wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 7, 2024 at 7:53 PM
Posts 807 (0.2 per day)
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Windows Sensitivity 6
Raw Input  
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1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
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Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 10/27/21 (10/28/21 UTC) in TF2 General Discussion

Via HLDS:

Valve- Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls out more broadly.

Rumor has it:

- As described above, a fair bit of Steam Datagram system piping has been buried into the game, including the "sdr" console command suite from Dota 2
- The system is currently actively used in both Dota 2 and Counter-Strike: Global Offensive for connections to Valve's server infrastructure, and is also available for 3rd-party game developers to implement too
- If you're itching to read a practical description of the key benefits of the Steam Datagram relay system in the meantime, see the "Improved Networking" section on the day 3 page of the Dota 2 Reborn reveal, or for a much more recent as well as technical write-up on its benefits (including if you're a 3rd-party game developer who might want to implement it in your own games), see the Steamworks Documentation page

- There's also an assortment of new and updated translations, which are made possible through the collective efforts of many Translators Like You - Thank You

- Size is ~5 MB

posted about 2 years ago
#1 TF2 update for 10/22/21 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed the description for the World Traveler's Hat not supporting all of the community maps at the same time
- Updated The Missing Piece and The Mislaid Sweater to fix issues with the materials/models
- Updated Mann vs. Machine
- Added checks to prevent loading an invalid .pop file
- Fixed several .pop file references from "Witch Hat" to "Point and Shoot"
- Updated cp_ambush_event
- Fixed an out of the map exploit
- RED team now respawns on stage 2 after the 1st point has been captured
- Improved clipping
- Nature & Wildlife preservation measures
- Updated koth_synthetic_event
- Fixed a location where teleporters could trap players outside of the map
- Minor lighting changes
- Detail changes to make things more cohesive
- Updated color on BLU barrels
- Fixed some console errors
- Updated pd_farmageddon
- Minor lighting changes to brighten up a few spots
- Updated .nav mesh to fix scarecrows not chasing players
- Minor detail changes
- Updated announcer lines so they are easier to hear
- Removed general damage in the capture area while the point is unlocked

Rumor has it:

- Size is close to 150 MB

posted about 2 years ago
#1 CS:GO update for 10/21/21 (10/22/21 UTC, 1.38.0.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[STOCKHOLM 2021 CS:GO MAJOR CHAMPIONSHIP]
– The “Stockholm 2021 Viewer Pass” and the “Stockholm 2021 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the teams and organizations taking part in the PGL Stockholm 2021 CS:GO Major Championship.
– With a Viewer Pass, you’ll get:
— An upgradable Stockholm 2021 Event Coin.
— Access to the Stockholm Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
Steam.tv team flair.
— Access to Stockholm 2021 Souvenir Packages.
– Team stickers and patches are available for purchase.

[MISC]
– Enabled grenade donation purchases from the buy wheel.
– Fixed a bug where spectators sometimes wouldn’t correctly see donated weapons.
– Fixed a bug where disconnected and reconnected players could exceed grenade purchase limits.

[AI – BEHAVIOR TREES]
– Added the following nodes: decorator_game_event, action_drop_active_weapon, action_inspect_current_weapon, action_standup, action_custom_buy.
– Added variables: BombIsBeingDefused, AccountBalance, IsBlind, BlindnessPercentage.
– Fixed a bug where node “condition_owns_item” wouldn’t work with “item_defuser” / “item_cutters”.
– Fixed a bug where bots would incorrectly include themselves when sensing other players.
– Added support for “team_filter” when sensing grenades.
– Node “action_wait” now supports “@convar” references.
posted about 2 years ago
#1 CS:GO update for 10/15/21 (1.38.0.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed a bug where water footstep sounds would emit from spectating players’ death locations. (thanks /u/birkir and others on reddit)
– Bots will be able to open more Danger Zone doors.
– Stability improvements.

