Idk about other people but I always felt the main reason the map stalemated between 2nd and last was because pushing out of lobby if you're holding last is very hard when you can hold on the spire with height adv.
Compare to other maps with spires on 2nd: Badlands the spire is small and hard to get on so your whole team can't hold there. In process you can push behind through lobby to pc or from rollout, and you have flanks at lower lobby and shutter. On this map, you're forced to push with significant height disadv and a wall blocking your spam (also theirs but they can sit ontop of it) through main, through the flank which also has height disadv and is easy to spam or through the house area which doesn't have height disadv, but you have to walk a long distance in an area you can easily get spammed. House push is probs the best route but it's pretty easy to lock down, you can't get spam on the point going through it and its pretty easy to get fucked by a trap making pushing out slower if you want to clear.
Idk if this is just me, but it seems like its a problem when I play, although I might just be doing entirely the wrong thing.
Also, the moving of cave might force teams to hold a little further back but I doubt it.