Comanglia
Account Details
SteamID64 76561198004663727
SteamID3 [U:1:44397999]
SteamID32 STEAM_0:1:22198999
Country United States
Signed Up August 19, 2012
Last Posted February 20, 2020 at 4:44 PM
Posts 1918 (0.4 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity
Raw Input 1
DPI
780 (850 in Drivers)
Resolution
1920x1080
Refresh Rate
1000Hz Mouse
Hardware Peripherals
Mouse Logitech G MX518 (hero sensor)
Keyboard Logitech G Pro
Mousepad Zowie G-SR-SE (Red)
Headphones Beyerdynamic DT770 Pro 80Ohm
Monitor BenQ XL2540 @240Hz
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#11 Reflex (Arena FPS) Kickstarter is up in Esports
HuckraikuSo it's essentially quake live 2?Just because its an arena shooter doesn't automatically make it quake.

To be fair a lot of the weapons shown, and maps shown are very similar to already existing quake maps/weapons. Plus it looked like the sidestrafing system was basically the same as QL.

posted about 9 years ago
#120 My FPS config in Customization
zookeySo I went through troubleshooting some of the cvars to find which one it is causing crashes it is one of these cvars:

mat_colcorrection_disableentities 0 in comanglia // 1 in maxframes
r_maxnewsamples 0 in comanglia // 2 in maxframes
r_queued_decals 1 in comanglia // 0 in maxframes
r_queued_post_processing 1 in comanglia // 0 in maxframes

I've pointed this out 2 or 3 times now it's probably that command.

Turns out I said r_threaded in my replies to you but

r_queued_decals 0 is what you're looking to have. Should fix the problem

posted about 9 years ago
#46 how many in Off Topic

Shirt is 1 dimensional, only 2 holes.

posted about 9 years ago
#193 TF.TV WHIPS, what do you drive? in Off Topic

posted about 9 years ago
#117 My FPS config in Customization
qoskzookeyr_occlusion 0
shouldn't this always be set to 1 otherwise you're rendering things uselessly?

From my experience I have higher FPS and don't notice any visual differences at least in DX8.1

Might be true for DX 9

posted about 9 years ago
#116 My FPS config in Customization
Pride_EdgeComangliaDownload WARNING unstable for Single/Dual/Tri Core CPUs
what does this mean? D;

edit: so if i have 3 cores, i cant use the cfg?

You can use it but I'm not sure it'll be stable for you. It might, it might not.

Also

Considering releasing an update to remove instabilities

"r_threaded_decals 1" seems to cause instability for the vast majority of users, plus I only put 9 decals in so it really shouldn't change much.For users who use 200+ decals and have a Intel quad core or better CPU use this command.

cl_localnetworkbackdoor 0

Considering removing this, I've retested this and I get very inconsistent results sometimes I get 2% FPS boost but at other times under exactly the same conditions I don't get any fps boost at all. I believe this is most likely not cause instability but not 100% sure.

FPS for me at least only varies by 1% so anything that's 2% boost or decrease isn't a fluctuation for me usually.

MoistMelonsNoFapHello guys. My question may not be related to comanglia fps config, but to all fps configs in general.
I'm playing on some dm_duel maps, and i've noticed that garage door near the spawn started to lag really badly. It can float for 2 seconds even if it supposed to open. I have a friend that have exactly the same problem. We are both using maxfps cfgs. When i tried to -autoconfig, it worked fine. So what cvar can cause such a problem?
Any known fix to this?

Can someone make a video of this? I do not get this issue so I wouldn't know.

posted about 9 years ago
#100 My FPS config in Customization
zookeyphantom-i did everything and it still crashes. help?
Same here, really getting on my nerves now:/ had to revert back to chris' config.

Thought it was net_queue_trace and it isnt and the same with the dumplines command.
Comangliacl_threaded_bone_setup 1
basically this adds another thread to your cpu for the bone animations of models.

Please note that this command isn't stable on Singe/Dual/Tri-Core CPUs

r_threaded_decals 1 has also been reported as unstable mostly by AMD users.

posted about 9 years ago
#95 My FPS config in Customization

Huh I had always though this was TF2 just being TF2 cause I did get that albeit not nearly as often without my CFG. idk for other people but for myself the 1st death showing up as %randombs% is fine with me for the extra fps if it's only the 1st death.

Though I'll try to narrow down which command it is...

posted about 9 years ago
#18 Unplayable lag / stutter in Q/A Help
MrJellyComangliavMcJohn-snip-
-snip-

He's friends with Valve employees on steam and I contacted the email from another thread which is how he ended up here he's legit

That's extremely odd...

posted about 9 years ago
#16 Unplayable lag / stutter in Q/A Help
vMcJohnHi folks,

This is totally unrelated to cl_loadondemand_default 0. To me, this looks like packet loss. Can you run with net_graph 5 and see if it reports loss or choke values other than 0 when this is happening?

Also, if you could try to remove your addons and custom UI stuff (and reset back to default convars) that would give a useful data point. I'm *not* saying that's a solution, merely that it would rule those out.

Regards,

McJohn@Valve

not a valve employee all valve employees are part of this group
https://steamcommunity.com/groups/Valve
and have this badge
https://steamcommunity.com/id/johnc/badges/11
and be on this list
http://www.valvesoftware.com/company/people.html

other very odd things only has 95hrs in TF2 but is a developer for TF2???

posted about 9 years ago
#9 TF2 FPS Config in Customization
BonafideNoFapbind w "+forward; mat_lightmaps 1" // Light
bind a "+moveleft; mat_lightmaps 1" // Maps
bind s "+back; mat_lightmaps 1" // Config
bind d "+moveright; mat_lightmaps 1" // =3

what us this shit
It's for the "make your tf2 look blocky again" thing, where it uses really low resolution textures

except it should be mat_filterlightmaps 0 for the binds.

posted about 9 years ago
#27 New Deathadder in Hardware
toothThis game can only last so long... There are already "perfect" (or close enough for 99.9% of players) sensors out there and those sensors are only going to get cheaper (which means good sensors even in cheap gaming mice). What I really care about now is driver software that actually does something new.

***(HINT: incorporate povohat's adjustable and configurable accel driver for starters)***

I actually wish companies would focus on making the mice lighter, stronger and be able to track at 5+ m/s.

posted about 9 years ago
#11 New Deathadder in Hardware
safrixdpi: 10,000
in game sens: 0.002

To bad source engine can only got to .01

If only monitors were made that actually needed that kind of dpi rofl.

Sensors
DA 2013 Avago s3988
DA Chroma Speculation suggests that it using the same sensor with a new rom and will likely perform poorly above 6400 DPI

posted about 9 years ago
#90 My FPS config in Customization
hrO-useforcedmparms -noforcemaccel -noforcemspd
do these commands actually still do anything if you have raw input on and mouse accel off? I dont notice a difference playing with or without them

These options have been phased out for years now.

posted about 9 years ago
#88 My FPS config in Customization
neeko_has the cfg link/pastebin been updated with the removal of the command(s) that was causing network stutter?

I was originally asking if anyone was experiencing it, and only 1 person that myself actually said they had the problem, so I figured it was isolated. I'll update it now.

posted about 9 years ago
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