Calling people to test these launch options to see if they cause TF2 to crash or not:
-tools : hacky way to increase graphical quality
-filmgrain : film grain effect
I will probably never recommend these in actual play.
| Account Details | |
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| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | November 9, 2025 at 6:06 PM |
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| Raw Input | 1 |
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Calling people to test these launch options to see if they cause TF2 to crash or not:
-tools : hacky way to increase graphical quality
-filmgrain : film grain effect
I will probably never recommend these in actual play.
stephalright heres a question:
how come in certain lighting players look basically unrecognizable in regards to team color? and some props look much darker as well?
https://i.imgur.com/2YTxMOb.png
is there a way to make it brighter?
Not entirely sure what has been causing this, but I believe you can work around this issue for now with mat_mipmaptextures 0. I'll try to find out the cause in a few days, sorry about this.
stabbyRe: preloading, so my own "custom/stabbyHUD" folder then (root of /cfg folder). Thanks.
Should be in tf/custom/stabbyHUD, not in tf/custom/stabbyHUD/cfg
stabbyNo magic to it...you can do everything I use PL for (auto-setting Power Plan to "high performance" when tf2 launches, setting core affinities, setting process priorities) manually, it just automates it. Not sure what to tell you guys other than that I've done benchmarks and setting affinities gives me more frames.
By the way, does the preloading file go in the "custom" folder?
Preloading file goes in the mastercoms folder like how it is.
I meant "magically" sarcastically. Most of the time it claims that it is going to just boost CPU performance, but the Windows CPU scheduler is smarter than some third party program. Of course, there are some inefficiencies with it, but especially with the complexities of hyperthreading, I don't think any program will just work.
That being said, I'd like to see comparisons to see how much FPS you're gaining.
Could you please share your specs please? I could recommend something based on how bad your CPU and GPU are.
sageBenchmarks
Thank you for the benchmarks, sage! Did you get a chance to play with these launch options and see if they made the game "feel" different in actual play?
joshuawngood work on the config. keep it up.
Thanks!! <3
Map backgrounds are no longer needed on PC as the engine intelligently preloads assets itself.
thesqrtminus1also, does r_drawtracers_firstperson 0 have any effect on fps? i dont like tracers
setting to 0 will increase fps
thesqrtminus1ok i tested this config out and i really like it quite a lot!
thanks for making this!
also, do you have a donate link or something like that
thx so much!!!!<3
no i dont have a donate link right now but if you could just donate it to a charity, preferably one for cute animals or helping the unfortunate that would mean a llot to me <3
Hi all,
would appreciate it if people with strong GPUs could do a benchmark with r_occlusion 0/1 and r_fastzreject 0/1 individually and together.
Try out these network settings:
cl_cmdrate 66
cl_updaterate 66
cl_interp_ratio 2
cl_smooth 1
cl_smoothtime 0.15
net_splitrate 2
rate 167580
net_maxcleartime 0.5
net_maxpacketdrop 100
net_splitpacket_maxrate 167581 jetzzzzztried the maxframes config and it gave me pretty bad input lag. I did like how it looked though.
Could you please tell me your specs, and also share tf\log.txt from doing con_logfile log.txt cvarlist.
stabbyI dunno, ProcessLasso calls the cores hyper-threading adds "Non-Physical", not sure whether that's technically accurate. Regardless, I get a performance increase by setting hl2.exe to cores 0;2;4;6 and other processes to 1;3;5;7.
Most of these programs that magically handle your CPU better (like core unparker, and process lasso) are made by people who aren't informed as much as the OS and firmware devs who actually know what they're doing.