Comanglia
Account Details
SteamID64 76561198004663727
SteamID3 [U:1:44397999]
SteamID32 STEAM_0:1:22198999
Country United States
Signed Up August 19, 2012
Last Posted February 20, 2020 at 4:44 PM
Posts 1918 (0.4 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity
Raw Input 1
DPI
780 (850 in Drivers)
Resolution
1920x1080
Refresh Rate
1000Hz Mouse
Hardware Peripherals
Mouse Logitech G MX518 (hero sensor)
Keyboard Logitech G Pro
Mousepad Zowie G-SR-SE (Red)
Headphones Beyerdynamic DT770 Pro 80Ohm
Monitor BenQ XL2540 @240Hz
1 ⋅⋅ 83 84 85 86 87 88 89 ⋅⋅ 128
#29 TF2C PSA: Recent Influx of New Players in The Dumpster
KanecoGetawhaleI'm in bed still and have more to say about this, but wanted to point out that Red had Warpy, a former Invite player from years ago. He recently messaged me and told me about how TF2C is great now.

Maybe you're on the wrong team.

Some people on tf2center are major dicks and suffer from the Dunning-Kruger syndrome. I have like 20 lobbies despite having played multiple seasons of Plat HL and etf2l high divs and I still get kicked from lobbies occasionally because they say I'm a noob who doesn't have enough lobbies.

This is so fucking true, I've been barred and kicked from about as many lobbies as I've played cause I don't have enough previous "experience"

just realized asia said their should be a 30 lobby limit on better level lobbies, well shit I'd be barred from all of those with my 23 played...

posted about 9 years ago
#20 TF2C PSA: Recent Influx of New Players in The Dumpster
asiahttps://www.youtube.com/watch?v=M0fE9LiRnhY

Would like to know what you guys think.
ComangliaasiaTF2C Pick up games or Organized Valve server?

What TF2C looks like now: http://imgur.com/dORKduD,5kPLJHr,ODRFm9t,tCsDjXj#0

http://logs.tf/804525?highlight=76561198069490806

To avoid this, add lobby/hour restrictions (ex. 30 lobbies/ 500 hours) and/or join lobbies with hour restrictions if you don't want to play with Muselk's subs.

Leave it to the Low-Mid Open / mid-silver hl player to not only complain, but throw a fit about the quality of TF2 center and the new pub players coming into it.

https://steamcommunity.com/id/asiaaa/
"muselk killed tf2c"

http://teamfortress.tv/post/427975/muselk-shouts-out-competitive

https://www.youtube.com/watch?v=5SNkW0GFtC8 "Frag Video" aka a bunch of clips where you whiff half the shots and get only 1 scout pick. I have a feeling a good portion of some of the new comers are going to have better aim and consistency than you.

posted about 9 years ago
#92 Muselk shouts out competitive in TF2 General Discussion

posted about 9 years ago
#199 My FPS config in Customization
Forsak3nComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
-snip-
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?

I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.

posted about 9 years ago
#197 My FPS config in Customization
PredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.

Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).

posted about 9 years ago
#92 has anyone else been playing this browser game in Off Topic

Got to no.6 on the leaderboard as rick james and the no.7 guy and i was both being sandwiched by no.3 and 4. So I just suicide feed him in order for him to envelop both of them ROFL.

posted about 9 years ago
#84 has anyone else been playing this browser game in Off Topic

I'm addicted, I've been playing as "I feed", "I feed memes" and "I feed DOGE" get to about 300 mass and then just suicide into some meme blob and split into it if I have too.

It's also quite funny when they realizing what you're doing cause they'll actually protect you from other blobs so you can feed them.

posted about 9 years ago
#263 The person who posted above you... in Off Topic

Money Orange

posted about 9 years ago
#7 Improving Tracking in Q/A Help
fatswimdudeRick-fragged because u edited ur post to question why ur gettin -fraggednot sure what's wrong with asking for discussion in a discussion thread but okay

No you missed the entire point of what sneaky said. Shotgun Soldier is both faster and more importantly LIGHTER than a heavy. Meaning you will be juggled for higher and longer requiring you to aim more while surfing rockets / rising / falling. Which is very intensive practice on tracking based aim.

posted about 9 years ago
#190 My FPS config in Customization
dollarlayerDecided to try the ragdoll, gib and graphical parts of the script. It crashes my hl2.exe immediately when I try to connect to a server though.

I'm running an i7 3770K and a GTX 980.

Any thoughts on what setting might be causing this?

it depends on a whole host of things. I'd specifically need to see all the changes you made.

Also I'm planning on making a 2nd part to my GFX config for people who use Single/Dual Core systems, due to the influx of new players who may or may not have Quad Core CPUs and may or may not know if they do.

posted about 9 years ago
#13 My FPS Config in Customization

This isn't my CFG lol, he even uses commands the decreases performance even after Chris proved that they improve performance.

He even still has chris's comments about the improved framerates...

