rays
Account Details
SteamID64 76561198000061951
SteamID3 [U:1:39796223]
SteamID32 STEAM_0:1:19898111
Country United States
Signed Up August 11, 2012
Last Posted February 7, 2017 at 2:01 PM
Posts 462 (0.1 per day)
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Windows Sensitivity
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#102 rayshud in Customization

Version 2.62 is out.

It includes:
-Fixes to health being cut off at smaller resolutions.
-Added in a minimal damage notifier (that somehow slipped past me in the v2.6 update :<)
-Fixed a few errors in the CTF hud.

You can download it here:

https://github.com/downloads/raysfire/rayshud/rayshudv262.zip

This should fix your issue, Munch. Sorry it took so long!

posted about 11 years ago
#101 rayshud in Customization

Oh, that must be because the width value for the health on TargetID is too small that it cuts off on smaller resolutions.

My bad; I'll fix that tomorrow afternoon. Thanks for helping me find all of these errors. :3

Also, expect a custom main menu soon. Build/destroy and spy disguise menus to follow.

posted about 11 years ago
#46 stream highlights in Videos

http://www.twitch.tv/raysfire/c/1707739

posted about 11 years ago
#98 rayshud in Customization

Released a hotfix for version 2.61 fixing the freeze-panel health.

You can download it here:

https://github.com/downloads/raysfire/rayshud/rayshudv261.zip

posted about 11 years ago
#97 rayshud in Customization

Version 2.6 is out.

It includes:
-A fix for ammo/health/uber percentage not scaling down on smaller resolutions.
-A fix for current team score on scoreboard not scaling down on smaller resolutions.
-An addition of an optional health cross. (Off by default)
-Repositioning of a few off-center items.
-Moved base chat location.
-Moved sentry gun status location.
-Added in optional smaller damage indicator. (Off by default. Thanks frkn!)

It can be downloaded directly, here:

https://github.com/downloads/raysfire/rayshud/rayshudv26.zip

New sentry gun/base chat locations:

http://puu.sh/1gVHi

New optional health cross/powerup canteen location:

http://puu.sh/1gRan

About the optional health cross:

In order to install it, all you have to do is delete the default "HudPlayerHealth.res" folder in your tf/resource/ui folder, and rename the file "HudPlayerHealth-cross.res" to the original name of "HudPlayerHealth.res".

posted about 11 years ago
#3 hookyHUD - just based on the default this time in TF2 General Discussion

I like your progress so far! Looking forward to seeing the finished product.

If you need any help, feel free to add me.

posted about 11 years ago
#95 rayshud in Customization
finndyDo the crosshairs have hitmarkers?

What do you mean? Do they light up when you hit someone? Not by default, but as you can see in post number 80, there's a way to turn that on.

frknRays, would you consider adding this modification to your hud?

http://www.gotfrag.com/tf2/forums/thread/439601/

I understand if you don't want to make it the default, but maybe add the code and make it commented out by default?

Just gets old having to find the code (have to plug in my ext. hdd lol) then copy/paste it with update. Not suggested you release an update just for this (already added it after dling v2.5) but maybe include it in the next one?

Sure thing! I don't see why not; especially since my hud is trying to be minimalistic anyways.

Sorry I keep updating it and messing up your edits. :<

MunchDamn, there's so many good HUDs out there now, been liking the one I've been using but I thought I'd try out this one for a bit to. I've probably got at least 3 others backed up on my hard drive now. One suggestion if you want to bother with it, is maybe make a custom menu? I really liked what QuartzHud did with the main menu.

Thanks for the kind words. <3

In terms of a main menu, disengage is right: It's still in development, but that will be my next big addition, soon followed by custom build/destroy and disguise menus.

posted about 11 years ago
#86 rayshud in Customization

Version 2.5 is out.

It includes:
-A revamped spectator hud.
-Updated readme for help with hud crosshairs.

A download link can be found here:

https://github.com/downloads/raysfire/rayshud/rayshudv25.zip

I swear this is going to be the last update for awhile, but I couldn't just sit there with such a pretty new spectator hud going unused.

A lot of people were complaining that they couldn't tell who was on what team when speccing, so, with the help of omp/garm3n, I was able to revamp my spectator hud.

It now looks like this:

http://puu.sh/1fGCD

On the off-chance that you wanted to keep the old one though, all you have to do to is rename the file "SpectatorTournament-old" to "SpectatorTournament". This will override the new one currently in place, and the old one should be working again.

posted about 11 years ago
#85 rayshud in Customization

So I was dumb and accidentally broke the koth panels.. If you had version 2.4 of the hud and were not able to see the koth panels/they were out of place, download this patch for a fix:

https://github.com/downloads/raysfire/rayshud/rayshudv241.zip

posted about 11 years ago
#82 rayshud in Customization

Version 2.4 is out.

