Version 2.2 is out.
It includes:
-Added several hud crosshairs.
-Fixed all classes being lit-up by default on the class selection menu.
-A few more positioning errors.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv22.zip
About the crosshairs:
If you'd like to enable a particular hud crosshair, simply open up hudlayout.res in your tf/scripts folder and change the "visible" and "enabled" values of the crosshair of your choice from 0 to 1.
On the off-chance that a crosshair is out of place for you, then the x and v values of the crosshair of your choice can be easily edited. Simply change the numbers currently in place, save hudlayout.res, and reload your hud while in-game tf2.
Colors and opacity can be changed by adjusting the "fgcolor" field. The first three numbers represent an RGB color code, and the fourth represents how much opacity the layer has.
If you'd like your crosshair to light up or blink when you do damage, then add the following lines of code to the "DamagedPlayer" section of your "hudanimations_tf.txt" in your scripts folder. Just remember to replace the "<CrosshairTitle>" section with the name of the crosshair you want to animate, and "<CrosshairColor>" with the RGB code you gave to your crosshair. By default it will be "255 255 255 255".
Animate <CrosshairTitle> FgColor "255 0 0 255" Linear 0.0 0.00001
Animate <CrosshairTitle> FgColor "<CrosshairColor>" Linear 0.15 0.15001