Via HLDS:
Valve- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map
Rumor has it:
- More piping for official competitive matchmaking has been laid down as indicated by updates to some HUD files: https://github.com/SteamDatabase/GameTracking/commit/800620f6abc4bb5cbaa54cc694b6b2db36674c9e
- Item schema update, containing full resolution images for The Last Breath and updated Gun Mettle pass descriptions: https://github.com/SteamDatabase/SteamTracking/commit/25032c753e662b8df8bf8589379a4c7d8039b0e8
- Miscellaneous deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/8e8d2d35a4797911bc6715c80d4c07b59543a6c7
- Size is close to 100 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map[/quote]
Rumor has it:
- More piping for official competitive matchmaking has been laid down as indicated by updates to some HUD files: [url]https://github.com/SteamDatabase/GameTracking/commit/800620f6abc4bb5cbaa54cc694b6b2db36674c9e[/url]
- Item schema update, containing full resolution images for The Last Breath and updated Gun Mettle pass descriptions: https://github.com/SteamDatabase/SteamTracking/commit/25032c753e662b8df8bf8589379a4c7d8039b0e8
- Miscellaneous deep level stuff: [url]https://github.com/SteamDatabase/GameTracking/commit/8e8d2d35a4797911bc6715c80d4c07b59543a6c7[/url]
- Size is close to 100 MB
Tino_TRI!!!!???!?!?!?!
Tino_TRI!!!!???!?!?!?!
Tino_TRI!!!!???!?!?!?!
Tino_TRI!!!!???!?!?!?!
Tino_TRI!!!!???!?!?!?!
Tino_TRI!!!!???!?!?!?!
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
[quote=Tino_]TRI!!!!???!?!?!?![/quote]
they're adding more strings regarding competitive matchmaking: https://github.com/SteamDatabase/GameTracking/commit/800620f6abc4bb5cbaa54cc694b6b2db36674c9e
Strings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.
Strings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.
ViperStrings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.
We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
[quote=Viper]Strings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.[/quote]
We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
deetrWe have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
when did they confirm there were no class limits exactly?
[quote=deetr]We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month[/quote]
when did they confirm there were no class limits exactly?
deetrViperStrings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.
We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
that Eric email was obviously fake
[quote=deetr][quote=Viper]Strings for both 6v6 and 9v9.
Matchmaking is looking more and more promising every day.[/quote]
We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month[/quote]
that Eric email was obviously fake
trippadeetrWe have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
when did they confirm there were no class limits exactly?
enigma or mana (cant remember which) said it on dashner's stream during the first night of esea gf
[quote=trippa][quote=deetr]We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month[/quote]
when did they confirm there were no class limits exactly?[/quote]
enigma or mana (cant remember which) said it on dashner's stream during the first night of esea gf
if you go into the matchmaking hud files it shows in the dropdown menu 6v6 and 9v9
so yea its already confirmed
if you go into the matchmaking hud files it shows in the dropdown menu 6v6 and 9v9
so yea its already confirmed
trippalink?
doesn't look like he has vods on his twitch so ig I have no source
it was the stream where sideshow gecks and buick were shirtless and a bunch of invite players/community people were there
[quote=trippa]link?[/quote]
doesn't look like he has vods on his twitch so ig I have no source
it was the stream where sideshow gecks and buick were shirtless and a bunch of invite players/community people were there
http://imgur.com/zmYJ9U1
tis interesting
I wouldn't worry about matchmaking having to do with MvM stuff. My guess is Valve just copy pasted the outline for the MvM lobby part of the HUD to use it as the foundation for the matchmaking lobby. They probably forgot to remove MvM references.
I wouldn't worry about matchmaking having to do with MvM stuff. My guess is Valve just copy pasted the outline for the MvM lobby part of the HUD to use it as the foundation for the matchmaking lobby. They probably forgot to remove MvM references.
for sure. they used a p-value for the xpos of that stats underline
they had no intention of people looking at this, its just a bunch of placeholder stuff, the rank is what's kind of interesting
for sure. they used a p-value for the xpos of that stats underline
they had no intention of people looking at this, its just a bunch of placeholder stuff, the rank is what's kind of interesting
deetrtrippadeetrWe have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month
when did they confirm there were no class limits exactly?
enigma or mana (cant remember which) said it on dashner's stream during the first night of esea gf
First off, it was me, and you better not ever fucking forget that, least of all confuse me with god damn enigma of all people. And you're remembering incorrectly. No limits was only our speculation; at the Valve meeting (which was in April, 6 months ago as of writing) they hadn't made a final decision.
