mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#10 Unreleased Valve game gets 1mil tourny in Off Topic
loserline49I never thought I'd see valve, a company once known for creating iconic and incredibly original games, jump on the bandwagon of these incredibly stupid and shallow 'trendy' games, especially a fucking card game

what makes it impossible to make an original/iconic card game?

the FPS genre is cluttered with uninspired clones and fad chasing yet valve managed to do well there, so why can't they do the same in this genre?

posted about 6 years ago
#1135 mastercomfig - fps/customization config in Customization
biglyI found a command net_chokeloop (0 by default). The only description I can find is "Apply bandwidth choke to loopback packets." Does anybody here know what that means?

It uses the rate cvar to limit the bandwidth you use in local games. Pretty useless.

posted about 6 years ago
#1131 mastercomfig - fps/customization config in Customization
pancake_stacksrate 60000
cl_cmdrate 60
cl_updaterate 60

rate 30000
cl_cmdrate 30
cl_updaterate 30

Why on earth would anyone set their rate that low?

pancake_stacksMaybe sending more data than the server can handle is bad? I'm not sure. I always thought servers locked to their max regardless of what your settings are.

cl_cmdrate and cl_updaterate are server bounded.

posted about 6 years ago
#1129 mastercomfig - fps/customization config in Customization

6.5.0-b7 https://github.com/mastercoms/mastercomfig/releases/tag/6.5.0-b7

pancake_stacksIs there a reason why cl_cmdrate and cl_updaterate are set to 66? I know vast majority of servers are 66 tick, but is there any downside to setting them higher than what the servers tick rate is? I've seen some 128 tick servers, so wouldn't it just be best to set cl_cmdrate and updaterate to 128 and let the server enforce/lock you to their max? Or does it mess with the hitreg having different update/cmdrate higher than the tickrate?

It's really hard to grasp all these networking commands, as I'm no networking engineer. I wish Valve would put out detailed information on this stuff, as there are just too many people with varying opinions on what does what, and what's best for hit reg. There's almost no way to test this stuff because it's all subjective due to no proper way to test, outside of cl_interp, which is very easy to see the difference using hitbox outlines.

I've seen 133 tick servers, not 128. If those commands are set too high, client side, lerp is shown inaccurately and may confuse people.

bassroytJust out of curiosity, is there no more progress left to be done for the Max Quality preset? Or does the
comfig help improve the Max Quality to be more stable each time you update it?

Like all presets, max quality builds off of comfig so any updates to comfig will affect max quality.

posted about 6 years ago
#9 tf_contract_progress_show 0 in TF2 General Discussion
Menachemyeah but then i have to have actually bought a contract pass

like i havent bought one but pauling still says shit. i dont have any contracts to activate and even if i wanted to buy the pass i cant now. what do

you can still buy the pass for a reduced price (contracts only)

posted about 6 years ago
#1126 mastercomfig - fps/customization config in Customization
ivenmaxperformance is not working for me even on dxlevel 98, i tried troubleshooting and its crashing my game on class switch

remove exec autoexec from your class config and have a binds.cfg

posted about 6 years ago
#1119 mastercomfig - fps/customization config in Customization

https://github.com/mastercoms/mastercomfig/releases/tag/6.5.0-b6

Jw321123I recently reinstalled this config, its working fine, but now all weapon and player sounds are all distorted, while all other sounds (in-game music, sound from other sources) are all fine. Any fix?

edit: its not speakers, i can listen to a video/livestream of tf2 and everything sounds fine

Why would you bump a thread that's already looked at a lot, and even if it wasn't, you bumped it after about 10 hours. Please have patience. Furthermore, you provided no information about your setup at all. Please give me your launch options, CPU, HDD or SSD, OS, config version, preset and addons (if any).

posted about 6 years ago
#8 Target id not appearing? in Q/A Help

Pretty sure they used mastercomfig stripped. What Bucake suggested should fix it.

posted about 6 years ago
#1115 mastercomfig - fps/customization config in Customization
yahoomaxperf, feb 6 version

That doesn't help, there were two versions released on Feb 6. 6.4.2 and 6.5.0-b1.

blindy_Is there any way to fix the missing flame particles and medigun beam in firstperson? I am using the maxperformance version with dxlevel 81, but it also doesn't work on 90 or 95.

Your viewmodel_fov is set at like 0 or 0.1. Try viewmodel_fov 54 to 70, whatever you prefer.

d4nnyhey the config is pretty good but it freezes my game for 2 seconds everytime i change a class, a pretty big annoyance

Remove exec autoexec from your class configs and put your core binds into a new cfg and exec that instead.

posted about 6 years ago
#6 Snakewater 2nd CP Zone Render Game Crash in Q/A Help

Try without -nops2b.

Also a bit unrelated but I would recommend setting video options within the options window rather than with your launch options. (-full, -w, -h)

posted about 6 years ago
#1110 mastercomfig - fps/customization config in Customization
yahoobtw something in ur maxframes config crashes my game when i try to join a server. doesnt happen with any other of ur configs

Maxperformance or stripped? And what version?

posted about 6 years ago
#1108 mastercomfig - fps/customization config in Customization
yahoono , im not using cfg.tf. in comp config u have "glow_outline_effect_enable 0" in line 1264 and then "glow_outline_effect_enable 1" in line 944

I think you're misunderstanding how the config works. In the VPK, there are two separate files, comfig.cfg and comp.cfg. Comfig.cfg contains the default values for the config and in the preset files, these values are overridden since they are run after comfig.cfg is run. So by default, the outline effect is enabled, but then the comp preset disables this.

posted about 6 years ago
#1106 mastercomfig - fps/customization config in Customization
yahooin ur comp config u have cart outline enabled in one line and then disabled in another line

Doesn't seem like that's the case. If you're using cfg.tf, comfig.cfg and the preset are merged into one file, so you might be seeing the enabling of it in comfig and then the overriding of it to be disabled in comp.cfg.

posted about 6 years ago
#24 what r yr politicals in Off Topic

https://i.imgur.com/eFEcJEV.png

posted about 6 years ago
#1104 mastercomfig - fps/customization config in Customization
medicalmalpracticeDoes this work with -dxlevel 80/81?

Yes, but I would recommend benchmarking every dxlevel because on some newer systems, dxlevel8 is slower.

posted about 6 years ago
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