mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#964 mastercomfig - fps/customization config in Customization
SinetiI just installed this cfg with the bad cpu and bad gpu addons, and it gives me so much input lag, and the sound is messed up when i shoot as well. The shooting sound (on any class/gun) seems to play twice, and the input lag is awful as well cos it takes ages to shoot.

I also cant find where the m_rawiput 0 command is, cos i want to change that as well.

Any solutions?
pls and ty

What are your specs?

posted about 6 years ago
#28 Intel CPU Security Flaw in Hardware
SetsulThey don't have to be but that doesn't matter.
For the attack to work the executed code needs to be able access the data you want to leak. So if you're not in kernel mode an attack on the kernel will fail because the data is never accessed either a) because the permission check fails (AMD/ARM) or b) because the fix for Meltdown has already flushed the TLB and the adress isn't known.

Sure you can use it to gain access to data in your own process but that's a bit redundant. If your own program contains malicious code and uses it to leak its own data to itself, well, you've achieved nothing.
If you're running untrusted javascript code via JIT in the same process as some sensitive information you might want update your JIT to use conditional bound checks. On the other hand you're running untrusted javascript code via JIT in the same process as some sensitive information so you deserve everything that happens to you.

Not sure what the point of this response was, I wasn't trying to disagree with you that extensively, nor does your defense make sense. The possibility of browser exploitation should not be dismissed and the proper preventative measures should be taken to mitigate it. https://support.google.com/faqs/answer/7622138 (see Google Chrome listing)

posted about 6 years ago
#24 Intel CPU Security Flaw in Hardware

Also from the press release

IntelIntel believes its products are the most secure in the worldSetsulRelies on kernel-mode (so in the OS) interpreters or JITs executing the code so as soon as those are patched it's fixed.
May not even work with default configs on AMD.

JITs are common in some cases (ex. JavaScript), and don't have to be kernel level. Though, you are right about BPF JIT, which is disabled by default on Linux. Not sure if Windows has its own variant of this.

posted about 6 years ago
#22 Intel CPU Security Flaw in Hardware

Remember that this only works around one vulnerability and more fixes should be coming which decrease performance slightly more.

EDIT: here's Intel's statement https://newsroom.intel.com/news/intel-responds-to-security-research-findings/

posted about 6 years ago
#4 Good commands? in TF2 General Discussion

+helpme calls for medic

posted about 6 years ago
#206 December Global Whitelist Changes in TF2 General Discussion
Tino_Yeah sorry but shit like the sandman have literally been piles of shit and OP for close to 10 years now. That's not a patch with a "metagame" its just fucking stupid.

We're not 10 years in the past now. Stop acting like it. The developer mindset on the game has changed now and to pretend like they'll behave exactly as they did with the sandman before (when they didn't pay much attention to maintaining good balance) is just not logical.

posted about 6 years ago
#203 December Global Whitelist Changes in TF2 General Discussion
springrolls??

idk if you've read the thread but literally all the people who say that a certain direction will push tf2 toward being an esport are the people advocating for unbanning unlocks and shit lol.

I haven't seen anyone support unbanning everything, besides I guess MR. SLIN who got a lot of downvotes.

springrollsedit: also other games have developers that listen directly to top competitive players and balance for the pro scene and such their decisions are usually not totally terrible. tf2 developers have a history of making changes that are straight up terrible and only get reversed through massive community backlash (initial demo nerf, bison nerf, that sword that makes you charge longer nerf, etc.)

Sure, some things are changed in later patches, but sometimes some patches just have a certain metagame that isn't "fixed" for as long as that sort of patch period lasts.

posted about 6 years ago
#201 December Global Whitelist Changes in TF2 General Discussion

I don't actually understand why the competitive community is so set on keeping comp TF2 a stale, "perfectly balanced" game. Games aren't supposed to be perfectly balanced, that's just boring, unchanging and practically brainless from a strategy creation standpoint. Good balance comes from having a few overpowered aspects of the game, so that in a highly competitive environment, teams create new strategies over time to adapt to the many different things other teams are doing to take advantage of those overpowered aspects. There's also a case where something may make a class overpowered in one area, but that area encourages a different playstyle which is overall easier to deal with.

People right now are unfortunately delusional that TF2 is going to grow as an esport if we ban weapons and limit classes. It's not. TF2 also isn't going to grow as an esport if the devs balance the game exactly to your liking. Other competitive communities are able to accept new patches and adapt to them, and the games supported by those communities have some of the most popular esport scenes in the world. Our community has this detrimental mindset that we should distrust the developers and instead, as non-game developers, make big assumptions about if the game is perfect for us and our old strategies and then act on those assumptions through bans. This is the one thing holding us back and I hope people realize this and advance TF2 much further by getting rid of this ban system.

posted about 6 years ago
#25 Valve will VAC ban you automatically for username in TF2 General Discussion
nopeif people are saying they're getting randomly vac banned for something silly it's pretty dumb to point at their vac ban and call them a cheater, just saying

Except if you look at their GitHub profile, they have a history of contributing to and reporting bugs for catbot, which is what I pointed out a sentence before (it's even in your quote).

posted about 6 years ago
#21 Valve will VAC ban you automatically for username in TF2 General Discussion

I investigated a bit more into the users that complained on that GitHub report, and looks like all of them use cheats and/or develop cheats.

(including BenCat07 who posted on this thread and is now VAC banned on their Steam)

BenCat07fun fact: Said cheat was already updated to use random names instead and guess what? the VAC detection method is still present

Remember what Gabe Newell said a few years back about cheaters spreading misinformation about VAC. https://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_and_trust/

You might think it's funny to make fun of Valve, but think about who is controlling the conversation and who'd like you to distrust VAC and Valve.

posted about 6 years ago
#7 preloading low poly models without crashing in Q/A Help

preloading is/was always an exploit not ever guaranteed to work.

I wouldn't be surprised if Valve patched it, considering how you can redefine model data to enable hitbox xrays on valve servers using preloaded models.

posted about 6 years ago
#958 mastercomfig - fps/customization config in Customization

6.2.1 released with a voice bug fix, added missing transparent viewmodels addon, host_thread_mode warning fix, new release publishing method.

posted about 6 years ago
#15 Valve will VAC ban you automatically for username in TF2 General Discussion

Also, this might seem very simple, but VAC on Windows has very simple checks too. This is probably just one step in their game of cat and mouse for catbots. We'll have to see if Valve continues to add more complex checks in the future, or if this is all they plan to do.

posted about 6 years ago
#32 can you have real friends online? in Off Topic

Definitely, the purpose of relationships is mostly communication. Online friends can still exchange thoughts and ideas with you, share their feelings, etc. If people online don't treat you like a friend, they probably wouldn't have been a good real life friend either.

posted about 6 years ago
#65 best videogame soundtrack? in Other Games

I love Skyrim's music.

posted about 6 years ago
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