muckelfuqqIs there a way to temporarely enable the Vaccinator indicator? Im so lost without it. So used to the icon. :-D
Go to idhud-master\resource\ui\ and open hudmedicchange.res file. Open the file and change "ResistIcon" wide parameter to "36". The resist icon will appear on the top left screen corner.
[quote=muckelfuqq]Is there a way to temporarely enable the Vaccinator indicator? Im so lost without it. So used to the icon. :-D[/quote]
Go to idhud-master\resource\ui\ and open [b]hudmedicchange.res[/b] file. Open the file and change "ResistIcon" wide parameter to "36". The resist icon will appear on the top left screen corner.
The latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]
I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?
The latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]
I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?
t_o_mThe latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]
I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?
Looks like Valve broke damage events. Try to disable it — open "\custom\idhud-master\scripts\hudanimations_manifest.txt" and comment the line #15 (add "//" symbols before), then save the changes and restart Team Fortress 2.
Commented line must looks like:
// "file" "scripts/hudanimations_tf - hit indicator.txt"
If this doesn't help, try turning off combat text damage done ("hud_combattext 0" in the console).
[quote=t_o_m]The latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]
I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?[/quote]
Looks like Valve broke damage events. Try to disable it — open "\custom\idhud-master\scripts\hudanimations_manifest.txt" and comment the line #15 (add "//" symbols before), then save the changes and restart Team Fortress 2.
Commented line must looks like:
// "file" "scripts/hudanimations_tf - hit indicator.txt"
If this doesn't help, try turning off combat text damage done ("hud_combattext 0" in the console).
Yea that seem to fix it. Thanks.
Yea that seem to fix it. Thanks.
There is an actual workaround for the DamagedPlayer animation event causing lag, read the 2nd half of this post and this thread for an analysis of what might be the problem.
There is an actual workaround for the [i]DamagedPlayer[/i] animation event causing lag, read the [url=http://huds.tf/forum/showthread.php?tid=345]2nd half of this post[/url] and [url=https://www.reddit.com/r/tf2/comments/57760o/cause_and_fix_for_serious_fpsdrop_issue_involving/]this thread[/url] for an analysis of what might be the problem.
v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn't show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various "under the hood" fixes.
v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn't show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various "under the hood" fixes.
im experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?
im experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?
rebbitim experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?
Install fonts from the idhud-master\resource\fonts\ folder into your system (right click on every font file -> install)
[quote=rebbit]im experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?[/quote]
Install fonts from the idhud-master\resource\fonts\ folder into your system (right click on every font file -> install)
Thank you, i was searching for it for a long time.
Thank you, i was searching for it for a long time.
Hi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?
Hi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?
ConfusedCowHi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?
v 3.6.2* (November 26, 2016)
– Sticky counter under the crosshair - requested by ConfusedCow;
– Centered cloak and spycicle meters positions - requested by ElazuL;
– Updated base files and minor improvements.
* Special version. I don't plan to support this bench in the future.
Download link
[quote=ConfusedCow]Hi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?[/quote]
v 3.6.2* (November 26, 2016)
– [url=http://i.imgur.com/aGUYYOq.jpg]Sticky counter under the crosshair[/url] - requested by ConfusedCow;
– [url=http://i.imgur.com/3a7mnoC.jpg]Centered cloak and spycicle meters positions[/url] - requested by ElazuL;
– Updated base files and minor improvements.
* Special version. I don't plan to support this bench in the future.
[b][h][url=https://dl.dropboxusercontent.com/u/68363171/idhud-362-special.zip]Download link[/url][/h][/b]
Hey Eniere, thanks for everything! The download link doesn't seem to be working though :x
Hey Eniere, thanks for everything! The download link doesn't seem to be working though :x
ConfusedCowHey Eniere, thanks for everything! The download link doesn't seem to be working though :x
Fixed
[quote=ConfusedCow]Hey Eniere, thanks for everything! The download link doesn't seem to be working though :x[/quote]
Fixed
v 3.7 (December 22, 2016)
– Updated to support recent TF2 update;
– Various "under the hood" fixes.
v 3.7 (December 22, 2016)
– Updated to support recent TF2 update;
– Various "under the hood" fixes.
v 3.7.1 (January 31, 2017)
– Updated to support recent TF2 updates;
– Added Australian-loved "seeker" crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various "under the hood" fixes.
v 3.7.1 (January 31, 2017)
– Updated to support recent TF2 updates;
– Added Australian-loved "seeker" crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various "under the hood" fixes.
