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hey fog can you unban sniper
31
#31
Twitch
0 Frags +
kirby
Do you want me to tell you how many good snipers there are in TF2?

http://www.hark.com/clips/vnbjtpgjsp-i-am-an-excellent-marksman

[quote=kirby]

Do you want me to tell you how many [b]good[/b] snipers there are in TF2? [/quote]
http://www.hark.com/clips/vnbjtpgjsp-i-am-an-excellent-marksman
32
#32
1 Frags +
AllealThere is value in fighting a good Sniper. If you don't already know that then I don't know how to tell you.

Does it really matter though? The Sniper benefits from it, and if there's benefits to be had then it should be allowed. It doesn't stop you from DMing because of instant respawn, and if only having 3 scouts/soldiers to shoot at ruins your DM experience then I think you're better off doing something else.

If you find value in fighting snipers in DM, I really can't argue with you.

Also, I interpret you to want every class enabled by the way you're arguing. There's a fundamental difference that can't be changed through reason of either side.

[quote=Alleal]There is value in fighting a good Sniper. If you don't already know that then I don't know how to tell you.

Does it really matter though? The Sniper benefits from it, and if there's benefits to be had then it should be allowed. It doesn't stop you from DMing because of instant respawn, and if only having 3 scouts/soldiers to shoot at ruins your DM experience then I think you're better off doing something else.[/quote]
If you find value in fighting snipers in DM, I really can't argue with you.

Also, I interpret you to want every class enabled by the way you're arguing. There's a fundamental difference that can't be changed through reason of either side.
33
#33
5 Frags +

to comment on that point, I noticed the scout movement verse snipers shifting from a sincere attempt at not getting headshot, to a dazzling display of nuanced jumps and dodges that are incredibly hard to headshot with the advent of DMmod. Maybe people in general just got better at dodging, but before DMmod you could pretty much make the scout move how you wanted them to move and bait them into your shot. Whether they know it or not, most scouts wont fall for this anymore, doesn't matter who they are its just something that seems ingrained in the class

to comment on that point, I noticed the scout movement verse snipers shifting from a sincere attempt at not getting headshot, to a dazzling display of nuanced jumps and dodges that are incredibly hard to headshot with the advent of DMmod. Maybe people in general just got better at dodging, but before DMmod you could pretty much make the scout move how you wanted them to move and bait them into your shot. Whether they know it or not, most scouts wont fall for this anymore, doesn't matter who they are its just something that seems ingrained in the class
34
#34
0 Frags +

Alleal, you're acting as if it's possible to never get hit. It's not. I also don't see what the big deal is when you can just play scout or soldier w/ shotgun. If sniper were to be unbanned, I would rather him only be allowed to use the SMG and melee. The SMG provides some actual help towards your DM compared to using just the rifle, while at the same time making you less of an annoying faggot across the map, out of the way of everyone.

Alleal, you're acting as if it's possible to never get hit. It's not. I also don't see what the big deal is when you can just play scout or soldier w/ shotgun. If sniper were to be unbanned, I would rather him only be allowed to use the SMG and melee. The SMG provides some actual help towards your DM compared to using just the rifle, while at the same time making you less of an annoying faggot across the map, out of the way of everyone.
35
#35
8 Frags +

"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them

"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them
36
#36
-7 Frags +
zigzter"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them

Is that why you're still open?

I mean I hate to go there, but you can learn to deal with most those things. It's a lot less likely that a demo or soldier or scout will be in the vicinity halfway across the map. Only the interference is slightly different in the cases of bad spawns, but you should learn how to deal with scouts running away (either efficient chase paths or zoning away) and demo m1m2 by using terrain or bombing.

Yes, the bad spawns and other classes double/triple teaming you could be much more equivalent to sniper, but they don't one shot, and their proximity is usually much closer. You can learn how to deal with m1m2 demos, you learn how to deal with a scout running away, and you can usually pick your "fight area" to minimize the chance of significant interference in DM (except turbine). Getting spawned on terribly is honestly not a big deal on most maps (thanks to good spawn design).

