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TF2 Update April 24
1
#1
0 Frags +

- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input

- Added new promo items - Der Maschinensoldaten-Helm and Die Regime-Panzerung for Heavy promoting Wolfenstein: The New Order
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals

- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl

  • Fixed players standing in sky over the beginning of stage 1
  • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them

- Updated cp_junction_final

  • Players are now prevented from building in spawn rooms

- Updated ctf_2fort

  • Fixed players standing on conduits in flag rooms
  • Fixed players standing in sky over Red battlements
  • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
  • Fixed collision on props under stairs in Red's courtyard

- Updated ctf_turbine

  • Fixed collision on spawn doors
  • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
  • Fixed collision under stairs in mid room
  • Fixed misc prop collision
  • Fixed collision on signs in mid room
  • Fixed the clipping in the rafters of flag rooms
  • Increased performance with addition of area portals
  • Added decals under ammo and health packs
  • Smoothed geometry in the vents
  • Added nobuild around spawn doors
  • Added light props over Red and Blu gate 1 doorways

- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed bot navigation errors

  • Prevented players from building in spawn room doors
  • Fixed rock piles to mirror on Red and Blu sides

- Updated pl_goldrush

  • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
  • Fixed players standing in sky above Blu spawn in stage 3
  • Fixed player clipping exploit above the Blu exit in stage 3
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
[b]- Fixed an item exploit where tools were being used for purposes other than the original intent[/b]
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
[b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b]
[b]- Added new promo items - Der Maschinensoldaten-Helm and Die Regime-Panzerung for Heavy promoting Wolfenstein: The New Order
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals[/b]
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl[list]
[*]Fixed players standing in sky over the beginning of stage 1
[*]Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them[/list]
- Updated cp_junction_final[list]
[*]Players are now prevented from building in spawn rooms[/list]
- Updated ctf_2fort[list]
[*]Fixed players standing on conduits in flag rooms
[*]Fixed players standing in sky over Red battlements
[*]Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
[*]Fixed collision on props under stairs in Red's courtyard[/list]
- Updated ctf_turbine[list]
[*]Fixed collision on spawn doors
[*]Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
[*]Fixed collision under stairs in mid room
[*]Fixed misc prop collision
[*]Fixed collision on signs in mid room
[*]Fixed the clipping in the rafters of flag rooms
[*]Increased performance with addition of area portals
[*]Added decals under ammo and health packs
[*]Smoothed geometry in the vents
[*]Added nobuild around spawn doors
[*]Added light props over Red and Blu gate 1 doorways[/list]
- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed bot navigation errors[list]
[*]Prevented players from building in spawn room doors
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
- Updated pl_goldrush[list]
[*]Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
[*]Fixed players standing in sky above Blu spawn in stage 3
[*]Fixed player clipping exploit above the Blu exit in stage 3[/list]
2
#2
10 Frags +

R.I.P 720 Demoknight

R.I.P 720 Demoknight
3
#3
-5 Frags +
Intellectual- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input

http://nooooooooooooooo.com/

[quote=Intellectual][b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b][/quote]

http://nooooooooooooooo.com/
4
#4
14 Frags +

this update reminded me that junction exists and now i'm sad

this update reminded me that junction exists and now i'm sad
5
#5
4 Frags +
Updated ctf_turbine- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision

http://i.imgur.com/tGzv7Dl.jpg

Updated ctf_turbine- Added light props over Red and Blu gate 1 doorways

these do not have collision

[quote=Updated ctf_turbine]- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision[/quote]
http://i.imgur.com/tGzv7Dl.jpg

[quote=Updated ctf_turbine]- Added light props over Red and Blu gate 1 doorways[/quote]
these do not have collision
6
#6
24 Frags +
- Updated ctf_2fort

Well, thank god for that. Glad they didn't waste their time with something like the invisible player bug.

[quote]- Updated ctf_2fort[/quote]

Well, thank god for that. Glad they didn't waste their time with something like the invisible player bug.
7
#7
4 Frags +
thrasher- Updated ctf_2fort
Well, thank god for that. Glad they didn't waste their time with something like the invisible player bug.

I thought they fixed this? I haven't seen an invisible player for months.

[quote=thrasher][quote]- Updated ctf_2fort[/quote]

Well, thank god for that. Glad they didn't waste their time with something like the invisible player bug.[/quote]
I thought they fixed this? I haven't seen an invisible player for months.
8
#8
ESEA
0 Frags +

amazing!

amazing!
9
#9
0 Frags +

I haven't played in a couple weeks but I am pretty sure it's still there.

I haven't played in a couple weeks but I am pretty sure it's still there.
10
#10
8 Frags +

- Joystick input now matches keyboard/mouse input

Praise Jesus.

- Joystick input now matches keyboard/mouse input

Praise Jesus.
11
#11
-9 Frags +
Intellectual- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input

RIP in peace Demoknight, you will be missed.

[quote=Intellectual][b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b][/quote]
RIP in peace Demoknight, you will be missed.
12
#12
1 Frags +
thrasherI haven't played in a couple weeks but I am pretty sure it's still there.

it is, I get it at least once a day

[quote=thrasher]I haven't played in a couple weeks but I am pretty sure it's still there.[/quote]
it is, I get it at least once a day
13
#13
47 Frags +

*

*
14
#14
6 Frags +
LazyDaneIntellectual- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
RIP in peace Demoknight, you will be missed.

What will idiots who want to troll lobbies add up as now? A tragedy of the ages.

