Setsul
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SteamID64 76561198042353207
SteamID3 [U:1:82087479]
SteamID32 STEAM_0:1:41043739
Country Germany
Signed Up December 16, 2012
Last Posted April 26, 2024 at 5:56 AM
Posts 3425 (0.8 per day)
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#13 Upgrading GPU in Hardware

Thanks for the screenshots.

It's "GPU load".

It does spike to 100% so a new GPU will help.

I can't promise you 150+ fps at all times because there will be drops in pubs and you get those even on better CPUs, but turning up settings like AA or AF only affects the GPU and should be easily possible with a new GPU.
DX9 will cost you a few fps but again, apart from the drops you should be able to get 150+ fps most of the time.

I'd have to check how much GPU power exactly you'd need for "medium settings". I'd just say fuck it, wait for the RX 460 which should be within budget and will probably be overkill for TF2.

posted about 7 years ago
#11 Upgrading GPU in Hardware

#10
What settings though?
I'm not entirely convinced that this is GPU related.
Just use GPU-Z while playing TF2 and check if you're actually hitting 100% GPU usage. If not it's your CPU.
Welcome to TF2.

posted about 7 years ago
#9 Upgrading GPU in Hardware

#2
Budget was explicitly specified.
You suggested something that costs 3-4 times that.
Does not work.

#3
We have a winner. RX 460 should be interesting.
And as always: Don't upgrade for the sake of upgrading. Have a performance goal and pay just enough to reach that and not significantly more.

#4
Your link does not support your claim.
5 of the top 7 are <120$, the other 2 are <170$.
Also passmark is bullshit, unless you actually think that the Fury and Fury X are the exact same speed and slower than a 970.

#5
How much better?
I just need a rough idea, name one game and how many fps you'd like on certain settings at a certain resolution.
It would probably worth waiting another month for the AMD RX 460.

#6
See #4.
Or here:
https://www.techpowerup.com/reviews/AMD/R9_Fury_X/33.html
http://www.techpowerup.com/reviews/ASUS/GTX_950/25.html
http://www.techpowerup.com/reviews/ASUS/GTX_1080_STRIX/26.html

Look at the 270X, 950 and 370.
Seems pretty good to me.

posted about 7 years ago
#18 PC Won't Turn on, Completely Puzzled in Hardware
GoofyGorillaThe fans on both the CPU and case will spin for a split second but will turn off after a red indicator on the bottom left will flash, indicating "HOT," which is referring to the lack of a fan as far as I can tell from the documentation.MelonTFdid you plug the fan headers for the cpu cooler into the cpu header on the board? there are both case and cpu specific headers

Have you checked that?
For illustration purposes:

http://i.imgur.com/5gA35yD.jpg

I'm not sure what you did to make the outlet blow out.
Do the paperclip test (google it if you don't know how) to make sure it's still fine.

#14
1. You can't short out something that's turned off.
2. You also can't short out any decent PSU at all since they have short circuit protection.and it will just turn off (see 1.).

posted about 7 years ago
#345 TF2 benchmarks in TF2 General Discussion

#344
TF2 kills IPC, only clockrate matters.
Also why are you so salty about him getting a better results than yours?
If you had read the post properly you would've seen that it was on 640x480. He's also using a different cfg. Try running the benchmark 640x480 and you'll get a better result, although it'll be mostly due to RAM.

Did you even test -threads? Because
1. Where do you think a performance gain from more than 8 threads is supposed to come from on a CPU that can only run 8 threads concurrently?
2. If you had actually tested it you would've seen that there's no benefit beyond 2 threads.

Anyway the reason why I'm posting today is that I've looked at TF2 with VTune a bit a while ago and have given up on making a nice post with pictures. I'll just list what I've found out.

1. TF2 can indeed use at least 8 threads.
2. Only 3 of these threads actually matter. The execution time is split about 3:1:1 or 60%/20%/20% between those 3 threads. All other threads combined are usually <10%.
3. IPC is pretty bad, the threads that matter are <0.8 (>1.2 CPI). What appears to be the main game loop is properly terrible at <0.15 IPC (>6.7 CPI), but there are some that are even worse than that.