Also, please tell me why it's fun to get sniped in DM. It's generally enjoyable to fight scouts, demos, and soldiers. I can't say it's fun having to hunt down the one guy across the map because if I don't I'll be constantly taking damage or randomly dying, whereas everyone else is running around and will actually fight you. I can safely say that the three main classes are much more enjoyable to play against.

[quote=zigzter]"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them[/quote]
Is that why you're still open?

I mean I hate to go there, but you can learn to deal with most those things. It's a lot less likely that a demo or soldier or scout will be in the vicinity halfway across the map. Only the interference is slightly different in the cases of bad spawns, but you should learn how to deal with scouts running away (either efficient chase paths or zoning away) and demo m1m2 by using terrain or bombing.

Yes, the bad spawns and other classes double/triple teaming you could be much more equivalent to sniper, but they don't one shot, and their proximity is usually much closer. You can learn how to deal with m1m2 demos, you learn how to deal with a scout running away, and you can usually pick your "fight area" to minimize the chance of significant interference in DM (except turbine). Getting spawned on terribly is honestly not a big deal on most maps (thanks to good spawn design).

Also, please tell me why it's fun to get sniped in DM. It's generally enjoyable to fight scouts, demos, and soldiers. I can't say it's fun having to hunt down the one guy across the map because if I don't I'll be constantly taking damage or randomly dying, whereas everyone else is running around and will actually fight you. I can safely say that the three main classes are much more enjoyable to play against.
37
#37
5 Frags +
brownymasterzigzter"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them
Is that why you're still open?

I mean I hate to go there, but you can learn to deal with most those things. It's a lot less likely that a demo or soldier or scout will be in the vicinity halfway across the map. Only the interference is slightly different in the cases of bad spawns, but you should learn how to deal with scouts running away (either efficient chase paths or zoning away) and demo m1m2 by using terrain or bombing.

Yes, the bad spawns and other classes double/triple teaming you could be much more equivalent to sniper, but they don't one shot, and their proximity is usually much closer.

Oh man, the "you're in Open" line. Good one.

If you bothered to read my post, you'd realize I said "learn from", not "deal with".

You can deal with snipers by bombing them. Do you learn something from that? Probably not, which I assume is the entire point of the sentence I quoted.

[quote=brownymaster][quote=zigzter]"You don't learn anything from playing against a sniper in DM."

I also don't learn anything from the following:
Scouts running away after getting shot.
Soldiers bombing in and shooting the ground in my vicinity when I'm fighting someone else.
Demos m1m2ing me.

plz ban scout, soldier, and demo from dm because I don't learn anything from playing against them[/quote]
Is that why you're still open?

I mean I hate to go there, but you can learn to deal with most those things. It's a lot less likely that a demo or soldier or scout will be in the vicinity halfway across the map. Only the interference is slightly different in the cases of bad spawns, but you should learn how to deal with scouts running away (either efficient chase paths or zoning away) and demo m1m2 by using terrain or bombing.

Yes, the bad spawns and other classes double/triple teaming you could be much more equivalent to sniper, but they don't one shot, and their proximity is usually much closer.[/quote]
Oh man, the "you're in Open" line. Good one.

If you bothered to read my post, you'd realize I said "learn from", not "deal with".

You can deal with snipers by bombing them. Do you learn something from that? Probably not, which I assume is the entire point of the sentence I quoted.
38
#38
-1 Frags +
zigzterOh man, the "you're in Open" line. Good one.

If you bothered to read my post, you'd realize I said "learn from", not "deal with".

You can deal with snipers by bombing them. Do you learn something from that? Probably not, which I assume is the entire point of the sentence I quoted.

You learn how and practice how to deal with m1m2 demos though. You learn how to deal with retreating scouts, how to tell if they're just going to corner hide then hop out, you learn and practice how to deal with different styles. Not much learned or practiced getting sniped. Also very little learned bombing/chasing a sniper when you could be fighting against other significant classes, and learning small quirks in a matchup.

[quote=zigzter]Oh man, the "you're in Open" line. Good one.

If you bothered to read my post, you'd realize I said "learn from", not "deal with".