Is there a way to move the health/ammo count up out of the corners?
Is there a way to move the health/ammo count up out of the corners?
JDawgManiacIs there a way to move the health/ammo count up out of the corners?
You need to open original \scripts\hudlayout.res file (you can get it by GFCScape) and change HudPlayerClass and HudAmmoWeapons "wide" and "tall" parameters to "f0" and "480". Now you can go to \resource\ui\, find same named files and change it positions on screen as you want. Some of these files not included in my HUD, so you need to change original files. It gonna be hard if you never edited HUDs before. Check this guide first: http://doodlesstuff.com/?p=tf2hud
[quote=JDawgManiac]Is there a way to move the health/ammo count up out of the corners?[/quote]
You need to open original \scripts\hudlayout.res file (you can get it by GFCScape) and change HudPlayerClass and HudAmmoWeapons "wide" and "tall" parameters to "f0" and "480". Now you can go to \resource\ui\, find same named files and change it positions on screen as you want. Some of these files not included in my HUD, so you need to change original files. It gonna be hard if you never edited HUDs before. Check this guide first: http://doodlesstuff.com/?p=tf2hud
Hello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again!
Hello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again!
LugabugTenHello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again!
https://wiki.teamfortress.com/wiki/User:Eniere/Improved_Default_HUD#How_to_change_damage_position_and_visibility
Try another font names. For example, you can use "HudFontSmall", "HudFontMedium" or "HudFontSmallBold".
[quote=LugabugTen]Hello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again![/quote]
https://wiki.teamfortress.com/wiki/User:Eniere/Improved_Default_HUD#How_to_change_damage_position_and_visibility
Try another font names. For example, you can use "HudFontSmall", "HudFontMedium" or "HudFontSmallBold".
Hey, is there any kind of fix for the ugly white stuff that gets on the scoreboard if you're using dx8?
Hey, is there any kind of fix for the ugly white stuff that gets on the scoreboard if you're using dx8?
Hey !
I installed your HUD two days ago, and it's really good, as I like the default HUD.
I was wondering : since I'm French and using an AZERTY keyboard, is it possible to change the keys ( A & D) used to navigate through the inventory to Q & D ?
And how to make the white cross visible on Targed ID, like without your HUD ?
Thnaks ! :D
Hey !
I installed your HUD two days ago, and it's really good, as I like the default HUD.
I was wondering : since I'm French and using an AZERTY keyboard, is it possible to change the keys ( A & D) used to navigate through the inventory to Q & D ?
And how to make the white cross visible on Targed ID, like without your HUD ?
Thnaks ! :D
Could you add metalworks and sunshine to the server control panel on the optional main menu? Thanks in advance
Could you add metalworks and sunshine to the server control panel on the optional main menu? Thanks in advance
cross hair error...? help me?
cross hair error...? help me?
Welp, the Jungle Inferno update is here. That means that your HUD is now outdated...
Could you please update it ? Thanks in advance :)
Welp, the Jungle Inferno update is here. That means that your HUD is now outdated...
Could you please update it ? Thanks in advance :)
v 3.8 (October 21, 2017)
– Updated to support The Jungle Inferno Update.
v 3.8 (October 21, 2017)
– Updated to support The Jungle Inferno Update.
The contracker doesn't display anything for me, anyone else have the same issue? Just stays blank.
The contracker doesn't display anything for me, anyone else have the same issue? Just stays blank.
v 3.8.1 (October 22, 2017)
– Various "under the hood" fixes.
v 3.8.1 (October 22, 2017)
– Various "under the hood" fixes.
games0124The contracker doesn't display anything for me, anyone else have the same issue? Just stays blank.
I would like to point out that I am still having this issue, even after downloading the newest version.
Apologies -- this was because of an unrelated mod that had also updated at the same time.
[quote=games0124]The contracker doesn't display anything for me, anyone else have the same issue? Just stays blank.[/quote]
[s]I would like to point out that I am still having this issue, even after downloading the newest version.[/s]
Apologies -- this was because of an unrelated mod that had also updated at the same time.
Hi, back then, I requested for the sticky counter under the crosshair. Could you perhaps point me to which files of the hud you editted so I can manually copy and paste it over for future updates? Cheers!
Hi, back then, I requested for the sticky counter under the crosshair. Could you perhaps point me to which files of the hud you editted so I can manually copy and paste it over for future updates? Cheers!