the map is basically an overlarge flat map and the little terrain it does have damages fights
the buildings in the middle split the mid in half resulting in often uneven fights between smaller numbers, the trains worsen this fact (not fun)
the hut you can stand on in the middle of the map allows soldiers to sit up there and spam easily padding their stats (not fun)
it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
even if the demo can shoot the soldier he can easily jump away to the other hut and continue to spam like a nut (not fun)
the water is impossible to see through with most configs, although this rarely matters when it does it is somewhat frustrating (not fun)
soldiers can be shoot the two cement blocks meaning that a scout can never use it for movement beyond hiding behind it, unlike say badlands trains, although the object is there it adds little to the game beyond seperating the healthpack from a large open area meaning those who typically go to grab the healthpack die (not fun)
trains are hilarious (fun)
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
it's the only map in the rotation that makes me want to stop playing dm, unless someone can raise a few solid points as to why it should be kept in the rotation I don't see why it should