rays
Account Details
SteamID64 76561198000061951
SteamID3 [U:1:39796223]
SteamID32 STEAM_0:1:19898111
Country United States
Signed Up August 11, 2012
Last Posted February 7, 2017 at 2:01 PM
Posts 462 (0.1 per day)
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#53 rayshud in Customization

Update v1.6 is out.

It includes:
-A new team selection menu.
-Disabled the circle crosshair by default again. (Sorry!)

posted about 11 years ago
#52 rayshud in Customization

Version 1.5 is out.

It contains:

-Fixed ammo clipping issue on some 4:3 resolutions.
-Added in a new class selection menu.
-Fixed a few positioning errors.
-Added in a demoman head counter.

To anyone that had previously been having issues with your class selection menu, this should fix it.

posted about 11 years ago
#51 rayshud in Customization

To visitor and anyone else who wants smaller health/ammo, here's an edit for you:

https://dl.dropbox.com/u/19762650/visitnig_edit.zip

Let me know if the sizes are okay!

EDIT: If it isn't small enough, just tell me and I can make it smaller.

posted about 11 years ago
#49 rayshud in Customization

wecutourvisions is correct. It must've been left over from your last HUD, as no one else has said anything to me, and I don't get that error.

Just try a clean install: Go back to the stock hud, then reinstall mine.

posted about 11 years ago
#44 rayshud in Customization
VoodooChowHey Rays, I don't know if you remember me from your stream, but I was wondering how to make the HP cross on the screen full-time. Im a visual guy. Thanks!

Navigate to your tf/resource/ui folder. Navigate to "HudPlayerHealth.res" and open it up with notepad or any other text editor you have. From there, navigate down to "PlayerStatusHealthImage" and "PlayerStatusHealthImageBG", and change their x and y values from 9999 to 0. Then open up TF2 and join a server. The cross should be on screen, but not in the right spot.

From there, you're able to adjust the x and y values to your liking, until the cross is where you want it. Just remember that in order to see it's new location after re-saving the file, you'll have to type "hud_reloadscheme" in console. If you want to adjust the size of the cross, just change it's width/height values. Remember to keep them the same, otherwise the cross will look stretched and out of proportion.

posted about 11 years ago
#41 rayshud in Customization

Just updated to version 1.4 with a fix. Let me know if it works!

posted about 11 years ago
#38 rayshud in Customization

You're welcome!

posted about 11 years ago
#35 rayshud in Customization

Version 1.3 is out.

-It contains a 4:3 folder with both a 4:3-compatible scoreboard as well as tournament spectator hud. If you play on a 4:3 aspect ratio, just drag these files into your resource/ui folder and have them replace the initial files.

-The main scoreboard should also now work with both 16:9 and 16:10 resolutions.

-I also added in a new font size, to make shrinking ammo/health easier; "CerbeticaBold48" in ClientScheme.res.

posted about 11 years ago
#34 rayshud in Customization
jaybenaduchihere's a screenshot http://i50.tinypic.com/2a607yg.png

Ah, I see. I'm finishing up a 4:3 scoreboard tonight. I'll do a 16:10 after this. :D

It might've been easier for me to just fix my current scoreboard, but I feel like have a different version for all 3 aspect ratios will work out better in the end.

posted about 11 years ago
#32 rayshud in Customization
visitnigI love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?

In order to lower the size of the health/ammo, you'll need to open up two files: HudAmmoWeapons and HudPlayerHealth respectively.

Once they're open, all you'll have to do is rename the font that's in use. I believe I used "CerbeticaBold72" for both the ammo in clip as well as player health, but I also have it available so that you can easily change it to 64, 56, 36, 32, and a few smaller values you'd probably not want to even consider. Though I think Valve caps it at 64, so there probably won't be any different from 72 to 64. I think 48 might be a good size for you, but I don't have it defined for some reason.. If you'd like, I can update it real quick to include it, or you can define any size you'd like in ClientScheme.res.

Anyways, once you have a size chosen, you have to rename the following entities in HudAmmoWeapons: AmmoInClip, AmmoInClipShadow, AmmoInReserve, AmmoInReserverShadow, AmmoNoClip, and AmmoNoClip shadow. Just remember that, unless you like it this way, you'll want to probably lower the ammo in reserve's font size too.

In HudPlayerHealth, you'll edit PlayerStatusHealthValue and PlayerStatusHealthValueShadow.

jaybenaduchiany way you could make this 16:10 compatible? :D

What exactly is wrong with it in 16:10, just the scoreboard?

posted about 11 years ago
#29 rayshud in Customization

Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.

posted about 11 years ago
#26 rayshud in Customization

I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg

posted about 11 years ago
#19 rayshud in Customization
njaExpertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.

posted about 11 years ago
#17 rayshud in Customization

Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.

posted about 11 years ago
#7 rayshud in Customization
LogicDoes the crosshair come with it?

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

Saltysally1are you going to animate that crosshair rayss?

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.

posted about 11 years ago
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