mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
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#26 Let's play competitive tf2 in TF2 General Discussion

Dropping DX8 support would allow for DX9 to have better performance.

wonderlandcs:go is a much newer game with higher requirement and it's never had dx8

Why can't TF2 also have higher requirements? Is it because we want to hold it back? "New" game based on its initial release date doesn't mean anything with so many updates that you can ship to games nowadays.

posted about 4 years ago
#7 Let's play competitive tf2 in TF2 General Discussion

DX8 really needs to die and be removed from the Source Engine. We need to get its usage numbers down so that Valve is more comfortable with removing it and improving DX9.

Robin WalkerWe're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.

http://www.teamfortress.com/post.php?id=2096. Emphasis my own.

Also, genuinely curious... Doesn't CS:GO also enforce dxlevel and config? Why is it not a problem there?

posted about 4 years ago
#1769 mastercomfig - fps/customization config in Customization
stephis there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?

Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.

posted about 4 years ago
#1767 mastercomfig - fps/customization config in Customization
sAvenDo you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?

Each folder in custom, it should be safe and if it doesn't work, revert back to the folder.

posted about 4 years ago
#1765 mastercomfig - fps/customization config in Customization
tmnHow do I set my interp back to 15.2 or 17.9

I don't recommend 17.9 or any fractional interp because of a bug that causes hitboxes to desync from their models.

15.2 is not recommended because of snapshot drops that cause inaccurate extrapolation.

However, you should set cl_interp_ratio first, then cl_interp if you really want to change your interp.

posted about 4 years ago
#1763 mastercomfig - fps/customization config in Customization

v6.11.2 released with bug fixes and performance improvements.

posted about 4 years ago
#1762 mastercomfig - fps/customization config in Customization
sAvenFor the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?

Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.

posted about 4 years ago
#1760 mastercomfig - fps/customization config in Customization

v6.11.1 released with bug fixes, quality adjustments and sound tweaks.

posted about 4 years ago
#1759 mastercomfig - fps/customization config in Customization
AdjeI tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the docs, but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).

If your class config alias was class_config_scout "exec myscout", make sure that it's at tf/cfg/myscout.cfg, and not tf/cfg/user/myscout.cfg.

yightnvm i figured it out im dumb

It's very useful for the community if you share your problem and solution, because other people may have the same issue.

posted about 4 years ago
#1756 mastercomfig - fps/customization config in Customization

v6.11.0 released with performance enhancements, networking improvements and reworked customization system.

There are breaking changes, make sure you check the changelog!!

posted about 4 years ago
#1752 mastercomfig - fps/customization config in Customization

That's an old version of mastercomfig. I would recommend clearing your TF2 settings, and reinstalling the new config.

posted about 4 years ago
#1750 mastercomfig - fps/customization config in Customization
Sitngusany ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings

What was the last config you used that wasn't crashing before?

posted about 4 years ago
#1748 mastercomfig - fps/customization config in Customization
crib_Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?

The only input lag I'm familiar with is the increased time to frame, which has diminishing returns for increased FPS. So, if you render faster, obviously you're going to see the result of your actions faster on the screen or reflected within the frame dependent input polling code.

I would say fluctuating FPS is worse. But keep in mind that frame pacing isn't affected by fps_max, so some issues will still exist even with a stable FPS from fps_max.

posted about 4 years ago
#1746 mastercomfig - fps/customization config in Customization
crib_Why do you have fps_max 160? What about those with 240Hz displays?

I lowered the FPS cap because so that more people could benefit from a stable, locked framerate by default, and so that there weren't so many excessive frames being output for many users by default.

An FPS cap is only useful if you can reach above it most of the time, and the previous value was very hard to reach. Now, more people will be able to reach this default, and can benefit from the stable, capped FPS.

240Hz is such a rare configuration, and such a rare FPS that people usually reach that it wouldn't be fair to increase the cap to a value that accommodates those users.

If you'd like to change fps_max for your own setup, you may create an autoexec.cfg file in a tf/cfg/user folder and set fps_max to anything you'd like

posted about 4 years ago
#6 fix for interpolation-based hitbox desync in Customization
navewindrethere's not much point with setting cl_interp to any value other than 0 (minimum allowed by the server) anyway
just set interp_ratio to the amount of ticks you want to interpolate for and you're good to go.

The problem with that is that some servers, more often in competitive server configs, restrict cl_interp_ratio to 1 for some reason.

posted about 4 years ago
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