It includes:
-Added in optional hud crosshair outlines.
-Added in MOTD.
-Added in map info.
-Fixed MvM scoreboard on 4:3 resolutions.
-Added in custom tournament stopwatch.
-Moved up base chat to prevent overlap.
-Turned off briefcase outline upon pickup.

A download link can be found here:

https://github.com/downloads/raysfire/rayshud/rayshudv24.zip

About crosshair outlines:

If you'd like to make one (or more) of the hud crosshairs have an outline around them, then open up the file "hudlayout.res", find the designated crosshair, then uncomment (as in, remove the 2 slashes), in front of the first of two "font" variables. The font should have "Outline" somewhere in it's name. From there, in response, add in 2 slashes to the 2nd of the two "font" variables, so that the outlined crosshair is the one in use, instead of the non-outlined one.

Here's what it will look like:

Before:

http://puu.sh/1fnBP

After:

http://puu.sh/1fnC1

Also, if you're playing on a 4:3 resolution, it's recommended you update as well. Someone notified me that the "ping" section of the MvM scoreboard was getting cut off, and updating should fix that (if it's a problem for you).

Screenshots of the new sections:

http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode

posted about 11 years ago
#81 rayshud in Customization

Sorry for the quick update, but here's another one:

Version 2.3 is out.

It includes:
-Fixed positioning on a few crosshairs.
-Fixed broken "details" section of winpanel.

A download link can be found here:

https://github.com/downloads/raysfire/rayshud/rayshudv23.zip

This update isn't mandatory, and if you adjusted your crosshairs to your liking before downloading this update, I'd recommend you just use your own hudlayout.res file, as all this one does is merely change around the locations of a few crosshairs.

posted about 11 years ago
#80 rayshud in Customization

Version 2.2 is out.

It includes:
-Added several hud crosshairs.
-Fixed all classes being lit-up by default on the class selection menu.
-A few more positioning errors.

A download link can be found here:

https://github.com/downloads/raysfire/rayshud/rayshudv22.zip

About the crosshairs:

If you'd like to enable a particular hud crosshair, simply open up hudlayout.res in your tf/scripts folder and change the "visible" and "enabled" values of the crosshair of your choice from 0 to 1.

On the off-chance that a crosshair is out of place for you, then the x and v values of the crosshair of your choice can be easily edited. Simply change the numbers currently in place, save hudlayout.res, and reload your hud while in-game tf2.

Colors and opacity can be changed by adjusting the "fgcolor" field. The first three numbers represent an RGB color code, and the fourth represents how much opacity the layer has.

If you'd like your crosshair to light up or blink when you do damage, then add the following lines of code to the "DamagedPlayer" section of your "hudanimations_tf.txt" in your scripts folder. Just remember to replace the "<CrosshairTitle>" section with the name of the crosshair you want to animate, and "<CrosshairColor>" with the RGB code you gave to your crosshair. By default it will be "255 255 255 255".

Animate <CrosshairTitle> FgColor "255 0 0 255" Linear 0.0 0.00001
Animate <CrosshairTitle> FgColor "<CrosshairColor>" Linear 0.15 0.15001
posted about 11 years ago
#8 Wu-Tang Financial reloading for S13 in Recruitment (looking for team)

It was an honor to get to play against them in an open tiebreaker today. Thanks for working with us in terms of scheduling and stuff, and thanks again for the great match.

These guys deserve well, get them the best.

posted about 11 years ago
#78 rayshud in Customization

Thinking of making a complete minmode for this hud..

Would anyone be interested?

posted about 11 years ago
#76 rayshud in Customization
FlightOfGreyHey, just downloaded your HUD after you talking about it in MrSlins twitch today, I have to say that it's really nice I like it a lot.

Although I doubt you developed it with less skilled plays in mind, the one thing that I don't like about it is the health. I'm just a pretty casual TF2 player, haven't hit 300 hours but play when I can and I personally don't off the top of my head know the max health of all of the classes.

So even if it's a tiny max health number below your current health would help me immensely as at the moment I run around wondering if I'm actual at max health and second guessing myself as to what it should be at.

Otherwise I think it's great, I love that I have now downloaded it and thanks for developing it even if it does mean I have to learn the max health of each class.

Sorry, I'm afraid I can't do much. :( I suppose you could always add in the health cross if you really wanted to, that way you'd know around how much each class had, but the easiest thing for you to do would just be to memorize the health amounts of every class.

If you didn't already know them:

A scout has 125 max health (overheal max of 185).
A soldier has 200 max health (overheal max of 300).
A pyro has 175 max health (overheal max of 260).
A demo has 175 max health (overheal max of 260).
A heavy has 300 max health (overheal max of 450).
An engineer has 125 max health (overheal max of 185).
A medic has 150 max health (overheal max of 225).
A sniper has 125 max health (overheal max of 185).
and a spy has 125 max health (overheal max of 185).

This is disregarding any side effects items may give you.

Here's the info in spreadsheet form, if that'd help:

http://tf2wiki.net/wiki/Classes

posted about 11 years ago
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