mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
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#2198 mastercomfig - fps/customization config in Customization

UVF has a known crash, neither the author or I are sure why. Particles can't be preloaded.

Also, you can use the -condebug launch option to log the console to console.log, but usually crashes or their causes are not recorded to the console.

posted about 3 years ago
#81 Proper Performance Guide on TF2. [UNFINISHED] in Customization

College can help a lot with getting a job, but it's obviously not the only path to getting a job. But if you don't go to college, you have to make up for it a lot with solid networking, applying for tons of jobs, and having strong outside stuff on your resume. Disregarding the job stuff, education is good for you anyways, even if you don't get it at college. It'll help you perform well in your life and job. You seem like an eager high school student, put your energy into research and learning and then you can come back to stuff once you've built up with learning and practice!

posted about 3 years ago
#73 Proper Performance Guide on TF2. [UNFINISHED] in Customization
AimIsADickAlso we found some new launch options in the 2018 leak. Aside from that though, yeah there isn't much left to do.

You found some new launch options. mastercomfig has already been documenting the live game's launch options and which ones to use for years.

AimIsADickAgain there is still a difference in DNS resolving, even with local caching. Cached domains have a time-to-live (TTL) which can vary. What is the TTL for domains used by TF2 and Steam?

In Source and Steam, DNS names are resolved once on connect/query. Then it uses the IP directly. Each packet send does not resolve the domain name again.

Did you think that it was resolving DNS 66 times per second or something? How would it affect performance?

Also, I don't mean to discourage you from trying new things, but I do encourage you to learn, and collaborate with others rather than spontaneously release something like this, with information against what others have advised before.

posted about 3 years ago
#8 Hitsound not found in Q/A Help

Delete sound cache for that custom folder?

posted about 3 years ago
#3 I'll give 100 dollars to the person who can... in Projects

cvar list is bugged. It will show all floats as ints, so all decimal places are rounded down.

tf_airblast_cray_lose_footing_duration's default value is 0.5, not 0 as it shows on any cvar list page.

TF2 Console] tf_airblast_cray_lose_footing_duration
"tf_airblast_cray_lose_footing_duration" = "0.5"
game cheat
- How long the player should be unable to regain their footing after being airblast, separate from air-control stun.

If I recall correctly, the logic for cvar list is something like if cvar.GetInt() == (int) cvar.GetFloat() -> print cvar.GetInt(). Which does not really make sense, since this will always be true...

As for the stun, stun in TF2 is really just a movement speed slow. That's why there is a stun amount as well, this will slow your movement speed by that percentage on each axis. There are also stun flags, like the old airblast had, which allows you to strafe during a stun. I am not sure if the new airblast has this flag, but it could and its just the loose footing doing the work.

posted about 3 years ago
#47 What legacy will you leave for TF2 in TF2 General Discussion

making a 3 frame among us animation in the console

posted about 3 years ago
#2184 mastercomfig - fps/customization config in Customization

9.2.1 released with 3 imposters among us.

Changelog
Support me

This release took 2 hours to produce. If you like the work I do, consider supporting me!

https://www.youtube.com/watch?v=o7UYe7dAxwA

posted about 3 years ago
#15 How did you get into TF2 and then TF2 comp? in TF2 General Discussion

tf2 f2p, comanglia fps config

posted about 3 years ago
#6 if ur getting recent fucky input lag / mouse sens in Q/A Help
AimIsADickI'm pretty sure only the Source Engine has issues with full screen optimizations. I don't ever remember those optimizations causing any issues on Steam.

I don't know if they cause issues or not, but isn't Steam partially built on top of some of the Source Engine? So that wouldn't really be the reason.

posted about 3 years ago
#65 I'm writing a proper guide to performance. in Q/A Help
AimIsADickFrametimes can vary in each frame (e.g one frame could take 100ms to render while another could take 400ms, but 1⁄2 = 500 ms)

That first frame you mentioned is 1 frame / .1 seconds = 10FPS, and the second one you mentioned is 1 / .4 = 2.5FPS. See I made the FPS vary each frame too.

AimIsADickwhy bother deriving the frametime from frame rate when the frame time will vary anyways? I mean frame rate is counted over a second right?

This is like asking why the SI unit hertz exists when we have seconds. They're used for different calculations and comparisons.

posted about 3 years ago
#60 I'm writing a proper guide to performance. in Q/A Help

When you're driving a car, the speedometer does not show an average of your speed over the last hour, despite reading "miles per hour".

And you can easily calculate hours per mile by taking 1 over your speed. This is just how units and math work.

posted about 3 years ago
#141 Team Comtress 2 in Projects

I got more casual testing than competitive. I am working on it in private in order to clean up the changes and fix bugs with them to ensure no breakage or regressions across a variety of tools, mods and games.

posted about 3 years ago
#4 Sensitivity randomly lowering mid game in TF2 General Discussion

https://store.steampowered.com/news/app/593110/view/3006688962897471639

Note: This update has been re-released on March 23rd to fix an issue in the prior day's update that caused mouse sensitivity in multiple games to be impacted by opening and closing the overlay.

posted about 3 years ago
#2183 mastercomfig - fps/customization config in Customization

9.2.0 released with massive performance improvements, a great amount of bug fixes and hitreg improvements.

Changelog
Support me

This release took 50 hours to produce. If you like the work I do, consider supporting me!

posted about 3 years ago
#13 Massive FPS Drops in Q/A Help

Do you know what Windows version you have now vs. what you had before?

posted about 3 years ago
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