oh shit waddup
Account Details | |
---|---|
SteamID64 | 76561198019680159 |
SteamID3 | [U:1:59414431] |
SteamID32 | STEAM_0:1:29707215 |
Country | Russian Federation |
Signed Up | May 30, 2014 |
Last Posted | July 1, 2024 at 9:38 AM |
Posts | 1230 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5/1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G102 |
Keyboard | Tt eSPORTS Knucker |
Mousepad | Razer Goliathus 2013 Control Medium |
Headphones | Plantronics GameCom 380 |
Monitor | Acer GN246HL |
Any chance we could use ETF2L configs on EU servers?
BurningSmileHidi-snip-
Surprised to see that you included one of Syncing's frag movies in here, his quality isn't half bad imo.
I like how he hides kill feed from time to time even though everyone knows most of his clips are from lobbies.
Spe0comp tf2 is not as fun to watch as something like...hearthstone.
I really hope you're trolling.
nykDon't you remember when kos joined Reason last offseason? It could be another one of those trolls
It's already been said that nL offered spudd Demo spot when kaidus retired.
I actually noticed a slight decrease in fps.
ZestyMcLime: the difference between sideshow roaming and sucking dick is that sucking dick is normally enjoyable for at least one person
Hacking in a game that actually gives you aimlock or wallhack upon using an ultimate sounds quite pathetic.
CollaidesopsI wonder if someone will make a mod that makes the scattergun and the shotgun centered, would be really cool.Do the pellets get fired from the center?
As if it matters for any hitscan weapon.
One of the best highlight clips so far imo, keep it up.
I've seen Taimou sniping in Dirty Bomb on a high level quite often.
chojjeshorasI've got to play this map once yesterday. It looks much darker than the current official version, which I found quite unappealing.
This is getting downvoted but if you can provide photographic evidence it would be greatly helpful so I can redeem any kind of lighting issues.
Also appreciate images of these fading prop issues, this is one of the last things I want to fix in the final version.
I've made two imgur albums for comparison:
final1: http://imgur.com/a/JgDQw
u6: http://imgur.com/a/irbGz
I've got to play this map once yesterday. It looks much darker than the current official version, which I found quite unappealing.