disable cloud
delete shit in custom folder
delete stuff in tf/cfg folder
verify integrity of game files
use -autoconfig
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SteamID64 | 76561197971329416 |
SteamID3 | [U:1:11063688] |
SteamID32 | STEAM_0:0:5531844 |
Country | Portugal |
Signed Up | December 24, 2012 |
Last Posted | March 13, 2024 at 9:02 PM |
Posts | 618 (0.1 per day) |
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viewmodel_fov or this "r_drawtracers_firstperson" = "1"
probably your mouse tracking speed bugging out, try a different dpi, disable angle snapping or try a different mousepad or updating mouse firmware
but im guessing you need a new mouse
ZwocklUninstalled and did a fresh install, still the same problem.
Hitsounds and damagetext has a small delay and dodging rockets is impossible, I always catch a bit of spash dmg.
Super frustrating imo and I still have no idea how to attempt to fix this.
are you using default hud ? if not try it
why isnt this stickied, wtf
why do i have to look for this ? its the best thread this forum has ....
its flame´s crosshair it comes with the hud or used to be there afaik
download from here its in the extras folder
http://www.teamfortress.tv/33738/ive-updated-some-huds
https://www.youtube.com/channel/UC1ol_2lBJRDHp--fuLaB8PQ/videos
more gameplay footage
fahrenmousiopenot the correct place but i don´t want to open a new thread just for this
does anyone have this grape´s mod ?
https://www.youtube.com/watch?v=HLoXmY-5jlE
http://www.teamfortress.tv/33738/ive-updated-some-huds/?page=16#476
grape m0re hud
not quite the same but ty for your time
not the correct place but i don´t want to open a new thread just for this
does anyone have this grape´s mod ?
have you guys asked for help to our lord and saviour sigsegv?
do you have any sound regen files in your cfg ? that used to happen to me because i had a script that made new sound files for the maps to disable the regen sound
it shows up like this "jump_4dakids_final_level_sounds" on tf/download/maps
i cant remember correctly but it used something like .wav sounds that dont exist anymore and the console kept getting spammed by errors
has anyone done any benchmarks with ryzen ?
i know tf2 is clock hungry but im curious to know how this new architecture translates to old source engine games
INSI don't know if <15.2 lerp is actually a placebo or not, but I've been using 0.0 lerp for quite a while and many players appeared to be very jittery because of it. As soon as I switched it back to 15.2 everything was smooth again.
But yeah, if you want to test it yourself you should set "cl_updaterate" value to 66+ (up to 100000).
Online not sure but offline 0 lerp is definitely not placebo, there is a small noticeable difference doing jump maps with 0 lerp and a bunch of ppl in the jump community tend to agree.
Online ppl say 15.2 is minimum but if i use the rates at 67 my net_graph shows me the lerp 14.9 with yellow colour (not stable) while if i use 15.2 lerp on the same scenario the lerp shows up as orange (stable), weird since its supposed to be placebo.
To be honest i think valve should lock the lerp value to be 15.2 the supposed minimum and stop ppl from using these random ass values that may or may not affect your settings.
does this still work? i can install every other particle pack on the planet except this one
doesnt matter sv pure settings, vpk or not
pretty "sure" im doing nothing wrong