Hi,
I Just recently started playing Dota 2 and wish to configure key binds just like Tf2. Specifically the 6 slot inventory. It has become quite a mundane task using inventory items, especially in the midst of team fights. If anyone could educate me on the proper way to bind my inventory to the desired keys, it would be much appreciated.
Thanks,
-Lambda
Edit: I know this is not Team fortress related, but I've seen other post regarding other games so I thought it wouldn't be a problem. Correct me if I'm wrong.
Hi,
I Just recently started playing Dota 2 and wish to configure key binds just like Tf2. Specifically the 6 slot inventory. It has become quite a mundane task using inventory items, especially in the midst of team fights. If anyone could educate me on the proper way to bind my inventory to the desired keys, it would be much appreciated.
Thanks,
-Lambda
Edit: I know this is not Team fortress related, but I've seen other post regarding other games so I thought it wouldn't be a problem. Correct me if I'm wrong.
Slots 1/2/3 are the top row.
Slots 4/5/6 are the bottom row. I have mine bound to ALT+Q/W/E/A/S/D just because that's how it was in HoN and I got used to it. It's just annoying to also have Ping bound to ALT so sometimes you're pinging something while doing an action.
Slots 1/2/3 are the top row.
Slots 4/5/6 are the bottom row. I have mine bound to ALT+Q/W/E/A/S/D just because that's how it was in HoN and I got used to it. It's just annoying to also have Ping bound to ALT so sometimes you're pinging something while doing an action.
Thanks.
Just to clarify though.
Would it look like this.
[Bind "6" slot 1]
Or like this.
[Bind Slot 1 "6"]
Sorry if I'm missing the point.
Thanks.
Just to clarify though.
Would it look like this.
[Bind "6" slot 1]
Or like this.
[Bind Slot 1 "6"]
Sorry if I'm missing the point.
I run [1 2 3; ALT+A ALT+S ALT+D] So I won't miscast spells when intending to use items, kinda sucks to have shitty binds for control groups but mostly binding "target hero" and "target control units" bound to x and c works out.
I run [1 2 3; ALT+A ALT+S ALT+D] So I won't miscast spells when intending to use items, kinda sucks to have shitty binds for control groups but mostly binding "target hero" and "target control units" bound to x and c works out.
Are you asking how to bind keys or which keys you should bind your inventory slots to?
I find it's best to bind my inventory from 1-3, the fourth slot to c, and then the fifth and sixth slot to 4 & 5. Place your escape mech or an item which requires a lot of pressing to C (such as phase boots) in the fourth inventory slot. I find this helps my response time while dealing with escape mechs and it helps me not want to kill myself while using phase boots.
Are you asking how to bind keys or which keys you should bind your inventory slots to?
I find it's best to bind my inventory from 1-3, the fourth slot to c, and then the fifth and sixth slot to 4 & 5. Place your escape mech or an item which requires a lot of pressing to C (such as phase boots) in the fourth inventory slot. I find this helps my response time while dealing with escape mechs and it helps me not want to kill myself while using phase boots.
OK, Sorry, before doing any tinkering around myself, I had assumed binding in Dota 2 was the same as Team Fortress, which was console dependent. I see now you have control of binds from the controls menu. I was a little confused at what you all were getting at, but now I understand. Thanks for the help.
OK, Sorry, before doing any tinkering around myself, I had assumed binding in Dota 2 was the same as Team Fortress, which was console dependent. I see now you have control of binds from the controls menu. I was a little confused at what you all were getting at, but now I understand. Thanks for the help.
lambdaOK, Sorry, before doing any tinkering around myself, I had assumed binding in Dota 2 was the same as Team Fortress, which was console dependent. I see now you have control of binds from the controls menu. I was a little confused at what you all were getting at, but now I understand. Thanks for the help.
You can bind things in the menu in TF2 as well...
As a side note, I didn't play HoN but I started using the alt+qweasd inventory hotkeys and I like them a lot. Helps to have numbers open for control groups. I switched space in for alt+s which i use for reaction items like blink. Would recommend :)
[quote=lambda]OK, Sorry, before doing any tinkering around myself, I had assumed binding in Dota 2 was the same as Team Fortress, which was console dependent. I see now you have control of binds from the controls menu. I was a little confused at what you all were getting at, but now I understand. Thanks for the help.[/quote]
You can bind things in the menu in TF2 as well...
