see for yourself
http://cloud-2.steampowered.com/ugc/1137417496684344893/119D280F59808C9C407F05EE8D0C34BD06926D32/
Valve strikes again!
see for yourself
http://cloud-2.steampowered.com/ugc/1137417496684344893/119D280F59808C9C407F05EE8D0C34BD06926D32/
Valve strikes again!
bscyour viewmodel_fov is fucked
haha, that's what i play at it. It's viewmodel_fov 140
Langeits probably sourcemod/metamod, not mgemod
i will have to say this every time an update comes out
for the rest of my life
I know I just wanted people to be aware that mgemod isn't working atm.
Actually, looking back on this, I don't know what's most disorienting: The black pit of doom, the kaleidoscope fov, or the HUD that has to remind you what class you're playing (AKA le HUD de la stock). Along with this, I think that most people who this thread applies to would have figured out that MGE (or rather the servers running it) is(are)broken just by jumping onto an MGE server instead of stumbling upon this thread.
So, I think the title of this thread should be edited to read: MGE_broken, viewmodel_fov_broken, hud_broken.res, logic_borked
nothing is broken people just haven't updated their sourcemod because they're lazy
I updated all of the iT servers last night