necro
I think this is relevant as this hasn't been fixed by Valve or changed manually by leagues, what would be the best way to address this?
Account Details | |
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SteamID64 | 76561197998944560 |
SteamID3 | [U:1:38678832] |
SteamID32 | STEAM_0:0:19339416 |
Country | Israel |
Signed Up | February 17, 2013 |
Last Posted | September 2, 2024 at 6:48 AM |
Posts | 481 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder v3 Pro |
Keyboard | Mode Sonnet (Gateron Milky Yellow) |
Mousepad | LGG Saturn Pro |
Headphones | 7Hz Salnotes Zero 2 |
Monitor | BenQ XL2540K |
necro
I think this is relevant as this hasn't been fixed by Valve or changed manually by leagues, what would be the best way to address this?
The map has been uploaded to serveme.tf and can be selected as "koth_lakeside_f5" when renting a server.
Changes include:
The original map koth_lakeside was made by Valentin "3DNJ" Levillain.
Credit to Niro, Hamn and Bereth for their hard work on this.
mastercomsThe 64 bit update had to be released early seemingly, so I don't doubt this will come later
now that the big summer update is here, could you try reaching out to your contacts again?
mastercomstwiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).
I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457
If you feel that something crucial is missing, please let it be known.
Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.
E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void
I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.
any news about this?
glassthat one valve dev who still plays the game discovered steel this week i guess
it's not Valve updating it, it's the creator Fishbus
BumFreezeplease can you take the rock crashing version off serveme so that morons stop picking it in tf2center?
I asked the tf2center admins to only show latest version of refreshed maps in the selection tab ever since it was bought recently, got a response that it's "low priority" so if you want it changed, let tf2center know about it.
TFTVTEAMFORTRESS.TV: You're the first D1 winner in a year to survive the off-season and play Prem.
https://media.tenor.com/hgPpMIk9U8gAAAAC/american-psycho-card.gif
Fubarram me daddy, fill me with your hot jam
playing koth and a player gets on point at 0:00 to force overtime with no previous captime at the same time the game thinks the round is over which results in overtime not happening and the cap decay not getting sped up https://streamable.com/sofgoe (notice no overtime in hud or announcer saying it)
[ Refresh.tf / Workshop Collection / Github ]
After nearly 2 years since starting this project, we're happy to announce Refresh.tf (and a new logo).
While working on the project and the maps slowly making their way into league play we noticed one of the glaring issues was conveying what are the actual changes we did to the maps, so from today, you're able to browse through each map we've worked on and slide back and forth between old and new images.
Thank you to Fubar for developing the website, Moonly Days for the original design of the website, R0boprod and HOI for starting up Refresh and the entire team behind Refresh through the years.
Thank you to everyone who reached out with feedback.
CAP_CREATURENot being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?
This was also fixed in the latest version that was sent to Valve.
Aelkyrhey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.
The reasoning behind the lobby change is chojje wanted to make sure the eliminate a lot of the splash issues that can occur with constructions like the one inside lobby, with all the gaps and the asymmetrical prop placement in both lobbies made for a decision to favor making the area splash consistent.
The reasoning behind closing the gap under tower are a multitude of sniper angles, sentry angle and inconsistent splash.
FactsMachineAlso an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.
A new version has been sent to Valve about a month ago with a fix to the respawn timers along with fixes to the rest of the current issues, we're just waiting on Valve to push it.