JynxiiAs far as the general population goes (in EU at least) we only know for sure that this map was tested in a small cup filled with low level teams because it was never stated that any of those maps was being introduced to the real season.
Shaming people because they 'dont understand the map making progress!' or 'dont want the game to evolve!!' when they give a negative opinion on something is also quite stupid, people are less inclined to give constructive feedback on these maps when they are just forced into our league with no warning. Saying that the map makers are 'committed and hard working!' really doesnt mean anything to the population that are playing it.
The decision to put the map into the S30 pool was a bad one by the etf2l admins for exactly those reasons. I'm not disputing that. They could've done a lot of things to approach this better.
That being said, we should be looking to keep maps rotating in the map pool and that has been a rule in etf2l for ages for a reason. I respect etf2l wanting to avoid the maps getting stale and offering a good platform for map developers to get serious testing just as Hyce said in #26. We need to find a solution to the feedback problem. If a map gets forced into your map pool and you are against the decision, you're telling me your less inclined to give feedback? Would you not want to voice your opinion even more purely because you disagree with those decisions? If Theresa May were to force legislation into effect without a vote, I'd be very fucking surprised if you'd be less vocal than if it was voted into law.
If you don't care about the work that other people are putting in to create a map with the aim of benefiting your experience playing the game, and the only feedback you provide has no basis in your own experience and opinion, then why should mapmakers be willing to give their time for a non-reciprocal relationship with the competitive community? It may not mean anything to some of the people that play the maps, but that doesn't mean it doesn't need to be said.