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broeselhud_blue
posted in Customization
121
#121
3 Frags +

Version 3.31 (forgot this in 3.3)
* Added killstreak icon to TargetID and TargetID_oldschool.

Modified files: targetid.res, targetid_oldschool.res

[b]Version 3.31[/b] (forgot this in 3.3)
* Added killstreak icon to TargetID and TargetID_oldschool.

Modified files: targetid.res, targetid_oldschool.res
122
#122
1 Frags +

glad you're still updating B)

also is it not possible to have a shadow for uber percentage because of the vaccinator total ubers thing? i don't know a lot about this stuff but that's what it seemed like to me when i was trying to add a shadow back in

glad you're still updating B)

also is it not possible to have a shadow for uber percentage because of the vaccinator total ubers thing? i don't know a lot about this stuff but that's what it seemed like to me when i was trying to add a shadow back in
123
#123
2 Frags +

Yeah, the "phantom shadow" is the reason. My workaround was to add a dropshadow to the font itself. I know it's not optimal because the shadow is visibly thinner but this way the HUD has Übercharge percentage at the ammunition's place (which I had wanted for a while) as well as proper Vaccinator support.

Yeah, the "phantom shadow" is the reason. My workaround was to add a dropshadow to the font itself. I know it's not optimal because the shadow is visibly thinner but this way the HUD has Übercharge percentage at the ammunition's place (which I had wanted for a while) as well as proper Vaccinator support.
124
#124
5 Frags +

Version 3.4
* Added Parachute icon above the health.
* Added taunt selection menu.
* Fixed a killstreak counter bug.
* Fixed QualityColorrarity3.

Modified files: clientscheme.res, hudlayout.res, huditemeffectmeter_killstreak.res, hudmenutauntselection.res, hudplayerhealth.res, hudplayerhealth_numeric.res

[b]Version 3.4[/b]
* Added Parachute icon above the health.
* Added taunt selection menu.
* Fixed a killstreak counter bug.
* Fixed QualityColorrarity3.

Modified files: clientscheme.res, hudlayout.res, huditemeffectmeter_killstreak.res, hudmenutauntselection.res, hudplayerhealth.res, hudplayerhealth_numeric.res
125
#125
5 Frags +

Version 3.41
* Added "Damage" and "Support" to the scoreboard.
* Fixed taunt selection menu background.

Modified files: hudmenutauntselection.res, scoreboard.res

[b]Version 3.41[/b]
* Added "Damage" and "Support" to the scoreboard.
* Fixed taunt selection menu background.

Modified files: hudmenutauntselection.res, scoreboard.res
126
#126
-3 Frags +

EDIT: I'm retarded

EDIT: I'm retarded
127
#127
-4 Frags +

The cross isn't centered in the BG and the tutorial in the first post doesn't work

The cross isn't centered in the BG and the tutorial in the first post doesn't work
128
#128
1 Frags +

Maybe give me some information? Resolution, screenshots, what have you tried?

Maybe give me some information? Resolution, screenshots, what have you tried?
129
#129
0 Frags +

Well my resolution is 1920x1080 i play on 16x9 and i tried nothing because usually this is in HudPlayerHealth but i can't find it. it's only like 2-3 pixels off so no problem if there simply is no fix is just wanna know.

http://i.imgur.com/oL3Nhq9.png

Well my resolution is 1920x1080 i play on 16x9 and i tried nothing because usually this is in HudPlayerHealth but i can't find it. it's only like 2-3 pixels off so no problem if there simply is no fix is just wanna know.
[img]http://i.imgur.com/oL3Nhq9.png[/img]
130
#130
2 Frags +

I know what you mean, this is perfectly normal though. You can follow FAQ #4 and see if it improves (which you already did) but in the end it can't be 100% centered due to the way HUDs are made in TF2.

I know what you mean, this is perfectly normal though. You can follow FAQ #4 and see if it improves (which you already did) but in the end it can't be 100% centered due to the way HUDs are made in TF2.
131
#131
0 Frags +

Ok thanks :D

Ok thanks :D
132
#132
3 Frags +

Version 3.42
* Added A&D backpack page switching.
* Fixed the Huntsman bug along with the positioning of all charge meters.
* Slightly widened the scoreboard.

Modified files: econ/backpackpanel.res, hudbowcharge.res, huddemomanpipes.res, almost all files starting with "huditemeffectmeter", scoreboard.res

[b]Version 3.42[/b]
* Added A&D backpack page switching.
* Fixed the Huntsman bug along with the positioning of all charge meters.
* Slightly widened the scoreboard.

Modified files: econ/backpackpanel.res, hudbowcharge.res, huddemomanpipes.res, almost all files starting with "huditemeffectmeter", scoreboard.res
133
#133
2 Frags +

Version 3.43
* Added/updated screenshots in the start post.
* Fixed a scoreboard font bug.
* Fixed numerical health bonus image position.

Modified files: clientscheme.res, hudplayerhealth_numeric.res

[b]Version 3.43[/b]
* Added/updated screenshots in the start post.
* Fixed a scoreboard font bug.
* Fixed numerical health bonus image position.

Modified files: clientscheme.res, hudplayerhealth_numeric.res
134
#134
0 Frags +

what would i have to do to add the übercharge percentage to its old place as well, to the middle of the charge bar?

what would i have to do to add the übercharge percentage to its old place as well, to the middle of the charge bar?
135
#135
3 Frags +

Add this to your resource/ui/hudmediccharge.res below the "ChargeLabel" section:

"ChargeLabelSmall"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelSmall"
"xpos" "c-50"
"ypos" "c104"
"zpos" "3"
"wide" "100"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"fgcolor" "0 0 0 255"
"font" "surface16"
}

Edit: You're welcome. Let me just explain that this is not in the HUD by default because it doesn't work with the Vaccinator.