[ MAPS ]
Ancient
– Fixed pixel gap through scaffolding near B

Basalt
– Fixed many clipping issues (thanks Luar)
– Fixed missing nav mesh in lower A
– Updated radar
– Made map playable again by changing the license plates
– Various visual tweaks

Rumor has it:

- This is a relatively light update otherwise, the only other significant thing of note that happened was another dose of translations, which as always are made possible with the help of Translators Like You - Thank You

- Size is ~180 MB

posted about 2 years ago
#1 TF2 update for 10/14/21 in TF2 General Discussion

Via the Steam Community and the Steam store:

Valve- Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
- Fixed clipping issue for the Taunt: The Profane Puppeteer
- Fixed some sounds for the Taunt: The Mannbulance!
- Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
- Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
- Updated the pickup/drop sounds for paintkits
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_ambush_event
- Fixed few exploits where players could get out of the map
- Fixed control point 2 base plate in stage 1 not turning blue upon capture
- Changed damage type from shock to bullet in underworld
- Improved clipping
- Updated pl_terror_event
- Fixed few exploits where players could get out of the map
- Increased spawn time interval of normal spellbooks
- Fixed visual issue during warmup period regarding track models floating in air
- Adjusted payload track select logic to fix rare issue with cart going off track
- Improved clipping
- Updated koth_los_muertos
- Fixed a respawn visualizer not showing up on the RED side
- Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
- Fixed being able to spam grenades and rockets through rooftops
- Updated arena_lumberyard_event
- Fixed missing beacon particle to signify rare spell spawn locations
- Fixed an issue with custom HUDs interfering with the map's own HUD
- Fixed middle doors shutting themselves when blocked by a player
- Fixed various props z-fighting inside of walls
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines
- Fixed an issue that caused players to remain in third-person at the beginning of a new round
- Fixed spells dropped by the skeleton king persisting between rounds
- Fixed pumpkin bombs generated from spells persisting between rounds
- Fixed server lag caused by dynamic props
- Reworked various VO to use new soundscript entries
- Merasmus will now react to player deaths with varying degrees of sarcasm
- Pumpkin bombs will now all refresh simultaneously at the start of every round
- Added a "No entry" sign to the middle doors
- Smoothed surfaces around the map to ease flying around as a ghost
- Increased sound of the ghost dispenser to improve healing feedback
- Extended the warmup periods by 5 seconds (now 15 seconds)
- Nature & Wildlife preservation measures
- Removed the Observer

Rumor has it:

- The Corpse Carrier's item type name is now "Good Samaritan" (and here is the associated string addition to make that item schema tweak work)

- Tournament medal additions are as follows:
- MidNight Moon 2021 (Gold, Silver, Bronze, Participant, Staff)
- Newbie Highlander Cup Season 6 (Gold Medal, Silver Medal, Bronze Medal, Participant)
- Newbie Prolander Cup Season 6 (Gold Medal, Silver Medal, Bronze Medal, Participant)

- Map logic updates and localization file updates both can be viewed here, the latter of which in particular is made possible through the combined efforts of Translators Like You - Thank You

- Size is close to 150 MB

posted about 2 years ago
#1 TF2 item schema update for 10/11/21 (10/12/21 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Updated The Corpse Carrier
- Added the Holiday Restriction: Halloween / Full Moon
- Players who currently have this item will receive another random item from the Crimson Cache Collection
- The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case

Rumor has it:

- Those that receive random alternate items will see them as originating from Steam Support when a new items alert is acknowledged ("Customer Support Granted You:" in-game/"Support Granted" on backpack viewers)
- A pop-up message will also appear if you're affected. See /u/Gamepro5's post on /r/tf2 for an example:

https://i.redd.it/2yga3r6b8xs71.jpg

- There is nothing to download as holiday restrictions are controllable through the item schema (specifically, by setting "holiday_restriction": "halloween_or_fullmoon")

posted about 2 years ago
#6 TF2 update for 10/8/21 (10/9/21 UTC) in TF2 General Discussion
GritomaI was playing TF2, noticed the update, closed the game, installed the patch and rebooted. Upon reopening the game, I was greeted by a Discord 404 (???) overlay that covered the rest of the game and made it unplayable. Forcing Discord closed through task manager and rebooting both programs seems to fix whatever issue I was having.

I'm guessing I just found a new and interesting Dick Sword conflict with TF, I'd like to know if anyone else can replicate these problems, but I really don't know where the two interact.

Not a TF-specific or update-related fault, and as such will not get carriage in RHI. But as long as your client version in User Settings is "100789", the overlay should behave properly. Should bad overlay behavior persist, restart your system.