You can deal with snipers by bombing them. Do you learn something from that? Probably not, which I assume is the entire point of the sentence I quoted.[/quote]
You learn how and practice how to deal with m1m2 demos though. You learn how to deal with retreating scouts, how to tell if they're just going to corner hide then hop out, you learn and practice how to deal with different styles. Not much learned or practiced getting sniped. Also very little learned bombing/chasing a sniper when you could be fighting against other significant classes, and learning small quirks in a matchup.
39
#39
0 Frags +
brownymasterYou learn how and practice how to deal with m1m2 demos though. You learn how to deal with retreating scouts, how to tell if they're just going to corner hide then hop out, you learn and practice how to deal with different styles. Not much learned or practiced getting sniped. Also very little learned bombing/chasing a sniper when you could be fighting against other significant classes, and learning small quirks in a matchup.

You could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the (what I assumed was obvious) point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?

[quote=brownymaster]
You learn how and practice how to deal with m1m2 demos though. You learn how to deal with retreating scouts, how to tell if they're just going to corner hide then hop out, you learn and practice how to deal with different styles. Not much learned or practiced getting sniped. Also very little learned bombing/chasing a sniper when you could be fighting against other significant classes, and learning small quirks in a matchup.[/quote]
You could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the (what I assumed was obvious) point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?
40
#40
7 Frags +

why is this thread still up haha

why is this thread still up haha
41
#41
1 Frags +
zigzterYou could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?

Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server. Lets be honest, everyone advocating to allow sniper is probably sniper. And assuming fog doesn't go crazy, that's 1/4 the people on the server at most. 3/4 other people have to deal with sniper in play for an entire map time, very common nowhere except gpit and viaduct (the only maps arguably fine with running snipers for DM thanks to spawns and accessibility of angles). Even then, it's unpleasant to play with.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.

[quote=zigzter]You could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?[/quote]
Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server. Lets be honest, everyone advocating to allow sniper is probably sniper. And assuming fog doesn't go crazy, that's 1/4 the people on the server at most. 3/4 other people have to deal with sniper in play for an entire map time, very common nowhere except gpit and viaduct (the only maps arguably fine with running snipers for DM thanks to spawns and accessibility of angles). Even then, it's unpleasant to play with.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.
42
#42
-2 Frags +
brownymasterAnd it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.

[quote=brownymaster]And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.
[/quote]
But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.
43
#43
0 Frags +
brownymasterzigzterYou could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?
Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.

A scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun (and learning how to rocket jump at fleeing scouts and shooting the ground under them).

[quote=brownymaster][quote=zigzter]You could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?[/quote]
Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.[/quote]
A scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun (and learning how to rocket jump at fleeing scouts and shooting the ground under them).
44
#44
0 Frags +
AllealbrownymasterAnd it's pretty selfish to put one person's enjoyment over the rest of the people in the server.But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.

DM spawns you in the same spot now? I vaguely remember having to run from granary yard back to mid half the time I die. Deaths aren't nothing except on turbine. You also force people to travel to the sniper unless they want to live with the chance of getting shot.

zigzterA scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun.

You can react and still do damage though. Plenty of DM moments somebody will shoot me from behind and I'll end up killing them. Plenty of times in game where somebody flanks, and you learn how to snap a rocket instantly behind you or change focus and 1v1 the scout. How do you react to a sniper? Don't be in vision of half of the mid area. You're not going to be able to kill him if he's intelligent and in a far away place. You can't eliminate or deal with the threat quickly, you have to give up and screw fighting.

EDIT: You know, I actually could support sniper if there's just a timer on how much per round anyone can play sniper. If it was just 2-4 minutes or when the sniper dies he doesn't respawn instantly (has a respawn timer), I think less people would care. I just can't think of many situations with an undead sniper that's never truly eliminated and will always be there shooting at you.

[quote=Alleal][quote=brownymaster]And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.
[/quote]
But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.[/quote]
DM spawns you in the same spot now? I vaguely remember having to run from granary yard back to mid half the time I die. Deaths aren't nothing except on turbine. You also force people to travel to the sniper unless they want to live with the chance of getting shot.

[quote=zigzter]A scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun.[/quote]
You can react and still do damage though. Plenty of DM moments somebody will shoot me from behind and I'll end up killing them. Plenty of times in game where somebody flanks, and you learn how to snap a rocket instantly behind you or change focus and 1v1 the scout. How do you react to a sniper? Don't be in vision of half of the mid area. You're not going to be able to kill him if he's intelligent and in a far away place. You can't eliminate or deal with the threat quickly, you have to give up and screw fighting.