Some more details regarding 2.:
The most important thread contains the engine / main game loop. The second and third are rendering and the GPU driver. The others seem to be independent tasks that were easy to split off like audio. The overhead on those doesn't really seem to be worth it though. Back when I benchmarked -threads 2 (the GPU driver isn't counted) gave me the best results, beyond that it got steadily worse. It was within margin of error though, that's why didn't post it originally. I couldn't make sense of it at the time.
This also explains most of my previous results. The 33% or 1/3 gain in fps from enabling "multicore rendering" is in line with 1/4 of the work being split off into a seperate thread (1/0.75 = 1.33). The gain in performance when running single threaded or when adding a third core while using -threads 2 (driver + rendering together don't max out one core) can be explained with chache / branch predictor thrashing that occurs when multiple threads run on the same core (in case of single threaded game + driver).
In summary Valve didn't parallelize anything, they just went for the low hanging fruit and split off what was easy to split off. If you were able to split up the rest perfectly (those 60%) we could see 3 times the performance although you'd need at least 5 cores (more likely 6). A more realistic goal would be to parallelize just a portion of the code but even that could double the fps.
It's not too bad though. Comparing with Crysis (same year, multithreading also added later via patch) it's only slightly worse and most of that is due to Crysis also splitting off physics which aren't nearly as big of a deal in TF2.

Regarding 3.:
If I had to guess I'd blame this on Visual Studio. The functions with terrible IPC seem to be mostly bound by the microcode sequencer. In other words there's some terribly CISCy instructions in there. Crysis suffers just as much from cache and DTLB misses and branch mispredicts are even worse than in TF2 but it still gets signficantly higher IPC because it's not bound by the microcode sequencer nearly as much (0.5% vs 3%, but most of that is in the main loop which is what holds TF2 back so it's worse). There also seem to be some terrible dependency chains, which again probably wouldn't appear if they used a different compiler.
Realistically speaking just switching the compiler could improve performance by 50%.

EDIT:
A certain someone posted this on reddit so I'm copying one of my replies here because it does contain some information why I think a different compiler would help:

diegodamohillSo... I bet there's more to it, if it was simple as that these problems wouldn't exist anymore, so i see three explanations:

1 - TF2 dev team is just dumb, so they didn't noticed/knew how to fix it.
2 - The actual code is more complicated and messed than a banking software made in pascal, so it would cost too much (or even impossible) to correct everything, considering they have only a handfull of people
3 - TF2 dev team doesn't care, and we are doomed.

take your bets boys.
SetsulIt's a mix of all 3 (which one in brackets). That version of the source engine was originally single threaded, remember "multicore rendering" got added through an update later. So parallelizing anything that's not completely independent is a massive pain in the ass because the engine isn't built to deal with locks and race conditions (2).

You could probably still find some parallelism or just bite the bullet and do what is essentially rewriting parts of the engine. But anyone who knows (1) or is willing to do that (3) is probably working at Source 2. Since there were rumours of TF2 being ported and Source 2 being especially built to be able to semi-automatically port Source 1 games I'd expect their reasoning to be "It's not worth putting any effort into making multithreading in Source 1 better, just improve Source 2 and get it ready asap so all games can enjoy the benefits" (3). It does make sense and I can't blame them for it, Source 2 being Valve-time late does make it a bit awkward though.

The last thing about the compiler is similar. They are using Visual Studio if I'm not mistaken (pretty much everyone does) and there's nothing wrong with it, but the compiler just performs horribly at times. Most of the time it does a reasonably good job, so it's probably a matter of "if it ain't broken don't fix it" (3). Still when I looked at it the parts that hold performance back are not so much due to stalling but because there is almost no ILP to be found. The best example is what I think might be the main game loop with its terrible 6.7+ CPI. Sure it's stalling 50% of the time which isn't good but during the 50% that it isn't stalling >90% of the cycles only one instruction gets done. I can't help but wonder what would happen if they used the Intel compiler with Visual Studio (which is possible).

