mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
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#4 DirectX 8.1 has changed my life in TF2 General Discussion

No love for the homie DirectX 8.0

https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/apple/285/loudly-crying-face_1f62d.png

posted about 2 years ago
#2244 mastercomfig - fps/customization config in Customization

Just for future reference: https://docs.mastercomfig.com/en/latest/customization/custom_configs/#game-overrides

posted about 2 years ago
#2239 mastercomfig - fps/customization config in Customization

9.3.3 released with performance optimizations, bug fixes, and new utility features.

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This release took 3 hours to produce. If you like the work I do, consider supporting me!

posted about 2 years ago
#2237 mastercomfig - fps/customization config in Customization

9.3.2 released with bug fixes.

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This release took 2 hours to produce. If you like the work I do, consider supporting me!

posted about 2 years ago
#2236 mastercomfig - fps/customization config in Customization

9.3.1 released with performance improvements and bug fixes.

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This release took 10 hours to produce. If you like the work I do, consider supporting me!

posted about 2 years ago
#23 A TF2 crash that I haven't seen/heard before… in Q/A Help

That it segfaulted is pretty useless information, it technically narrows it down a bit, but you might as well anyway be saying it crashed. Seeing stdout is not what a debugger is used for. You can do that in other ways.

What a debugger is actually used for is breaking into the code, viewing variables and the stack, and in some cases, rewind in the case of time travel debugging with something like rr or WinDbg. However, as was said before to you, since you do not have debug information, it will be very hard to debug the program without very good experience with programming and especially assembly.

Also, I think in these cases, you will find Valgrind more helpful than simply using gdb.

posted about 2 years ago
#2235 mastercomfig - fps/customization config in Customization
KZIdk why i get awful stutters on mastercomfig after a couple of launches, but if i reinstall (delete cache etc.) it it would run smooth.

That's strange, could you list everything you do explicitly to reinstall?

posted about 2 years ago
#2221 mastercomfig - fps/customization config in Customization

Yeah, stuffcmds doesn't work for non game DLL cvars anymore.

Anyways, RSS feed, you can use GitHub afaik

posted about 2 years ago
#2213 mastercomfig - fps/customization config in Customization
turbochad69try disabling any of
r_threaded_renderables
r_queued_decals
r_queued_post_processing
cl_threaded_client_leaf_system
cl_threaded_bone_setup
if you have them enabled (and stop w/ the debugger meme)

Only the r_queued cvars do anything in the current live build, so changing the values of any of the other ones would not do anything. Plus, mastercomfig does not set any of these, so if the only thing they did was update to the latest version, these would not change anything.

posted about 2 years ago
#2205 mastercomfig - fps/customization config in Customization

9.3.0 released with performance improvements and bug fixes.

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This release took 22 hours to produce. If you like the work I do, consider supporting me!

posted about 2 years ago
#116 Proper Performance Guide on TF2. [UNFINISHED] in Customization
Bob_Marleyare SSDs actually very helpful for games like tf2? I would think pretty much everything could be loaded into memory when actually playing... So, my gut feeling is that reading stuff from disk isn't that common?

SSDs can help with dynamic model loading (cosmetics) and some sound loads.

posted about 2 years ago
#12 rahThread: -dxlevel 81 vs. -dxlevel 100 in TF2 General Discussion

Just use whatever you want and what works best for you! I don't recommend against DX8.

I just haven't had the time to properly explain it in the docs, since users have the tendency to pick the perceived lowest option even if it's worse for them. So, I've relied on DX8 being known in the community elsewhere to pick up the lack of documentation within the mastercomfig docs regarding this.

I simply only want DX9 to get a fair chance and people to try it and see if it works for them rather than automatically going to DX8. If it doesn't work as well for you, that's totally fine and understandable!

posted about 2 years ago
#6 Color Correction and High Dynamic Range commands in Customization

Yeah just in console enter cvarlist mat_motion_blur

posted about 3 years ago
#4 Color Correction and High Dynamic Range commands in Customization

mat_colorcorrection
mat_hdr_level, 1 is bloom, 2 is bloom + HDR
mat_dxlevel
mat_motion_blur_enabled

posted about 3 years ago
#5 a few obscure launch options to boost performance in Customization

Aren't all of these documented (if they are at all useful) on mastercomfig docs?

https://docs.mastercomfig.com/en/latest/customization/launch_options/
https://docs.mastercomfig.com/en/latest/tf2/silly_launch_options/

-softparticlesdefaultoff is controlled by mat_reduceparticles 1, no reason to use the launch option really
-noff doesn't do anything, force feedback is never attempted to be initialized.
-gl_texclientstorage isn't a good feature, enabling it does the opposite of what you described. Client storage refers to storing textures on the client, i.e., not the GPU.
-soft doesn't exist, did you mean -mat_softwaretl?

posted about 3 years ago
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