EDIT: You know, I actually could support sniper if there's just a timer on how much per round anyone can play sniper. If it was just 2-4 minutes or when the sniper dies he doesn't respawn instantly (has a respawn timer), I think less people would care. I just can't think of many situations with an undead sniper that's never truly eliminated and will always be there shooting at you.
45
#45
9 Frags +

Get a room you two

Get a room you two
46
#46
1 Frags +

New proposal: Add a spawn timer/time limit to play sniper. Gonna go to bed, but I can agree to this. Or make snipers always spawn within 256-512 units of enemy players. If there's no travel time penalty to reach snipers or a much longer time when you can fight sniper free, it wouldn't be so bad.

New proposal: Add a spawn timer/time limit to play sniper. Gonna go to bed, but I can agree to this. Or make snipers always spawn within 256-512 units of enemy players. If there's no travel time penalty to reach snipers or a much longer time when you can fight sniper free, it wouldn't be so bad.
47
#47
5 Frags +

turn teamfire on so we have 2x people to shoot at
remove every map except turbine and process or remake the spawn so i dont need to walk the entire yard to get to fight
enable sniper because you don't need to worry there aren't enough people to shoot at and you don't need to walk all the way after you are shot in the head
legit?

turn teamfire on so we have 2x people to shoot at
remove every map except turbine and process or remake the spawn so i dont need to walk the entire yard to get to fight
enable sniper because you don't need to worry there aren't enough people to shoot at and you don't need to walk all the way after you are shot in the head
[b]legit?[/b]
48
#48
-4 Frags +

I just showed this thread to a gurl and she is so wet after reading this. you guys and your arguing is pretty cool.

I just showed this thread to a gurl and she is so wet after reading this. you guys and your arguing is pretty cool.
49
#49
0 Frags +

pls unban :< also if you cant shut down a sniper you deserve to be headshot.

pls unban :< also if you cant shut down a sniper you deserve to be headshot.
50
#50
1 Frags +

Oh look, alleal once again bleeding ugc chewing gum over another dm thread

Keep it banned and let the -AA- wannabes cool off with their founder in "the cool kids' club" of eXtv DM.

Oh look, alleal once again bleeding ugc chewing gum over another dm thread

Keep it banned and let the -AA- wannabes cool off with their founder in "the cool kids' club" of eXtv DM.
51
#51
2 Frags +

why do we have so many threads like this

why do we have so many threads like this
52
#52
8 Frags +

I don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????

I don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????
53
#53
0 Frags +

Snipe in pubs. That, or the NWA headshots only server.

Snipe in pubs. That, or the NWA headshots only server.
54
#54
9 Frags +
PlayItLoudI don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????

That's too simple, get out of here.

[quote=PlayItLoud]I don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????[/quote] That's too simple, get out of here.
55
#55
1 Frags +
brownymasterIs it possible to force a feign death to players?

Yes: https://forums.alliedmods.net/showthread.php?p=1906163

[quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163
56
#56
1 Frags +

I like playing sniper in DM servers to practice surfing rockets, since they're the closest in terms of speed and health to medic.

shooting people is just a side bonus

I like playing sniper in DM servers to practice surfing rockets, since they're the closest in terms of speed and health to medic.

shooting people is just a side bonus
57
#57
0 Frags +
Seta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Interesting...

[quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]
Interesting...
58
#58
0 Frags +
Seta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Would this cause any knockback?

[quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]

Would this cause any knockback?
59
#59
1 Frags +
SFSeta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Would this cause any knockback?

No, the damage is never registered on the victim. The only side-effect is that the attacker will see blood being drawn on the victim, due to client-side prediction.

[quote=SF][quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]

Would this cause any knockback?[/quote]

No, the damage is never registered on the victim. The only side-effect is that the attacker will see blood being drawn on the victim, due to client-side prediction.
60
#60
1 Frags +

so you would never actually kill anything? whats the fun in that

so you would never actually kill anything? whats the fun in that
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