EDIT: previous posts:
http://www.teamfortress.tv/post/488391/tf2-benchmarks
http://www.teamfortress.tv/post/530699/tf2-benchmarks

posted about 7 years ago
#8 Computer could be going kaput. in Q/A Help

#7
It's not a virus.
Stuff can physically break. Have you ever had headphones or a mouse break? Just because you can't see why it's dead or don't understand it doesn't mean it's not fucked.

No reason the send the PC anywhere, all those error message confirm that the RAM is dying.

posted about 7 years ago
#6 Computer could be going kaput. in Q/A Help

#4
If you can test the RAM in a different PC but if it works it would actually be worse for you because it'd mean your mobo or CPU are fucked.
Most likely though your RAM is dying. In that case buying new RAM to replace it is the only option.
#5
http://i.imgur.com/68f5z1o.jpg
Lowest error adress is at 5GB, highest at 15GB so it seems like both are fucked.

posted about 7 years ago
#1346 PC Build Thread in Hardware

#1346
That's a pretty good PSU, I don't see any problems even with a 300W GPU.

There is no compatibility íssue. You wouldn't expect compatibility issues between your CPU and HDD either, right?
Rule of thumb is: Does the mobo have the right connection for it? If yes then it's most likely compatible.

Which settings in OW? On Ultra / Epic drops to 40 / 40 average seem normal for your GPU.

http://media.gamersnexus.net/images/media/2015/game-bench/overwatch/overwatch-gpu-bench-1080-ultra.png

http://media.gamersnexus.net/images/media/2015/game-bench/overwatch/overwatch-gpu-bench-1080-epic.png

I think you only need a better GPU and that's it. The RX 470 or RX 480 should be just about what you need, which one depends on how many fps on which settings you want or how much you're willing to spend.

However the RX 480 means two more weeks of waiting, the RX 470 a bit more still.

posted about 7 years ago
#1344 PC Build Thread in Hardware
maxieWhat should I look for if I'm looking for something that can fit my needs?

Idk, maybe start telling us what your needs are?

Not sure if you need an i7.
Also no idea if you've got a decent PSU which can actually supply 550W (which would leave at least 300W for the GPU so no limitations at all) or one of those "everyone buys an oversized PSU anyway so lets just sell this 400W PSU as 550W no one will mind, btw it bursts into flames if you draw >450W" kind of PSUs.

posted about 7 years ago
#10 Highlight: Corsa vs. Aeonic in Videos

Have you ever backstabbed a medic so hard the whole team died?

posted about 7 years ago
#12 Selling HDDs in Hardware

These are for my Server/NAS and Backup NAS.
First you need to understand that my storage efficiency is terrible. It will improve once BTRFS RAID6 is completely stable (although only for the Backups, otherwise performance is too important) so I'm running RAID10 exclusively. Also filling an array up to 100% is a bad idea if you don't want it to slow to a crawl. So even with compression and even deduplication due to that overhead (2x for each RAID10, everything exists on at least 3 different arrays) I'm only getting around 7TB usable out of the 48TB (8x 6TB) that I bought during the most recent upgrade. The picture shows 50TB because I didn't want to lie and 50 sounds better than 48.

Anyway 7TB is still a lot compared 160GB I guess. So why do I have that much data. Well I've got pretty much anything I've ever produced still lying around somewhere. That's a few hundred GB. Some backups of my boot partitions (not only my PC, but laptop and older PCs/laptops that are long gone now as well) so that's another few hundred GB. Games obviously, I cba to reinstall games but I also cba to exclude them from the automatic backups, so I could save those a TB (obviously more in raw capacity) or so if I had to. Pictures should be a couple GB as well.
By far the biggest though are music and videos. It's kind of obvious for music but why should I have to physically search for a certain movie if I'm going to watch it digitally anyway? Bonus: I don't have to worry about discs getting scratched or simply dying. Keep in mind that a single Blu Ray is 25GB, so your usual 26 episodes season with 6 discs + bonus material is easily >150GB. You can guess that I'm getting a couple TB from that.

posted about 7 years ago
#10 Selling HDDs in Hardware

Have you ever wondered what 50TB look like?

http://i.imgur.com/nxDczi5.jpg

Now you know.

