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SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
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#6 TFTV+ Increased PM Size in Site Discussion

Isn't that limit for the title? I've sent longer PMs than 50 characters.

posted about 10 years ago
#3 CEVO Crowdfunding Drive in TF2 General Discussion

It looks like those are manual tweets given the format.

Also, I'm surprised to find that this drive's been going on since Friday without any sort of formal announcement anywhere - just a brief mention on Facebook and that was all.

posted about 10 years ago
#1 CEVO Crowdfunding Drive in TF2 General Discussion

Looks like CEVO recently began their crowdfunding drive for the prize pool.

75% of donations goes toward the Season 4 Main pool and 25% toward the Season 4 Open pool, according to their breakdown. Of course, Main already got $1,300 (65%) and Open $700 (35%) of the initial $2,000 pool.

They also give some interesting incentives to donate - at $20, a shoutout on CEVO-TV during playoffs; at $50, a match broadcast on CEVO-TV; and at $150, a chance to play with CEVO staff. According to Lange in the registration announcement, CEVO-TV casting will most likely be done in coordination with TF.TV and eXtv will also cast matches of CEVO, so it'll be interesting to see who does the shoutouts and casting for those perks.

It looks like even CEVO hasn't properly announced the crowdfunding drives yet (at least as far as a headline on their site or an article here, though the crowdfunding is on the main page), so I'm hoping that Lange & co. have a better overview than I have.

posted about 10 years ago
#118 CEVO S4 Registration Open in News
QuindaliI realize the site's just getting updated with everything, but I failed to find anything about gameplay rules etc. When can we expect an official rule listing like UGC's or ESEA's? jw cos I think it would save a lot of Q&A back and forth and it's an easier way for everyone to know what to expect, especially for those teams who still aren't sure what they're doing.

mostly concerned with: weapon ban list, server/client usage, scheduling/rescheduling/reporting scores

CEVO Official Rules

I don't know where the TF2 rules were, but I remember seeing them somewhere.

posted about 10 years ago
#57 CEVO S4 Registration Open in News
reillyI heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?

CEVO does record on its website who on a team has the client open during the scheduled match time, so I presume that if there was a discrepancy they would just overturn the results of the match.

Which brings me to a question: will CEVO have an API to access information about the league such as teams, players, season standings, brackets, etc.? If not, is this on the roadmap?

posted about 10 years ago
#91 Stalemates Revisited in TF2 General Discussion

Plugin should be ready and working, I haven't had the chance to test this on a live server but it's based on stuff that I've worked on before.

https://github.com/fwdcp/TF2-Round-Clock

The main cvar is mp_roundtimelimit, set that to what you want it to be. IIRC the default for 5CP games (and the default for the plugin) is 10 minutes.

Let me know if any issues come up.

posted about 10 years ago
#87 Stalemates Revisited in TF2 General Discussion
eXtineAFAIK this would have to be implemented via plugin.

It will. I've experimented with modifying in-game timers a bit and probably will release one later tonight.

posted about 10 years ago
#69 Stalemates Revisited in TF2 General Discussion

I think that the round time and timelimit are more akin to the play clock and game clock in American football when it comes to parking the bus, but I don't think we need another long-winded metaphor description.

Unfortunately, the problem with trying to test a shorter round time limit is trying to simulate it realistically - people play much differently in a low-stakes scrim or PUG than in a playoff-implications match, as has been mentioned above. However, if there is interest, I can whip up a plugin that can change the round time limit to something else for such purposes.

posted about 10 years ago
#8 good news everyone in TF2 General Discussion

Heads up, server owners already have a way to find out which account you're sharing with.

posted about 10 years ago
#54 Announcing justplay.tf, servers, tournament & more in TF2 General Discussion

It looks like mgemod_stats does the same thing but reduces unnecessary database overhead if you're never planning to enable ELO.

posted about 10 years ago
#50 Announcing justplay.tf, servers, tournament & more in TF2 General Discussion
StarzZAny chance you could make the mge server have no elo? :)

I think that would require some modifications to the MGE plugin itself.

posted about 10 years ago
#37 Announcing justplay.tf, servers, tournament & more in TF2 General Discussion

Seems like it's fine now.

posted about 10 years ago
#98 MLG in TF2 General Discussion

This will be interesting... a ladder system is something that people have wanted for a while.

posted about 10 years ago
#101 Nominations for a thing in TF2 General Discussion

Still could forge votes with other people's Steam URLs, but there's no way to prevent that unless you have them log into Steam. Hm...

posted about 10 years ago
#17 Script to Hide +/- Frags in Off Topic

Lange hasn't actively worked on MGE since 2.0 was released, so I'm not sure why you'd expect him to be fixing the bugs in it. You're better off filing a bug report so that the people who are (namely Cprice) actually know about the bug.

posted about 10 years ago
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