DanS
Account Details
SteamID64 76561198040699398
SteamID3 [U:1:80433670]
SteamID32 STEAM_0:0:40216835
Country United Kingdom
Signed Up November 10, 2015
Last Posted August 28, 2018 at 1:14 PM
Posts 144 (0 per day)
Game Settings
In-game Sensitivity 1.2-1.4
Windows Sensitivity
Raw Input 1
DPI
500
Resolution
2560x1440
Refresh Rate
60Hz
Hardware Peripherals
Mouse SteelSeries Rival 100 RGB
Keyboard CoolerMaster MasterKeys Pro L
Mousepad SteelSeries QCK Plus
Headphones Logitech G430
Monitor Dell Ultrasharp 27" 1440p
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#4 North England LAN early workings in TF2 General Discussion
Maxi-hosted at the uni?

Not in the uni itself but a building owned by the SU.

Maxi-accommodation at the uni or nearby hotels?

Won't be at the uni so hotels. I don't know whether people are expected to organise there own accommodation at lans or the hosts block book rooms, I'll look into it.

Maxi-has to be cheaper than insomnia (£100 ticket, £200 for hotel)

Well it defo won't be that much. I looked at Flan and the first one was $10 entry which I have no idea how miggy achieved. (sponsors hmu)

T0mmake sure its in a proper building, last lan i went to in manchester it was in some porta cabin bullshit made for the scouts or something

I currently have manchester academy in plans which should be appropriate.

posted about 7 years ago
#1 North England LAN early workings in TF2 General Discussion

Hands up for LANchester 2017 \_(ツ)_/

I'm at Manchester Uni this year and I've always wanted to host a public LAN, so here it is. When I say early workings, this is currently little more than an idea. I don't want to commit too much if no one's gonna give a fuck but I'm in contact with a potential venue at the moment that hopefully won't be too expensive.

This might not be a TF2 exclusive event, but it will be primarily. CS:GO, LoL/Dota and Rocket League are planned to be there but we'll see how it goes.

If you're interested in the idea of coming, let me know, but also if you're not it'd be good to know what kinda prices you would consider good value or too expensive for a multiday event. I'm going to run it non-profit but a vague idea of what would price put people off would be valuable info when looking at costs.

posted about 7 years ago
#2 Replace an alias ? in Customization

Use this instead http://www.teamfortress.tv/34834/yttriums-competitive-viewmodels

His video explains why it's better if you need convincing.

posted about 7 years ago
#12 Getting a group interested in comp TF2 in TF2 General Discussion
ShpeeismeMake sure you're not making them play with default hud, net settings, fov, etc.

I don't think there is anything wrong with using the default HUD. I use it in minmode and I think it is fine, especially seeing as these guys don't need anything extra to install in order to complicate matters.

I will create a config file though with all the necessary cvars they're gonna need including the things you've mentioned.

georgebaiiUni students are pretty difficult to convince to play something as "taboo" as TF2 compared to the other mainstream games. Only commit to doing this if there's enough interest in the first place.

Well that's my reasoning behind having a cash prize pool. So far there have been no tournaments for any of the other games so if I am the first then hopefully it will catch people's eye. Even if they just play in the tournament because of the cash incentive that's OK because hopefully they will enjoy the tourny and end up looking more into our comp scene.

posted about 7 years ago
#8 Getting a group interested in comp TF2 in TF2 General Discussion
JarateKingI don't see new people who might not even play tf2 at all do very well, but I don't think "btw competitive plays differently from pubs, here's a rundown of the big things" is going to be a problem to most people.

Maybe you're right and I am overthinking how it would turn out, but in the past I have tried to get friends into it by playing lobbies etc. but they have never stuck to it because it was too overwhelming for them. That being said they certainly weren't eSports savvy players so perhaps this will be different. Also it will help that they will all be noobs :D

posted about 7 years ago
#7 Getting a group interested in comp TF2 in TF2 General Discussion
DuMmTmedit: also any chance you stream any of this, i'd be highly interested in the end result

I'd love to stream it (shameless plug twitch.tv/barrryc) but it really depends on how my internet is doing that day :p

posted about 7 years ago
#5 Getting a group interested in comp TF2 in TF2 General Discussion
dailyI would definitely link the whitelist.tf page before the games are played. When the night is all said and done recommend them to active sites like MixChamp and TFTV so they don't get pulled into matchmaking, and get a skewed view of how the game is played.

