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Carnival of Carnage crashes game
posted in Q/A Help
1
#1
0 Frags +

Trying to join carnival of carnage causes hl2.exe to crash after sending client info. All the other new maps and old ones work, just not sd_doomsday_event. Anyone experienced something similar or know of a solution? thanks.

Trying to join carnival of carnage causes hl2.exe to crash after sending client info. All the other new maps and old ones work, just not sd_doomsday_event. Anyone experienced something similar or know of a solution? thanks.
2
#2
0 Frags +

Was having same issue, even with no custom hud on. Ended up renaming my autoexec (based on comanglia) and I can now load the map. Execing it in console makes me crash again so seems like there's definitely something there it's not happy with.

Hope that works for you as well

Was having same issue, even with no custom hud on. Ended up renaming my autoexec (based on comanglia) and I can now load the map. Execing it in console makes me crash again so seems like there's definitely something there it's not happy with.

Hope that works for you as well
3
#3
0 Frags +

Got the same issue and your solution didn't work Rob :/
Anyone else with a solution or something?

Got the same issue and your solution didn't work Rob :/
Anyone else with a solution or something?
4
#4
2 Frags +

On closer inspection it looks like its mat_picmip causing the issue for me. At -1 I get no crashes, but anything above 0 causes game to crash on loading sd_doomsday_event. Running dx 81

On closer inspection it looks like its mat_picmip causing the issue for me. At -1 I get no crashes, but anything above 0 causes game to crash on loading sd_doomsday_event. Running dx 81
5
#5
-1 Frags +

Thanks dude, that worked!

Any explanation what mat_picmip does and what the best setting is etc?

Thanks dude, that worked!

Any explanation what mat_picmip does and what the best setting is etc?
6
#6
-1 Frags +

mat_picmip is texture quality with negative numbers being higher.

mat_picmip is texture quality with negative numbers being higher.
7
#7
-1 Frags +
trashhttps://www.reddit.com/r/tf2/comments/3dmhlm/fps_fix_mat_picmip_1/

granted, this has been a thing for dx9 since gun mettle came out, I don't know why it'd specifically apply to this update

don't know why but it does fix several things

[quote=trash]https://www.reddit.com/r/tf2/comments/3dmhlm/fps_fix_mat_picmip_1/

granted, this has been a thing for dx9 since gun mettle came out, I don't know why it'd specifically apply to this update[/quote]

don't know why but it does fix several things
8
#8
-1 Frags +

Worked for me too, thank you all

Worked for me too, thank you all
9
#9
-2 Frags +
Rob123On closer inspection it looks like its mat_picmip causing the issue for me. At -1 I get no crashes, but anything above 0 causes game to crash on loading sd_doomsday_event. Running dx 81

Im sorry, but my mat_picmip's minimum is at 1 and I can't get it to negative numbers
PLZ HELP!!!!
I really want to play this map :(

[quote=Rob123]On closer inspection it looks like its mat_picmip causing the issue for me. At -1 I get no crashes, but anything above 0 causes game to crash on loading sd_doomsday_event. Running dx 81[/quote]
Im sorry, but my mat_picmip's minimum is at 1 and I can't get it to negative numbers
PLZ HELP!!!!
I really want to play this map :(
10
#10
-1 Frags +
Rob123Was having same issue, even with no custom hud on. Ended up renaming my autoexec (based on comanglia) and I can now load the map. Execing it in console makes me crash again so seems like there's definitely something there it's not happy with.

Hope that works for you as well

I would like to know how you rename it?

[quote=Rob123]Was having same issue, even with no custom hud on. Ended up renaming my autoexec (based on comanglia) and I can now load the map. Execing it in console makes me crash again so seems like there's definitely something there it's not happy with.

Hope that works for you as well[/quote]
I would like to know how you rename it?
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