mousiope
Account Details
SteamID64 76561197971329416
SteamID3 [U:1:11063688]
SteamID32 STEAM_0:0:5531844
Country Portugal
Signed Up December 24, 2012
Last Posted March 13, 2024 at 9:02 PM
Posts 618 (0.1 per day)
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Windows Sensitivity
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#2 Config Help in Q/A Help

disable cloud
delete shit in custom folder
delete stuff in tf/cfg folder
verify integrity of game files
use -autoconfig

posted about 7 years ago
#2 my tracers have dissapeard for scout primary in Q/A Help

viewmodel_fov or this "r_drawtracers_firstperson" = "1"

posted about 7 years ago
#2 Mouse flicks up when rocket jumping in Q/A Help

probably your mouse tracking speed bugging out, try a different dpi, disable angle snapping or try a different mousepad or updating mouse firmware
but im guessing you need a new mouse

posted about 7 years ago
#9 Good Ping but feels like 100+ Ping? in Q/A Help
ZwocklUninstalled and did a fresh install, still the same problem.
Hitsounds and damagetext has a small delay and dodging rockets is impossible, I always catch a bit of spash dmg.

Super frustrating imo and I still have no idea how to attempt to fix this.

are you using default hud ? if not try it

posted about 7 years ago
#747 I've updated some huds in Customization

why isnt this stickied, wtf
why do i have to look for this ? its the best thread this forum has ....

posted about 7 years ago
#8 crosshair help in Customization

its flame´s crosshair it comes with the hud or used to be there afaik
download from here its in the extras folder
http://www.teamfortress.tv/33738/ive-updated-some-huds

posted about 7 years ago
#66 Quake Champions Closed Beta in Other Games

https://www.youtube.com/channel/UC1ol_2lBJRDHp--fuLaB8PQ/videos
more gameplay footage

posted about 7 years ago
#5290 Show your HUD modifications! in Customization
fahrenmousiopenot the correct place but i don´t want to open a new thread just for this
does anyone have this grape´s mod ?

https://www.youtube.com/watch?v=HLoXmY-5jlE

http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
grape m0re hud

not quite the same but ty for your time

posted about 7 years ago
#5288 Show your HUD modifications! in Customization

not the correct place but i don´t want to open a new thread just for this
does anyone have this grape´s mod ?

https://www.youtube.com/watch?v=HLoXmY-5jlE

posted about 7 years ago
#3 Nukkye in ESL UK in TF2 General Discussion

1v1 ? GTFO

posted about 7 years ago
#61 Demoman Detonation Delay in TF2 General Discussion

have you guys asked for help to our lord and saviour sigsegv?

posted about 7 years ago
#12 Game stutters/jitters when regening in Q/A Help

do you have any sound regen files in your cfg ? that used to happen to me because i had a script that made new sound files for the maps to disable the regen sound
it shows up like this "jump_4dakids_final_level_sounds" on tf/download/maps
i cant remember correctly but it used something like .wav sounds that dont exist anymore and the console kept getting spammed by errors

posted about 7 years ago
#385 TF2 benchmarks in TF2 General Discussion

has anyone done any benchmarks with ryzen ?
i know tf2 is clock hungry but im curious to know how this new architecture translates to old source engine games

posted about 7 years ago
#15 Question About cl_interp. in Q/A Help
INSI don't know if <15.2 lerp is actually a placebo or not, but I've been using 0.0 lerp for quite a while and many players appeared to be very jittery because of it. As soon as I switched it back to 15.2 everything was smooth again.
But yeah, if you want to test it yourself you should set "cl_updaterate" value to 66+ (up to 100000).

Online not sure but offline 0 lerp is definitely not placebo, there is a small noticeable difference doing jump maps with 0 lerp and a bunch of ppl in the jump community tend to agree.
Online ppl say 15.2 is minimum but if i use the rates at 67 my net_graph shows me the lerp 14.9 with yellow colour (not stable) while if i use 15.2 lerp on the same scenario the lerp shows up as orange (stable), weird since its supposed to be placebo.
To be honest i think valve should lock the lerp value to be 15.2 the supposed minimum and stop ppl from using these random ass values that may or may not affect your settings.

posted about 7 years ago
#27 Particle Limitation Pack in Customization

does this still work? i can install every other particle pack on the planet except this one
doesnt matter sv pure settings, vpk or not
pretty "sure" im doing nothing wrong

posted about 7 years ago
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