posted about 2 years ago
#1 TF2 update for 10/8/21 (10/9/21 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed The Bone Cone hiding the player's head
- Fixed missing clap sound for the Taunt: The Homerunner's Hobby
- Fixed missing siren sound for the Taunt: The Mannbulance!
- Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
- Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
- Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
- Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
- Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
- Updated the Thundering Spirit Unusual effect to fix a missing glow effect
- Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
- Updated the localization files
- Updated the Swashbuckled war paint
- Fixed an issue with the Holy Mackerel
- Removed Yeti gradient
- Replaced Yeti gun oil sticker with skull and crossbones
- Updated the Necromanced war paint
- Fixed an issue with the Holy Mackerel
- Fixed BLU team colors
- Updated pd_farmageddon
- Optimizations
- Fixed asymmetrical doorways
- Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
- Updated koth_synthetic_event
- Replaced broken prop in room behind BLU spawn
- Fixed console warnings
- Fixed a place where players could get out of the map
- Updated koth_los_muertos
- Fixed console warnings
- Updated pl_terror_event
- Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
- Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
- Fixed players being able to see out of map
- Added a 2 spots for collectable gargoyle to spawn in
- Added missing nav for bots in the underworld
- Updated cp_ambush_event
- Fixed players being able to get out from playable area in underworld
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
- Fixed some stage 3 BLU spawn respawn visualizers looking odd
- Slightly moved some underworld enter portals off from walls
- Slightly decreased time added when capping last points of 1st and 2nd stage
- Fixed some places where players could get out of the map
posted about 2 years ago
#1 CS:GO update for 10/7/21 (10/8/21 UTC, 1.38.0.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[MUSIC KITS]
– Added the bbno$ – u mad! Music Kit, available in regular and StatTrak™ versions

[GAMEPLAY]
– Danger Zone
— Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
— Smoothed camera motion when using ExoJump

[MISC]
– Added new VO for Trapper and Trapper Aggressor agents
– Adjusted ragdoll physics

[MAPS]
– Dust 2
— Re-tired visblocker from T spawn to mid
— Blocked unintended wallbang

– Insertion 2
— New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
— Other minor tweaks

– Ravine
— Fixed bomb stuck spot near spawn
— Clipping fixes
— Updated radar

– Basalt
— Added a reception desk to B Connector
— Added an additional window to Red Barn
— Removed railing on A for easier movement
— Visual upgrades to bombsite B
— Visual upgrades to Red Barn
— Added literature
— Added a fuzzy carpet
— Small visual upgrades across the whole map

– County
— Disabled physics on window at creek house
— Removed possibility to set metal frame of the quarry building in motion
— Set proper scale on metal containers
— Improved cliff models collision
— Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
— Fixed collision on aspen tree models to prevent players from getting stuck
— Fixed global sound on bunker doors
— Fixed all reported stuck spots while jumping
— Increased fade distance for corn field
— Clipped beach part of the map to prevent players from escaping the map with bump mines
— Extended watertower ladder
— Fixed reported floating barrels/turrets
— Made waterfall floor more shallow so that the items can be picked up
— Closed of some of the rooms in haunted mansion
— Renovated haunted mansion
— Removed killzone on the left side of the bridge
— Optimizations

Rumor has it:

- FACEIT players will want to be aware of scattered reports of being unable to start the game after this update. Exit the FACEIT client for now and you should be able to launch again. (of course, this means that until they take a peek at what's gone on with their client, you won't be able to play on the platform yet)

- As both /u/Haaselh0ff and /u/DankMemeRipper1337 have pointed out on reddit, the list of Basalt changes mentioned above is actually not included in this update, because Basalt wasn't updated

- For the peekers out there, /u/Elcheer took two screenshots of the "re-tired" Dust 2 middle from both T spawn and mid doors

- This is the description for the bbno$, u mad! Music Kit: "bbno$ formulates 'the' toxic gamer anthem, u mad! Are u mad? LOL get good scrub. Research shows if you play with this Music Kit equipped you'll immediately go from Silver to Global."
- If you're not entirely sold on the kit, try previewing it at CS:GO Stash to help you decide if you'd want to buy it

- A bit of plumbing has been inserted for week 4 through 8 missions for Operation Riptide

- If you're stopped from joining a Private Queue because you're not a part of a Steam Community group, you'll now be told "You are not a member of this Steam Group. Visit their page to join and try the Queue Code again."

- If you'd like, you can view lots of map and Guardian bot related logic changes scattered throughout this update here. There's also a fresh shot of translations, which are made possible as always with the efforts of Translators Like You - Thank You

- Size is close to 325 MB

posted about 2 years ago
#9 MAJOR TF2 update for 10/5/21 (Scream Fortress XIII in TF2 General Discussion
SentiMight as well ask here too
SentiimfasterthanwickedplayerAdded ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
Can be toggled in the Advanced Options dialog
Default is to delete the temp files

Haven't been keeping up to date with the whole temp file problem. Do I want this on or off to avoid whatever issues the last update brought?