Add this to your resource/ui/hudmediccharge.res below the "ChargeLabel" section:

"ChargeLabelSmall"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelSmall"
"xpos" "c-50"
"ypos" "c104"
"zpos" "3"
"wide" "100"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"fgcolor" "0 0 0 255"
"font" "surface16"
}

Edit: You're welcome. Let me just explain that this is not in the HUD by default because it doesn't work with the Vaccinator.
136
#136
1 Frags +

thank you so much!

thank you so much!
137
#137
0 Frags +

Does a laptop version exsists for this HUD? Like 1366x768 for example.

Does a laptop version exsists for this HUD? Like 1366x768 for example.
138
#138
2 Frags +

This HUD is optimised for 1680x1050. Sure there's a few things here and there that are sligthly off (see FAQ #4 and #5 for example) but overall it works well at lower resolutions.

This HUD is optimised for 1680x1050. Sure there's a few things here and there that are sligthly off (see FAQ #4 and #5 for example) but overall it works well at lower resolutions.
139
#139
2 Frags +

Version 3.44
* Added PVhud style TargetID health.
* Changed file hoster.
* Made the buff shadow black by default.

Modified files: clientscheme.res, spectatorguihealth.res, targetid.res

[b]Version 3.44[/b]
* Added PVhud style TargetID health.
* Changed file hoster.
* Made the buff shadow black by default.

Modified files: clientscheme.res, spectatorguihealth.res, targetid.res
140
#140
1 Frags +

Thanks f_blue!

Thanks f_blue!
141
#141
0 Frags +

does anyone know how to move the killstreak bar, and remove text under it?

does anyone know how to move the killstreak bar, and remove text under it?
142
#142
2 Frags +

Open huditemeffectmeter_killstreak.
Set visible/wide to 0 in "ItemEffectMeterLabel".
Change xpos/ypos in "ItemEffectMeterCount" and "ItemEffectMeterCount2".
Maybe extend the "HudItemEffectMeter" frame if the number disappears.

Not sure if this helps though if you don't know basic stuff like that yet.

Open huditemeffectmeter_killstreak.
Set visible/wide to 0 in "ItemEffectMeterLabel".
Change xpos/ypos in "ItemEffectMeterCount" and "ItemEffectMeterCount2".
Maybe extend the "HudItemEffectMeter" frame if the number disappears.

Not sure if this helps though if you don't know basic stuff like that yet.
143
#143
1 Frags +

Version 3.45
* Added alternative basechat position.
* Fixed new disguisestatus health.

Edited disguisestatuspanel.res, added basechat_mge.res and disguisestatuspanel_default.res.

[b]Version 3.45[/b]
* Added alternative basechat position.
* Fixed new disguisestatus health.

Edited disguisestatuspanel.res, added basechat_mge.res and disguisestatuspanel_default.res.
144
#144
1 Frags +

scripts/hudlayout.res with CTFFlagCalloutPanel added, not sure yet what it does:
http://puu.sh/a35eT/ae986ba9c7.res (right click -> save as)

scripts/hudlayout.res with CTFFlagCalloutPanel added, not sure yet what it does:
http://puu.sh/a35eT/ae986ba9c7.res (right click -> save as)
145
#145
1 Frags +

http://teamfortress.tv/thread/1189/?page=1#4
could you pls add this custom hudcrosshair next time you update?
I've tried millions of time and yet cant get it work

[url]http://teamfortress.tv/thread/1189/?page=1#4[/url]
could you pls add this custom hudcrosshair next time you update?
I've tried millions of time and yet cant get it work
146
#146
1 Frags +

I got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.

I got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.
147
#147
0 Frags +
f_blueI got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.

I tried that aswell like every step but shit didn't work

[quote=f_blue]I got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.[/quote]
I tried that aswell like every step but shit didn't work
148
#148
0 Frags +
Timof_blueI got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.
I tried that aswell like every step but shit didn't work

glad that i am not the only one

[quote=Timo][quote=f_blue]I got it to work by just following the guide you posted: http://puu.sh/a6HXZ/7297b40c02.jpg
Will be included in the next update then.[/quote]
I tried that aswell like every step but shit didn't work[/quote]
glad that i am not the only one
149
#149
2 Frags +

How about addind A and D switches here?

http://i.imgur.com/Rh8J8sr.jpg

http://i.imgur.com/b39Mck0.jpg

How about addind A and D switches here?

[img]http://i.imgur.com/Rh8J8sr.jpg[/img]

[img]http://i.imgur.com/b39Mck0.jpg[/img]
150
#150
-1 Frags +

I'm adjusting the scoreboard and I can't seem to find how to change the 'unknown' just above the 'Support' score. Can anyone help me with this? (click image to enlarge)
EDIT: nvm, the game derped. If you encounter this just restart the game. Derp on my (and maybe Valve's) part.

http://s21.postimg.org/kfgkisew3/2014_07_11_00001.jpg

I'm adjusting the scoreboard and I can't seem to find how to change the 'unknown' just above the 'Support' score. Can anyone help me with this? (click image to enlarge)
EDIT: nvm, the game derped. If you encounter this just restart the game. Derp on my (and maybe Valve's) part.
[url=http://postimg.org/image/kfgkisew3/][img]http://s21.postimg.org/kfgkisew3/2014_07_11_00001.jpg[/img][/url]
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