Account Details
SteamID64 76561198040993656
SteamID3 [U:1:80727928]
SteamID32 STEAM_0:0:40363964
Country Scotland
Signed Up February 2, 2013
Last Posted July 23, 2017 at 2:54 PM
Posts 370 (0.2 per day)
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Windows Sensitivity 6/11
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Hardware Peripherals
Mouse Zowie AM
Keyboard CM Storm Quickfire TK
Mousepad qck+
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#7 ETF2L S27 High Grand Final: ★★★½ vs. Loli Squad in Matches

phea to pound

posted 2 days ago
#3394 stream highlights in Videos

holy FUCK pls no banerino
edit: i deleted the clips to be on the safe side because i dont know what twitch rules are regarding this, sorry boys

posted 2 days ago
#74 Stalemates in TF2 General Discussion

Muuki can you accept my friend request on steam cos I don't wanna make 20 posts at character limit on tftv when we could just discuss this over steam (path of least resistance xD)

posted 1 week ago
#70 Stalemates in TF2 General Discussion

I never said that the froyo/epsi style was perfect, I just think it offers very good solutions to most of the stalemate situations that teams find themselves in now, and there's a lot to be addressed with the questions you asked and that's why it's hard to give a detailed enough answer in a forum post (it's why I won't begin to respond to #64 because there's too much to say).

One of the aspects of the current meta is that its based around plays that are very likely to just reset the stalemate (sac -> counter sac, then sniper v sniper where one gets a pick -> sac..) and there's a lot of issues with this, but the biggest one is that it gets teams into the habit of not capitalising on advantages within the timeframe to do so (aggressive tf2 is like quake because you are constantly juggling advantages in strict timeframes) and as a result there are so many wasted advantages in today's tf2, but I am of the opinion that it works best within 5cp to capitalize on every advantage you can.

There is absolutely merit to the 7 playstyle because in the ruleset we use it makes sense to pressure the enemy for time if you are in the lead (look at Inter Milan under Jose Mourinho if you want a sports example of exactly the same approach to winning) but it doesn't address capitalising on advantages to the fullest because it is an under developed playstyle - kaido said this himself, I'm paraphrasing but the point I'm making is that the 7 style isn't the definitive way to play tf2 and people are treating it like it is just because they can't beat it but that's another issue entirely.

I've said time and again that it is harder to play aggressively to the same level but I have no concern for making tf2 easier to play because I think that defeats the point of a skill based game, if you can do something your enemies can't you should be rewarded for doing it properly.

Honestly, I think the objectively best style would be a combination of the 7 style and the froyo/epsi style, but the reason I try to promote playing aggressively so much is because it benefits the game in many ways:
1. It's more fun to play
2. It's more fun to watch
3. It rewards team play and coordination better than passive play
4. Aggressive play is really neglected in tf2 and I believe it will address underdeveloped skills in the majority of the playerbase
To name a few, and until we fix a lot more glaring issues with how the game is played I think it's silly to blame everything on the gamemode even if there are issues with it (which I'm not denying).

I could be wrong, I'm just trying to speak my mind and act on what I perceive to be true, I agree wholeheartedly with gubbins' thoughts from that clip and if you disagree please don't hold your tongue.

posted 1 week ago
#62 Stalemates in TF2 General Discussion

It's really not that difficult if you were to teach people from the ground up, but the problem is that playing that style has a few very important differences to the current meta. There are a lot of habits that players of today's meta have that are in direct conflict with how the epsilon style works, and it becomes very hard to break those habits unless you have open minded adaptable players.

When we first started practicing for GA, there were many times where in stalemates we would get a pick, and papi would take the initiative to go and sac for the medic, but losing a player there is the opposite of what should happen in the aggressive playstyle, but it's become the norm so that's what people instinctively do (a big gripe I have with today's meta is it devalues the lives of flank classes). It took a while and some minor disagreements before we actually started making headway - a massive reason that it actually worked was that I was calling​ with 5 gamers that all had great attitudes and were willing to try something new, but that is not a common team structure.