[quote=deetr][quote=trippa][quote=deetr]We have known it will be 6v6 and 9v9 with no class limits and no whitelist for like a month[/quote]
when did they confirm there were no class limits exactly?[/quote]
enigma or mana (cant remember which) said it on dashner's stream during the first night of esea gf[/quote]
First off, it was me, and you better not ever fucking forget that, least of all confuse me with god damn enigma of all people. And you're remembering incorrectly. No limits was only our speculation; at the Valve meeting (which was in April, 6 months ago as of writing) they hadn't made a final decision.
+ "StatsLabel"
Stats page hype PogChamp
+ "StatsLabel"
Stats page hype PogChamp
I'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.
edit: 4 of my friends on mac are also crashing
I'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.
edit: 4 of my friends on mac are also crashing
As much as I genuinely don't mind Highlander I really hope they don't add it into mm. They have a great opportunity to create a single defining competitive gamemode, and it looks like there will be division right from the beginning.
As much as I genuinely don't mind Highlander I really hope they don't add it into mm. They have a great opportunity to create a single defining competitive gamemode, and it looks like there will be division right from the beginning.
Imma be honest. I fucking hate change. So I hope mm tanks so I can play the same old leagues with the same old rules and watch tf2 wither away and die slowly over the years. I'm not even being sarcastic
Imma be honest. I fucking hate change. So I hope mm tanks so I can play the same old leagues with the same old rules and watch tf2 wither away and die slowly over the years. I'm not even being sarcastic
flamehttp://imgur.com/zmYJ9U1
tis interesting
Did they confirm how they were going to do rankings? Is it like a solid rank with hidden mmr brackets like csgo or just a flat out number like dota 2?
[quote=flame]http://imgur.com/zmYJ9U1
tis interesting[/quote]
Did they confirm how they were going to do rankings? Is it like a solid rank with hidden mmr brackets like csgo or just a flat out number like dota 2?
Brenflamehttp://imgur.com/zmYJ9U1
tis interesting
Did they confirm how they were going to do rankings? Is it like a solid rank with hidden mmr brackets like csgo or just a flat out number like dota 2?
It looks like there will be ranks like in csgo, because it says %ranktitle% so it will be name of the rank, not the number.
[quote=Bren][quote=flame]http://imgur.com/zmYJ9U1
tis interesting[/quote]
Did they confirm how they were going to do rankings? Is it like a solid rank with hidden mmr brackets like csgo or just a flat out number like dota 2?[/quote]
It looks like there will be ranks like in csgo, because it says %ranktitle% so it will be name of the rank, not the number.
I wonder what kind of system they will use to rank people. As the work with TF2playerrankings has shown in the past, it's really not easy at all to ascertain how well say a pyro or engineer is doing so I reckon they'll just stick with a straight win/loss ELO system but that could make it really difficult to progress on anything that doesn't have a lot of fragging power or an impact on the game e.g. medic, pyro, engineer (on anything but payload) etc.
I wonder what kind of system they will use to rank people. As the work with TF2playerrankings has shown in the past, it's really not easy at all to ascertain how well say a pyro or engineer is doing so I reckon they'll just stick with a straight win/loss ELO system but that could make it really difficult to progress on anything that doesn't have a lot of fragging power or an impact on the game e.g. medic, pyro, engineer (on anything but payload) etc.
It's not like you are only limited to playing one class forever.
It's not like you are only limited to playing one class forever.
can confirm i got matchmaking to work
http://i.imgur.com/1tKQXfC.jpg?1
can confirm i got matchmaking to work
[img]http://i.imgur.com/1tKQXfC.jpg?1[/img]
[img]http://puu.sh/kMO7a/0a258ae0ef.png[/img]
Paladin_IMShttp://puu.sh/kMO7a/0a258ae0ef.png
CTF
Skill rating
6v6 2fort matchmaking?
[quote=Paladin_IMS][img]http://puu.sh/kMO7a/0a258ae0ef.png[/img][/quote]
CTF
Skill rating
6v6 2fort matchmaking?