[quote=LazyDane][quote=Intellectual][b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b][/quote]
RIP in peace Demoknight, you will be missed.[/quote]
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.
15
#15
-7 Frags +
MasterKuniLazyDaneIntellectual- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
RIP in peace Demoknight, you will be missed.
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.

Lobbies are like, at least ESEA Intermediate level play.

[quote=MasterKuni][quote=LazyDane][quote=Intellectual][b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b][/quote]
RIP in peace Demoknight, you will be missed.[/quote]
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.[/quote]
Lobbies are like, [b]at least[/b] ESEA Intermediate level play.
16
#16
11 Frags +
Intellectual- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list]

This shit was posted on reddit literally this week, meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.

[quote=Intellectual]
- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list][/quote]
This shit was posted on reddit literally [url=http://www.reddit.com/r/tf2/comments/23dp06/minor_koth_lakeside_final_balance_problem/]this week[/url], meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.
17
#17
11 Frags +
RagorismfreakinI thought they fixed this? I haven't seen an invisible player for months.
Maybe it's because they're... invisible, man

okay that's pretty good

[quote=Ragorism][quote=freakin]
I thought they fixed this? I haven't seen an invisible player for months.[/quote]

Maybe it's because they're... [i]invisible, man[/i][/quote]
okay that's pretty good
18
#18
-5 Frags +
LazyDaneMasterKuniLazyDaneIntellectual- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
RIP in peace Demoknight, you will be missed.
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.
Lobbies are like, at least ESEA Intermediate level play.

you're kidding me right?

[quote=LazyDane][quote=MasterKuni][quote=LazyDane][quote=Intellectual][b]- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input[/b][/quote]
RIP in peace Demoknight, you will be missed.[/quote]
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.[/quote]
Lobbies are like, [b]at least[/b] ESEA Intermediate level play.[/quote]
you're kidding me right?
19
#19
3 Frags +
KanecoIntellectual- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list]
This shit was posted on reddit literally this week, meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.

Probably because fixing something in hammer might be slightly easier than working on engine level flaws?

That being said there is a lot of dumb shit about stock maps that should be fixed and somehow junction of all maps managed to catch enough attention to get it fixed

[quote=Kaneco][quote=Intellectual]
- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list][/quote]
This shit was posted on reddit literally [url=http://www.reddit.com/r/tf2/comments/23dp06/minor_koth_lakeside_final_balance_problem/]this week[/url], meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.[/quote]

Probably because fixing something in hammer might be slightly easier than working on engine level flaws?

That being said there is a lot of dumb shit about stock maps that should be fixed and somehow junction of all maps managed to catch enough attention to get it fixed
20
#20
-3 Frags +
Davidchoiyou're kidding me right?

I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.

[quote=Davidchoi]you're kidding me right?[/quote]
I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.
21
#21
7 Frags +
LazyDaneDavidchoiyou're kidding me right?I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.

Point is though, the charge should never have been capable of doing those things. Your fun was from a fault in the games programming. I guess now all these demo/cannon-knights will have to learn their class now.

[quote=LazyDane][quote=Davidchoi]you're kidding me right?[/quote]
I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.[/quote]


Point is though, the charge should never have been capable of doing those things. Your fun was from a fault in the games programming. I guess now all these demo/cannon-knights will have to learn their class now.
22
#22
8 Frags +

The important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.

The important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.
23
#23
-2 Frags +
PlatypusThe important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.

Except the invisible players bug, he had one of those

[quote=Platypus]The important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.[/quote]
Except the invisible players bug, he had one of those
24
#24
8 Frags +
KanecoIntellectual- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list]
This shit was posted on reddit literally this week, meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.

Sounds to me like Star/Reddit are the best ways to get their attention. Can we use that?

[quote=Kaneco][quote=Intellectual]
- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list][/quote]
This shit was posted on reddit literally [url=http://www.reddit.com/r/tf2/comments/23dp06/minor_koth_lakeside_final_balance_problem/]this week[/url], meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.[/quote]
Sounds to me like Star/Reddit are the best ways to get their attention. Can we use that?
25
#25
2 Frags +

yay 2fort fixes,glad to see they are still fixing the best map in the game...smh

yay 2fort fixes,glad to see they are still fixing the best map in the game...smh
26
#26
0 Frags +
DrPloxoPlatypusThe important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.Except the invisible players bug, he had one of those

they actually fixed the specific cause of it that he was running into
now if only they could fix the packet loss cause of it, or at least un-cheat-protect the command that requests a full update from the server and throttle it instead.

[quote=DrPloxo][quote=Platypus]The important thing to note here is that when Star makes a video about a bug, it gets fixed in the next patch.[/quote]
Except the invisible players bug, he had one of those[/quote]
they actually fixed the specific cause of it that he was running into
now if only they could fix the packet loss cause of it, or at least un-cheat-protect the command that requests a full update from the server and throttle it instead.
27
#27
2 Frags +
LazyDaneDavidchoiyou're kidding me right?I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.

being crit by someone who just ran at 300% speed away from you and is also resistant to soldier and demoman innately isn't fun

[quote=LazyDane][quote=Davidchoi]you're kidding me right?[/quote]
I don't see how.

Was it cheesy as all hell? Of course it was... but it was also fun - evidently fun isn't allowed.
So long as it was kept out the things that actually mattered, I never saw a problem with it.[/quote]
being crit by someone who just ran at 300% speed away from you and is also resistant to soldier and demoman innately isn't fun
28
#28
3 Frags +

Of all the dates they could have chosen to remove the Super-Demoknight, they do it on my birthday.

Of all the dates they could have chosen to remove the Super-Demoknight, they do it on my birthday.
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