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August 27 TF2 Update
61
#61
-5 Frags +

ban stock hud

ban stock hud
62
#62
4 Frags +

http://puu.sh/4cL9J.jpg

OK here's the deal. It counts points gained server side. I did an experiment to see what levels these up and I had 298 points on the scoreboard when I took a screenshot. Pretty cool.

[img]http://puu.sh/4cL9J.jpg[/img]

OK here's the deal. It counts points gained server side. I did an experiment to see what levels these up and I had 298 points on the scoreboard when I took a screenshot. Pretty cool.
63
#63
-1 Frags +
hookyWhat if we want to rename our mediguns because we want to?

Then you are a terrible person.

[quote=hooky]What if we want to rename our mediguns because we want to?[/quote]
Then you are a terrible person.
64
#64
-2 Frags +
hookyWhat if we want to rename our mediguns because we want to?

It's good therapy.

[quote=hooky]What if we want to rename our mediguns because we want to?[/quote]

It's good therapy.
65
#65
3 Frags +

Is the 3D loadout thing basically like Dota 2 where you see your character with your items equipped?

Is the 3D loadout thing basically like Dota 2 where you see your character with your items equipped?
66
#66
0 Frags +
hookyPut cl_hud_playerclass_use_playermodel 0 in your autoexec.

Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?

[quote=hooky]Put cl_hud_playerclass_use_playermodel 0 in your autoexec.[/quote]

Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?
67
#67
-1 Frags +

bind mouse1 "+attack; +use_action_slot_item"

bind mouse1 "+attack; +use_action_slot_item"
68
#68
1 Frags +
nerkulhookyPut cl_hud_playerclass_use_playermodel 0 in your autoexec.
Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?

Pretty sure that is the point.

[quote=nerkul][quote=hooky]Put cl_hud_playerclass_use_playermodel 0 in your autoexec.[/quote]

Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?[/quote]

Pretty sure that is the point.
69
#69
1 Frags +

couple things I noticed after playing
- sound keeps getting cut off (like voice commands and weapon sounds)
- I can spec everyone not just my team (at least in pubs I haven't played with mp_tournament 1 yet since the update)

couple things I noticed after playing
- sound keeps getting cut off (like voice commands and weapon sounds)
- I can spec everyone not just my team (at least in pubs I haven't played with mp_tournament 1 yet since the update)
70
#70
0 Frags +
MerchantnerkulhookyPut cl_hud_playerclass_use_playermodel 0 in your autoexec.
Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?

Pretty sure that is the point.

Ah. Then how do you use only the old style 2d little guy?

[quote=Merchant][quote=nerkul][quote=hooky]Put cl_hud_playerclass_use_playermodel 0 in your autoexec.[/quote]

Once you've done this, how do you stop the little guy disappearing a second after you switch weapons?[/quote]

Pretty sure that is the point.[/quote]

Ah. Then how do you use only the old style 2d little guy?
71
#71
2 Frags +

Why does my HUD think I'm always a Red Scout now?

Why does my HUD think I'm always a Red Scout now?
72
#72
0 Frags +
ThufirWhy does my HUD think I'm always a Red Scout now?

class_scoutred is the default class image in the HUD which is supposed to be switched automatically by the game depending on what class you join ... guess the game isn't switching it any more.

https://github.com/delihud/delihud/blob/master/normal/resource/ui/HudPlayerClass.res see "PlayerStatusClassImage"

[quote=Thufir]Why does my HUD think I'm always a Red Scout now?[/quote]
class_scoutred is the default class image in the HUD which is supposed to be switched automatically by the game depending on what class you join ... guess the game isn't switching it any more.

https://github.com/delihud/delihud/blob/master/normal/resource/ui/HudPlayerClass.res see "PlayerStatusClassImage"
73
#73
1 Frags +

New update today:

We've released a mandatory update for TF2. The notes for the update are below. The new version is 1886191.

-Eric

--------------------------

- Fixed the Linux dedicated server failing to run on older Linux versions
- Fixed the HUD 3D Character causing other HUD items to sometimes disappear
- Fixed a client HUD crash when Spies disguise as class that has a non-active weapon like the Chargin' Targe
- Fixed an outdated tip for the Quick-Fix
- Fixed a shadow bug for the Warrior's Spirit
New update today:
[quote]We've released a mandatory update for TF2. The notes for the update are below. The new version is 1886191.

-Eric

--------------------------

- Fixed the Linux dedicated server failing to run on older Linux versions
- Fixed the HUD 3D Character causing other HUD items to sometimes disappear
- Fixed a client HUD crash when Spies disguise as class that has a non-active weapon like the Chargin' Targe
- Fixed an outdated tip for the Quick-Fix
- Fixed a shadow bug for the Warrior's Spirit[/quote]
74
#74
-2 Frags +

I'm in MGE and I can't hear the damage noise or see damage numbers...

Nevermind I guess it's just a server being bad.

I'm in MGE and I can't hear the damage noise or see damage numbers...

Nevermind I guess it's just a server being bad.
75
#75
2 Frags +

sorry to bump this but i keep getting that annoying notification about turning 3d models on when i first start my game, and i have to reload my hud after i select no. is there a way to turn that message off?

sorry to bump this but i keep getting that annoying notification about turning 3d models on when i first start my game, and i have to reload my hud after i select no. is there a way to turn that message off?
76
#76
0 Frags +
atmoThufirWhy does my HUD think I'm always a Red Scout now?class_scoutred is the default class image in the HUD which is supposed to be switched automatically by the game depending on what class you join ... guess the game isn't switching it any more.

https://github.com/delihud/delihud/blob/master/normal/resource/ui/HudPlayerClass.res see "PlayerStatusClassImage"

So what are we supposed to do to fix this? When playing spy, no matter what class I disguise as, the image is a scout. The weapons that the image says correspond correctly to the class I'm disguised as, but the image is always a scout.

[quote=atmo][quote=Thufir]Why does my HUD think I'm always a Red Scout now?[/quote]
class_scoutred is the default class image in the HUD which is supposed to be switched automatically by the game depending on what class you join ... guess the game isn't switching it any more.

https://github.com/delihud/delihud/blob/master/normal/resource/ui/HudPlayerClass.res see "PlayerStatusClassImage"[/quote]

So what are we supposed to do to fix this? When playing spy, no matter what class I disguise as, the image is a scout. The weapons that the image says correspond correctly to the class I'm disguised as, but the image is always a scout.
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