If you wish to KEEP temporary files on game exit, including sprays from community servers, set tf_delete_temp_files to 0.
If you wish to PURGE temporary files on game exit, no action is required (default is 1).

posted about 2 years ago
#1 MAJOR TF2 update for 10/5/21 (Scream Fortress XIII in TF2 General Discussion

Via the Steam store:

ValveScream Fortress XIII has arrived!
- Featuring 6 new community maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard
- Added the Crimson Cache Case
- Contains 20 new community-created cosmetic items that make up the Crimson Cache Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 28 new community-created Unusual effects
- 15 new effects for Unusual hats
- 13 new effects for Unusual taunts
- Added the Scream Fortress XIII War Paint Case
- Contains 13 new community-created War Paints that make-up the Scream Fortress XIII War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Crimson Cache Case or Scream Fortress XIII War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIII runs through November 7th, 2021

General
- Fixed being able to remove name/description tags from a couple of the stock items
- Added ConVar "tf_delete_temp_files" to control custom player sprays and other temp files being deleted on shutdown
- Can be toggled in the Advanced Options dialog
- Default is to delete the temp files
- Updated Bat Outta Hell to fix an issue with the materials
- Updated koth_slasher
- Reduced round timer to 6 minutes
- Removed truces from Merasmus and Monoculus events
- Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players
- Fixed a series of hairline perches in the yards
- Fixed a pair of visible nodraw entities outside of the spawns
- Fixed an exploit where players using the Minify spell could hide in the caves
- Added a strange rustling over there in the woods... ?
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Size is close to 575 MB - data capped users should be prepared to take action

posted about 2 years ago
#1 TF2 update for 9/27/21 in TF2 General Discussion

Via HLDS:

Valve- Fixed another bug where some methods of connecting to Steam would not honor the -ip command line parameter

Rumor has it:

- There's also several Danish, Dutch, Russian, Turkish, and Ukrainian translations mixed in too, which are made possible with the contributions of Translators Like You - Thank You

- Size is ~1 MB

posted about 2 years ago
#1 TF2 update for 9/24/21 (9/25/21 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed a bug where some methods of connecting to Steam would not honor the -ip command line parameter

Rumor has it:

- A rare Saturday email to the HLDS lists by Fletcher Dunn says that unfortunately, the -ip fix attempt just "didn't", as there was another instance of the same issue that wasn't picked up during testing. He says that another update should happen on Monday to properly fix it, but says "In the meantime, if the "-ip" command line argument is randomly not working, adding "-websocket" to the command line will probably work around the bug."

- Other than that bug fix, this one has localization file updates galore, which are made possible with the continued efforts of Translators Like You - Thank You

- Size is close to 10 MB

posted about 2 years ago
#1 CS:GO update for 9/23/21 (9/24/21 UTC, 1.38.0.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed crash that would sometimes occur when users would play Danger Zone multiple times in a row.
– The giant X on the ground at the bombsite for Week 1 Guardian Mission It’s Raining Sharks will no longer disappear.
– Removed cl_forcepreload and the client launch option preload; these options were copy/pasted from configs on the internet but would cause crashes, slow loading times, and stuttering.
– T side will no longer be able to buy-via-donate the Riot Shield.
– The maximum cooldown penalty for griefing has been increased from 1 day to 14 days.
– Fixed bug in accept popup localized string.
posted about 2 years ago
#1 CS:GO update #2 for 9/22/21 (9/23/21 UT, 1.38.0.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a rare incorrect game settings error when trying to play some game modes.
– Fixed grenades ammo problem on servers with sv_infinite_ammo 1 setting.
– Fixed a wave file fatal error when force precache launch setting was used.
– Fixed a scrolling regression in workshop maps list.
– Fixed material seams on several Guerrilla Warfare agents.
– Fixed voice mismatch for Gendarmerie agents.
– Fixed the name and voice of Elite Crew distinguished tier agent “Jungle Rebel | Elite Crew”.
– Added several missing knife finish textures.

[SDK]
– Updated lights.rad file with the latest lighting information for map creators.

[MAPS]
Ancient
– Updated radar image to match the latest map changes.

County
– Replaced env_sprites with clientside version
– Removed point_spotlights
– Replaced some of the physical props with non-networked versions
– Updated radar image
– Optimalisation

Rumor has it:

- This one is mostly WYSIWYG in nature, however a few fruits of early efforts by Translators Like You (- Thank You) to get over 600+ strings translated (split between in-game and on the web) have made their way in as well

- Size is ~130 MB

posted about 2 years ago
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