Edit: I'd also say the reason I tend to call it the froyo style is that, despite epsilon being great at pushing every small advantage, froyo is more directly applicable because they do it with the demo being a low heal supportive role, whereas epsilon had the demo as the high heal carry role - this is ridiculously hard to do properly at a top prem/invite level after all the nerfs/buffs unless you have termo dm

posted 1 week ago
#39 b4nny vs paddie in Off Topic
CasualI'm guilty of it all the time, not going through the minuscule effort to really explain my piece of mind or fight for small points of contention, because it just doesn't seem worth it to rock the boat.

speak ur truth and great things will happen

posted 1 week ago
#70 Babdysky is over ? in The Dumpster

this is retarded

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posted 1 week ago
#5 arctic foxes give default win to lego in TF2 General Discussion

Sure its bad if thats why they gave the default (which we dont have sufficient evidence to say conclusively) but like what can be done about this? Are they gonna punish players for giving a default loss rather than playing the game? Are teams not allowed to forfeit matches in ETF2L?

I feel bad for the unexpected guys but if you get to the stage where your playoff qualification depends on the result of other teams' games then you don't really have the right to complain about those factors outside your control - if you're good enough to be a playoff team it shouldn't be up to other teams at all (Lowpander also had a default loss against them despite not all of the roster agreeing on it and they qualified for playoffs all the same).

AF playing with 2 mercs and feeling offclassing when they afaik aren't continuing beyond this season vs a lego trying to qualify for playoffs - who do you think will win? Can you not understand AF not wanting to play this game when they have nothing to lose? Especially considering even if they did play they would probably lose 6-0 anyway because of mercs? If you were a player on a top team and you knew that there was a good chance of losing the next hour and a half of games and underperforming because of your main players being unavailable, wouldn't you consider giving a defwin if it doesn't affect your playoff spot? Or would you play expecting to lose and get tilted in the process?

I merced for them in a map of their warmup before the official and despite how demotivated everyone seemed they were still discussing whether or not to play, and this was days after the thaigrr clip in that vod. I'm not yet convinced that this is match fixing as the vod would suggest, after all, innocent until proven guilty.

edit: I should say, from what I've heard from Domo, they didn't make an attempt to reschedule before the game, so there might be substance to this, but this could also be because of other factors - again I don't think we can say anything conclusively.

posted 2 weeks ago
#5377 Frag Clips Thread in Videos

first ow clip that actually blew me away, golden boy of gaming indeed

posted 2 weeks ago
#97 sickest airshot of all time? in TF2 General Discussion

mundi flicks

posted 3 weeks ago
#34 b4nny i61 team? in TF2 General Discussion

There's one respect in which he is without a doubt the best player of all time and that is adjusting to ping (despite how much he complains about it).

posted 3 weeks ago
#11 TF2 Lessons/Demo Review Sessions in Mentoring

Glad you bumped this, it provides the perfect opportunity to update this.

Firstly, thanks for the feedback, it helps pin down the changes I should be making and caters to what you (the viewer) feel you benefit most from. By the next weekend stream I'll hopefully have fixed all the issues - including the overheating.

Secondly, I'm going to be away for a couple of weeks so I'll be unable to do this weekend and next, but I will be back for a couple of days during the week (4th 5th maybe 6th) and in that time I'll be getting a new pc courtesy of zesty (2 man lan stream?), so a lot of the technical issues can be fixed.

Any other feedback/suggestions are very welcome!

posted 3 weeks ago
#87 Se7en not going to i61??? in TF2 General Discussion

No 7 or froyo.. but what if this whole time lowpander have been getting valve's attention by breaking the 'stale 6v6 meta'

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funs with the lan double? :o
posted 3 weeks ago
#16 Se7en not going to i61??? in TF2 General Discussion

Muuki on lan... I'd be scared too..

posted 4 weeks ago
#4 Quitting + my story in TF2 General Discussion

I guess it wasn't (damn)easy after all..

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still come to lan tho, don't be a nerd
posted 1 month ago
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