I see that as kind of an issue though. People won't understand why the game's in-house matchmaking isn't acceptable for mainstream use and question why they've got to login to an external site just to practice a little. This is my #1 reason why I think competitive TF2 has an entrance barrier and I'm trying for that not to be a problem here.

posted about 7 years ago
#4 Getting a group interested in comp TF2 in TF2 General Discussion
DuMmTmIf they already have an understanding of esports in general i think going with classic 6s shouldnt be a problem as long as you mention why most of the exclusion from weapons and stuff like this is the way it is. That wayyou can better focus of making everybody understand actual basic like movement, aim etc without having to bring the rock scissor paper of unlocks into play too much

Well you make a good point, and you just made me realise that most people won't have many/any unlocks anyway. Maybe I should try and get a captain for each team to play as medic and that way at least they can be told where they should be going etc.

The other thing is class restrictions. iirc the main leagues still have 2 spys allowed. I'll probably change that to just 1 as 2 spys is likely because new players tend to like how he's different to the others.

posted about 7 years ago
#1 Getting a group interested in comp TF2 in TF2 General Discussion

Background: My uni has a fairly large eSports society of around 400 active members. Mostly they play LoL, CSGO and OW. I made a thread asking if people played TF2 competitively and the response was as expected fairly muted. A couple had played div 6/irc lobbies etc. a while back but nothing more recent.

Anyway, I want to host a TF2 night for the society to try and gather some interest for comp TF2. I should be able to pool a reasonable prize together and enough servers to host it etc. in order to draw people in, but I'm not sure on the best format to actually run it at.

Obviously I don't wanna go full on 6s with whitelist and the like as that will confuse new people. I could try to go highlander without the whitelist or something but these people are gonna be super nooby and again, I don't wanna scare them off. I also don't want it to become a huge cluster fuck with exactly 0 coordination whatsoever.

In CSGO, if you want to show 10 newbs the competitive game, just stick them all into a 5v5 and they're gonna at least get a small grasp on the rule set and what is a really stupid thing to do. Do you think this is even possible in TF2 or is it just too complex and I'm just thinking wishfully?

TL;DR How to make newbs not hate this game and want to play again?

posted about 7 years ago
#1529 Do you like the song above? in Music, Movies, TV

Expected it to be wierd and just a joke but it's actually kinda nice. Very catchy beat :p

https://youtu.be/EE7XkaFFtGE

posted about 7 years ago
#12 guy on /r/truetf2 wants to create new TF2 league in TF2 General Discussion
GetawhaleIsn't ETF2L still on Wordpress

Not saying this is a good idea, just that WordPress shouldn't disqualify anyone

ETF2L was created in 2 weeks so Wordpress was the best option for them at the time. I think this guy is trying to go for a more bespoke feel, but is also aiming to make it generic so that other people use it and that is something I don't see working. Making the site from scratch would ultimately give the best experience for the user with the least added useless extras for the dev.

Worth pointing out I made this point on the reddit thread too here.

posted about 7 years ago
#233 Updating cp_snakewater in Map Discussion

Just took a look round the map and spotted only 1 super-minor issue. The light in kitchen on the red side is not actually on the wall, and sort of floats in mid-air. Blu side is fine.

http://i.imgur.com/Zhre3c8.jpg

http://i.imgur.com/TzWWmST.jpg

I realise I'm being really picky here, but anyway, now you know. :P

posted about 7 years ago
#10 Full Tilt denies FROYO, punches ticket to Insomnia58 grand finals in News

"im sorry im not good i apologize for my ego please forgive me, im just american" - b4nny after i58

posted about 7 years ago
#17 Easy TF2 Mapmaker in Projects
biskuitI can't really say that I see any place that this would be useful

Creating alpha map designs to test general flow and layout?

posted about 7 years ago
#15 Easy TF2 Mapmaker in Projects
toads_tfi'd love to make it more complex but at that point why not just use hammer?

Because hammer is a buggy pile of shit, especially for TF2. Props to all those people who actually make good maps with it.

posted about 7 years ago
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