Upvote Upvoted 1 Downvote Downvoted
Help on debugging TF2 crash
posted in Q/A Help
1
#1
0 Frags +

Hey there, I am a cameraman, and cast some matches here and there. I've been having some crashes when streaming, and they always happen when:

Insecure mode, in the server, with casting config executed.

1. When the server changes map
2. Sometimes it happens randomly, but only once per map.

I have statusspec and spec tools plugins installed.

The casting config is:
http://pastebin.com/THnGKHgn

The autoexec:
http://pastebin.com/Y2pZRxxQ

The config:
http://pastebin.com/Aq2JR6zK

Are there any dumps in tf2 that I can look at? Any other info needed?

Thank you!

Hey there, I am a cameraman, and cast some matches here and there. I've been having some crashes when streaming, and they always happen when:

Insecure mode, in the server, with casting config executed.

1. When the server changes map
2. Sometimes it happens randomly, but only once per map.

I have statusspec and spec tools plugins installed.

The casting config is:
http://pastebin.com/THnGKHgn

The autoexec:
http://pastebin.com/Y2pZRxxQ

The config:
http://pastebin.com/Aq2JR6zK

Are there any dumps in tf2 that I can look at? Any other info needed?

Thank you!
2
#2
1 Frags +

1st line of the autoexec

"Unexplained crashes? Try changing mat_queue_mode to `-1'."

will probably help you out, and since you're only doing camera work and not playing the lower fps should be fine.

Could also try 0 or 1

1st line of the autoexec

"Unexplained crashes? Try changing mat_queue_mode to `-1'."

will probably help you out, and since you're only doing camera work and not playing the lower fps should be fine.

Could also try 0 or 1
3
#3
0 Frags +

Doesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.

Doesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.
4
#4
0 Frags +
Brick_TopDoesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.

The performance impact isn't going to be as significant as some might think. Going from multithreading to single threaded does about 20% less framerate -maybe- but if you're using basically any modern i5 or i7 you should be well over 60fps.

[quote=Brick_Top]Doesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.[/quote]

The performance impact isn't going to be as significant as some might think. Going from multithreading to single threaded does about 20% less framerate -maybe- but if you're using basically any modern i5 or i7 you should be well over 60fps.
5
#5
0 Frags +

Get the demo of the game that crashed and replay it.
Find the point that crashes.
Disable and enable the commands one by one replaying the demo.

Get the demo of the game that crashed and replay it.
Find the point that crashes.
Disable and enable the commands one by one replaying the demo.
6
#6
0 Frags +
Brick_TopDoesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.

mat_queue_mode 0 will (although Comanglia is right about it not being a *huge* performance hit). mat_queue_mode -1 will default to queued multithreaded anyway, so it's literally just the same as 2 but with fewer bugs. I have no idea why so many configs have the command set to 2.

[quote=Brick_Top]Doesn't that basically put my processor to shame using only one core? And since I'm at max fps would it support it?

Will try tho, thank tou.[/quote]

mat_queue_mode 0 will (although Comanglia is right about it not being a *huge* performance hit). mat_queue_mode -1 will default to queued multithreaded anyway, so it's literally just the same as 2 but with fewer bugs. I have no idea why so many configs have the command set to 2.
Please sign in through STEAM to post a comment.