HTML. CS:GO currently uses Scaleform (another UI framework, developed by Autodesk), while both Steam's Big Picture Mode and Dota 2 use Panorama. Panorama is expected to bring many little quality of life improvements like eliminating microstutter between menus. You can read all about Panorama on the Valve Developer Wiki
- Size is ~235 MB