Everything sold except for two that are reserved.
Actually two brits have expressed interest in the last 2TB. They don't know it yet but they'll have to fight for it at i58.

posted about 7 years ago
#1342 PC Build Thread in Hardware

#1342
A few question beforehand:
1. How many fps do you want or just as many as possible?
2. Which PSU and case? You could also keep the HDD probably. That said with your budget a completely new build wouldn't be a problem.
3. Overclocking yes or no?
4. Only TF2 or other games as well?

posted about 7 years ago
#1339 PC Build Thread in Hardware

#1339
There's the usual questions:
Why are you upgrading? You obviously want more fps / higher settings in some games otherwise you'd just be wasting money. So which games, how many fps and which settings / resolution are you going for? That will dictate which GPU you'll need and how much CPU power you need. If you need more CPU power than the i5-4670K can provide then
1. You will be bottlenecked.
2. You are fucked because you're really not going to get better single threaded performance than an oc'd recent i5.

So yeah, I need to know which games / settings / resolution / fps you want to run.
Hint: TF2 is always bottlenecked by the CPU, no matter what GPU you're using.

Bottlenecking is mostly a buzzword like future proofing. Most people have heard it, most people misuse and what people actually think it means only applies once in a million cases.

posted about 7 years ago
#1337 PC Build Thread in Hardware

#1334
I'm assuming that you'll be overclocking?
There are many things wrong with the 212 Evo, especially at that price on this budget.
Not sure if you'll need 16GB RAM, you can obviously get 16 right now but RAM will only get cheaper, so I'm usually going with 8GB and then upgrade if needed.
You mixed something up I guess, the EVGA SuperNOVA NEX series is really old and not related at all to the SuperNOVA G2/P2 series that got all the excellent reviews.
Which case? Full ATX or mATX?

PCPartPicker part list / Price breakdown by merchant

CPU: Intel Core i5-6600K 3.5GHz Quad-Core Processor ($290.90 @ DirectCanada)
CPU Cooler: Noctua NH-D14 65.0 CFM CPU Cooler ($98.00 @ Vuugo)
Motherboard: ASRock Z170M Pro4S Micro ATX LGA1151 Motherboard ($119.55 @ Vuugo)
Memory: G.Skill Ripjaws V Series 8GB (2 x 4GB) DDR4-2400 Memory ($40.96 @ DirectCanada)
Storage: Samsung 850 EVO-Series 250GB 2.5" Solid State Drive ($110.98 @ Newegg Canada)
Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive ($59.55 @ Vuugo)
Power Supply: EVGA 650W 80+ Gold Certified Semi-Modular ATX Power Supply ($79.99 @ NCIX)
Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($24.35 @ Vuugo)
Operating System: Microsoft Windows 10 Home OEM 64-bit ($118.98 @ DirectCanada)
Total: $943.26
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2016-06-16 05:17 EDT-0400

#1335
0/10 troll

That RAM is cheaper because the timings are looser. Higher timings = higher latency.
The PSU isn't cheap, it's proper garbage tier.
80 Plus nothing. I don't even want to know the OEM and age.
Gross violation of the 5% rule. If you're spending less than 5% of the tower's budget on the PSU you're cheaping out.
Also why are you so desperate to save 40$ if there's still 600$ left?
Most importantly though THERE IS NO PCIE 6 PIN CONNECTOR. IT WOULDN'T EVEN WORK WITH THE RX 480.

Also there's other things on DVD than Windows.

Please put some effort into the trolling next time. Or better yet, don't fucking troll in the PC Build Thread.

posted about 7 years ago
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