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broken textures
posted in Q/A Help
1
#1
0 Frags +

Hey! After the new update my TF2 worked fine, but yesterday i got a problem

I know, guy have the same problem as me (http://www.teamfortress.tv/thread/26646/graphics-problem-in-dx80-after-gun-mettle-update), but verifying game cache and changing dxlevel gave no results. I even tried to play with -dxlevel 90. It solved my problem for a while but now i have the same result.

As i said, i've tried to change dxlevel, verifying game cache and also updated video card's driver. No result.
In case, if that's help, my videocard is AMD HD 7800. I'm on WIN7, 64 bit.
Sorry for my grammatical mistakes!

EDIT: also, i'm using RadeonPro, but disabling it didn't help.

Hey! After the new update my TF2 worked fine, but yesterday i got [url=http://imgur.com/a/gfnxD#0]a problem[/url]

I know, guy have the same problem as me (http://www.teamfortress.tv/thread/26646/graphics-problem-in-dx80-after-gun-mettle-update), but verifying game cache and changing dxlevel gave no results. I even tried to play with -dxlevel 90. It solved my problem for a while but now i have the same result.

As i said, i've tried to change dxlevel, verifying game cache and also updated video card's driver. No result.
In case, if that's help, my videocard is AMD HD 7800. I'm on WIN7, 64 bit.
Sorry for my grammatical mistakes!

EDIT: also, i'm using RadeonPro, but disabling it didn't help.
2
#2
4 Frags +

I have this same problem and have been looking for a fix too

I have this same problem and have been looking for a fix too
3
#3
3 Frags +

i had this, removed cleantf2 and it went away. Not sure if that's coincidence or if you even have cleantf2 installed, but that's how i fixed it.

i had this, removed cleantf2 and it went away. Not sure if that's coincidence or if you even have cleantf2 installed, but that's how i fixed it.
4
#4
1 Frags +

should i remove all the vpks clean tf2 has or is there one in particular causing this?

should i remove all the vpks clean tf2 has or is there one in particular causing this?
5
#5
1 Frags +
iFY_should i remove all the vpks clean tf2 has or is there one in particular causing this?

i'm not sure! i removed them all though.

[quote=iFY_]should i remove all the vpks clean tf2 has or is there one in particular causing this?[/quote]
i'm not sure! i removed them all though.
6
#6
1 Frags +
dot_i had this, removed cleantf2 and it went away. Not sure if that's coincidence or if you even have cleantf2 installed, but that's how i fixed it.

Working for me! A least, for now. But why everything was fine with these vpk and then it suddenly broken, is weird for me. Thanks for your help!

[quote=dot_]i had this, removed cleantf2 and it went away. Not sure if that's coincidence or if you even have cleantf2 installed, but that's how i fixed it.[/quote]

Working for me! A least, for now. But why everything was fine with these vpk and then it suddenly broken, is weird for me. Thanks for your help!
7
#7
1 Frags +

it was kinda cool though, i was able to see through the entire map of coldfront.

it was kinda cool though, i was able to see through the entire map of coldfront.
8
#8
1 Frags +
iFY_should i remove all the vpks clean tf2 has or is there one in particular causing this?

I went through all of them. Try removing unlit_props and unlit_world.

[quote=iFY_]should i remove all the vpks clean tf2 has or is there one in particular causing this?[/quote]
I went through all of them. Try removing unlit_props and unlit_world.
9
#9
3 Frags +

Looks like valve fucked something up with shader-based mods. Admittedly, clean tf2 is the only shader-based mod I know of, but world textures are still sorta modded in sv_pure 2 even without preloading.

Textures that blend between materials disappear entirely, but past that I've got no clue what's going on. Some materials seem to be unlit like back before valve got rid of vmt preloading, some look like they're as shaded as they can be.

Kond3PiFY_should i remove all the vpks clean tf2 has or is there one in particular causing this?I went through all of them. Try removing unlit_props and unlit_world.

Is there any issues with the props? At least in my game, any prop in sv_pure 2 is normal, and sv_pure 0 clean tf2 works fully. I haven't seen anything bug out with them so far.

But yeah, removing _unlit_world or _unlit_nofog_world should fix this issue until valve patches/addresses it. In the meantime, I'd just send some emails to valve saying that mods of world textures that change the shader in the vmt is all fucked up. That's what I'm doing.

Looks like valve fucked something up with shader-based mods. Admittedly, clean tf2 is the only shader-based mod I know of, but world textures are still sorta modded in sv_pure 2 even without preloading.

Textures that blend between materials disappear entirely, but past that I've got no clue what's going on. Some materials seem to be unlit like back before valve got rid of vmt preloading, some look like they're as shaded as they can be.

[quote=Kond3P][quote=iFY_]should i remove all the vpks clean tf2 has or is there one in particular causing this?[/quote]
I went through all of them. Try removing unlit_props and unlit_world.[/quote]
Is there any issues with the props? At least in my game, any prop in sv_pure 2 is normal, and sv_pure 0 clean tf2 works fully. I haven't seen anything bug out with them so far.

But yeah, removing _unlit_world or _unlit_nofog_world should fix this issue until valve patches/addresses it. In the meantime, I'd just send some emails to valve saying that mods of world textures that change the shader in the vmt is all fucked up. That's what I'm doing.
10
#10
1 Frags +

Same problem here w/ clean tf2. Could the pack be updates to fix this or is this irreversible, I don't know much about what was changed that caused this?

Same problem here w/ clean tf2. Could the pack be updates to fix this or is this irreversible, I don't know much about what was changed that caused this?
11
#11
1 Frags +
CasualSame problem here w/ clean tf2. Could the pack be updates to fix this or is this irreversible, I don't know much about what was changed that caused this?

All that could really be done to update clean tf2 for this would be to straight up remove stuff. Which I don't really want to do considering it still works fine on sv_pure 0 and it's the only thing keeping me from lagging. Basically, tf2 started using the shader that custom vmts use in sv_pure 2, while still trying to use the stock vmt's shader or something, which resulted in everything from working well for some materials to not displaying at all for others. Your guess is as good as mine for why this started happening but that's what I'm pretty sure's going on.

I doubt valve would leave it going on long if they see it though. A mod that's already spread around breaking and giving people half-functional wallhacks on sv_pure 2 sounds like the sort of thing they'd want to fix.

[quote=Casual]Same problem here w/ clean tf2. Could the pack be updates to fix this or is this irreversible, I don't know much about what was changed that caused this?[/quote]
All that could really be done to update clean tf2 for this would be to straight up remove stuff. Which I don't really want to do considering it still works fine on sv_pure 0 and it's the only thing keeping me from lagging. Basically, tf2 started using the shader that custom vmts use in sv_pure 2, while still trying to use the stock vmt's shader or something, which resulted in everything from working well for some materials to not displaying at all for others. Your guess is as good as mine for why this started happening but that's what I'm pretty sure's going on.

I doubt valve would leave it going on long if they see it though. A mod that's already spread around breaking and giving people half-functional wallhacks on sv_pure 2 sounds like the sort of thing they'd want to fix.
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