Examples
violence_ablood 0 // framerates on -most- pcs are higher with these on
violence_hblood 0
mat_diffuse 1 (this is the default setting, I don't have it in my cfg, doesn't change FPS)
mat_autoexposure_min 0 (fairly sure this gets disabled with bloom and hdr off)
mat_alphacoverage 0 (fairly sure this gets disabled with bloom and hdr off)
mat_bloom_scalefactor_scalar 0 (doesn't matter when you don't use bloom lighting)
mat_softwarelighting 0 ^
mat_viewportscale (this command is in there twice with different settings)

their's several more but that's what stuck out the most for me

posted about 9 years ago
#108 Weapon Balance Discussion in TF2 General Discussion

Baby Face's Blaster

jake_id like to see a baby faces blaster that has a constantly declining speed boost.

if you dont continue doing damage rapidly, you go back to slow-mo in like 5 seconds.

I like this option alot^

Soda Popper
Fix the +reload glitch
lower the reload speed by about 0.1s - 0.2s
No Fall Damage
make the hype by a small speed boost (+10% ?) and higher jump (+25%) rather than the 6 jumps
use other stats

Pretty Boy's Pocket Pistol (should be completely rethought breaks the fundamentals of item guidelines Scout primary weakness is his low HP and shouldn't be given more without a significant tradeoff)
NEW STATS
+40% Fire Speed
+10% Reload Speed
-50% Clip Size
-33% Ammo Pool

Goal I had in mind would be to make the pocket pistol a true clean up sidearm, but with limited capacity in taking down heavier or full hp targets.

The Back Scatter
Remove the accuracy penalty, at first. After that not sure.
use other stats

Flying Guillotine
Remove the Crit stunned enemies stat
after that balancing this weapon is hard cause it's not really useful after that unless you increase the recharge speed, but then you run into an issue that enemy players could be subjected to permanently bleeding. Unless you make the bleed timer not reset when hit by the guillotine which I have no idea is that's plausible.

The Atomizer
This weapons is only sparingly used in HL, it provides an excellent utility to scout but with the cost of taking damage. Also greatly depreciates scouts ability to build uber. Either a nerf or buff to this weapon would break it or make it worthless.

Wrap Assassin
Remove bleed effect
Add Mark for Death (about 5s or similar to the GRU or Rescue Ranger after switching weapons duration)
use other stats

Other weapons that are rarely used.

Short Stop
Remove Ammo Pool share with pistols
use other stats

Bonk!
This weapon is basically meaningless in a competitive setting as small as 6vs6 and is still rarely used in HL and pubs. Needs to be rethought

Crit a Cola
readd Scout takes mini-crits
+15% movement speed (currently 25%)
use other stats

Sun on a Stick
add
-66% Afterburn duration

Fan O'War (Weapon needs a rework or something interesting applied to it)
Possible New stats
-90% Damage
+20% from health pack pickups

Idk about this one, but honestly this weapon is really dumb as it is

Sandman
I'd reduce the stun duration by 25% accross the board and no 100% stuns.

Weapons that are fine right now
Force a Nature (might need a very small buff)
Mad Milk
Boston Basher
Candy Cane (possibly a small reduction on explosive vulnerability)
Winger

-edit-
updated my engi post here http://teamfortress.tv/post/425997/weapon-balance-discussion

posted about 9 years ago
#575 Valve and Competitive TF2 in News
DougComangliaOne of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.If you use CSGO as an example, Valve realizes people will only play de_ maps in competitive, so even though you are able to play cs_ maps in competitive matchmaking, they don't care if the maps are good for that mode. They don't even care to fix some de_ maps that aren't played in leagues (I'm looking at you, Aztec).

One thing I believe they could do is make viaduct pro the official one.

Right but they do also update antiquated maps that where in competitive example de_train
which ctf_2fort, ctf_turbine, cp_gravelpit do meet that criteria. I doubt ctf_2fort could be changed to be enjoyable on a competitive level but turbine has potential. I already enjoy gravelpit so I think that one is fairly likely. Also yukon, coldfront, etc.

posted about 9 years ago
#573 Valve and Competitive TF2 in News

One of the things I'm most excited about and that really hasn't been mentioned, that with the new match making we'll probably see a bunch of either new maps or map improvements. Keep in mind cp_gorge, ctf_turbine, ctf_2fort, ctf_doublecross, cp_foundry and other maps that weren't really suited for competitive before might get completely reworked.

posted about 9 years ago
#11 Cool Stuff to do during summer? in Off Topic

Depends alot on what you like to do.

Feeling Nerdy?
-Try making your own mice.
-Try your hand at some form of programming

Want to go outside?
-Learn about gardening/farming
-Learn survival skills online, practice a couple in your back yard. (Basic traps, depending on city laws small fires, tying knots)

Want something quiet and easy going?
-Read some heavy literature

Like Music?
-Learn the guitar/drums/piano

Swole Goal?
-Join a gym, and work out.
-Learn about actual good nutrition

Like Food?
-Learn to cook/bake
-Learn to grill if you want to do it outside

Mechanically inclined?
-Learn to work on / build small engines and work your way up.
-How locks work, making a lock, picking a lock. etc

Handiwork?
-Learn about wood carving, rope making, wood burn art, leather smithing.

Hopefully one of those things interest you.

posted about 9 years ago
1 ⋅⋅ 83 84 85 86 87 88 89 ⋅⋅ 128