As a side note, I didn't play HoN but I started using the alt+qweasd inventory hotkeys and I like them a lot. Helps to have numbers open for control groups. I switched space in for alt+s which i use for reaction items like blink. Would recommend :)
I think he meant to do it through console because that's what most people use anyway. And you can't bind text bind through option menu, this might be why he was getting there.
I think he meant to do it through console because that's what most people use anyway. And you can't bind text bind through option menu, this might be why he was getting there.
I bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.
I bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.
I bind my items to (z, x, g, space, mouse4, mouse5) and use blink or eules/force staff on "mouse4" because its closer to my thumb and faster to activate. For items like armlet/mask of madness I use "z" to toggle, and I put mek or magic wand on space.
I bind my items to (z, x, g, space, mouse4, mouse5) and use blink or eules/force staff on "mouse4" because its closer to my thumb and faster to activate. For items like armlet/mask of madness I use "z" to toggle, and I put mek or magic wand on space.
i use space capslock tab c x and v, pretty much all the keys near my wasd keys, you're used to hitting some of those keys and it's much easier, especially if you use forcestaff/phazeboots/blinkdagger.
i use space capslock tab c x and v, pretty much all the keys near my wasd keys, you're used to hitting some of those keys and it's much easier, especially if you use forcestaff/phazeboots/blinkdagger.
TLRI bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.
What fingers do you use to press zxcv? I feel like they would be awkward to press as i usually have my hand in on either QWER+alt/space or AWER+alt/space.
[quote=TLR]I bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.[/quote]
What fingers do you use to press zxcv? I feel like they would be awkward to press as i usually have my hand in on either QWER+alt/space or AWER+alt/space.
Speaking of binds, why the hell have my \ and ` key's functions decided to change as of late? I have an autoexec and in my config ` bound to toggleconsole (or +toggleconsole whatever the hell it is) and \ with the showscoreboard cvar (+showscores ?).
Any ideas? :/
Speaking of binds, why the hell have my \ and ` key's functions decided to change as of late? I have an autoexec and in my config ` bound to toggleconsole (or +toggleconsole whatever the hell it is) and \ with the showscoreboard cvar (+showscores ?).
Any ideas? :/
Can you use ctrl as a modifier yet? It wasn't implemented last time I played. Like ctrl+q, ctrl+w, etc.
Can you use ctrl as a modifier yet? It wasn't implemented last time I played. Like ctrl+q, ctrl+w, etc.
You can definitely script something up to do that (I have ctrl + QWE bound to Missing Top/Mid/Bot).
You can definitely script something up to do that (I have ctrl + QWE bound to Missing Top/Mid/Bot).
numpad 7 = slot 1
4 = slot 2
mouse 5 = slot 3
space = slot 4
3 = slot 5
mouse 4 = slot 6
works like a charm and your hand feels comfortable with it because all of the keyboard choices (except for numpad 7) are close to your QWER skill buttons
numpad 7 = slot 1
4 = slot 2
mouse 5 = slot 3
space = slot 4
3 = slot 5
mouse 4 = slot 6
works like a charm and your hand feels comfortable with it because all of the keyboard choices (except for numpad 7) are close to your QWER skill buttons
Problem is if you play heroes that actually require things to be in seperate control groups (chen, enchantress, lycan maybe, etc), then you have to use 5 6 7 and such for your control groups (which just feels kinda weird for other units.
Problem is if you play heroes that actually require things to be in seperate control groups (chen, enchantress, lycan maybe, etc), then you have to use 5 6 7 and such for your control groups (which just feels kinda weird for other units.
i've done it, it's not really that weird. after playing like 1 game with it.
i don't play jungler heroes/micro-intensive heroes very often though.
i've done it, it's not really that weird. after playing like 1 game with it.
i don't play jungler heroes/micro-intensive heroes very often though.
*shrug* on that note - whatever works, I guess :)
*shrug* on that note - whatever works, I guess :)