hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post. Otherwise, here's some background info on this project.
a short history of the konr/yz50/clockwork wings crosshair
history lesson by konr himself:
https://i.imgur.com/DjLmRXM.png
example footage from these 3 goats using older versions of the crosshair:
yz50
https://www.youtube.com/watch?v=lYTZF9_EPVw
konr
https://www.youtube.com/watch?v=MUg2J_iJDDg
yz50 the squeakquel
https://www.youtube.com/watch?v=oduzm75ZT7g
clockwork
https://www.youtube.com/watch?v=PMQQ6Tx3Nsg
why tf2's default crosshairs suck
the "none" crosshairs (the default ones that change based on weapon) are literally all on the same file. They're very low res, have weirdly inconsistent coloring/transparency issues, and aren't even centered properly (although this is mostly because the default weapon scripts have the wrong centering coordinates). This centering issue is pretty bad for classes like sniper and spy who use the "wide cross" crosshair, where even a 1 pixel difference at a long range can determine whether you make a shot or not. Why this hasn't been fixed yet is a true valve moment lol. Another issue is that the "center dotted" crosshair resolutions are actually an odd number instead of an even number, and because computer display resolutions are even, this means that your dot can literally never be centered properly. GJ valve
why I remade the same crosshair that has been remade like 100 times online
because they all kinda suck, and the actual original way of "creating" this crosshair is also kinda wack.
most of the ones you can find online are improperly centered, but generally they just plain don't look true to the originals. I think I even saw a rainbow one somewhere lol
as for why I decided to make another one: konr, yz50, and clockwork "made" this crosshair by using an old ass technique to use custom crosshairs where you use a font with a bunch of letters assigned to custom crosshairs, then using a file in your custom hud to overlay text using the font to create a crosshair. They used a font that had the "wings" assigned to every character, and overlayed it on top of the default seeker in game to create the iconic crosshair. The problem with this method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly. It also doesn't line up with the default crosshair all that well anyways, something that you can actually sorta see in the videos shown above.
so what I did was grab the font myself, grab the seeker and upscale it a little as if it had been resized already in tf2, fix them up by making them completely symmetrical and centered, and overlayed the two in photoshop. What you get is basically what the goal was in making the original crosshair using the wack hud font method, in the form of a more modern VTF format. VTF crosshairs can be perfectly centered as long as the source image is in an even resolution. If you compare my crosshair with videos of the original crosshair, the accuracy is basically perfect. Also you can change the color of it lol
here's some pictures:
scout (v2)
https://i.imgur.com/wv65L4M.png
"og" (v2)
https://i.imgur.com/K7JP9NA.png
https://i.imgur.com/dBjST3f.png
soldier (v1) (no more updates) (dogshit)
https://i.imgur.com/EwYOtZd.png
>>>DOWNLOAD<<<
download
low iq installation method:
Show Content
by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.
1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
- yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
- images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4.
enjoy your new centered yz50 wingshow to customize:
Show Content
by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.
1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use
yz50sollyremake for the scattergun, I would edit
tf_weapon_scattergun.txt. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this:
https://cfg.tf/tools/crosshairs/names/
note: list is outdated, looking for better one
2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.
2b. You can use one of the following crosshair names:
- yz50remake (wings combined with seeker)
- yz50remake (wings combined with seeker, wings are offset to the left by 1 pixel)
- yz50sollyremake (wings combined with the fixed default solly crosshair)
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4.
enjoy your new centered yz50 wings(IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS
if you use a no explosion script mod, you need to do a couple of extra things to get it to work
1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:
"ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"
2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.
3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.
4. enjoy as usual
special thanks to yz50 and konr for making my favorite crosshairs of all time
hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. [b]If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post.[/b] Otherwise, here's some background info on this project.
[h]a short history of the konr/yz50/clockwork wings crosshair[/h]
history lesson by konr himself:
[img]https://i.imgur.com/DjLmRXM.png[/img]
example footage from these 3 goats using older versions of the crosshair:
yz50
[youtube]https://www.youtube.com/watch?v=lYTZF9_EPVw[/youtube]
konr
[youtube]https://www.youtube.com/watch?v=MUg2J_iJDDg[/youtube]
yz50 the squeakquel
[youtube]https://www.youtube.com/watch?v=oduzm75ZT7g[/youtube]
clockwork
[youtube]https://www.youtube.com/watch?v=PMQQ6Tx3Nsg[/youtube]
[h]why tf2's default crosshairs suck[/h]
the "none" crosshairs (the default ones that change based on weapon) are literally all on the same file. They're very low res, have weirdly inconsistent coloring/transparency issues, and aren't even centered properly (although this is mostly because the default weapon scripts have the wrong centering coordinates). This centering issue is pretty bad for classes like sniper and spy who use the "wide cross" crosshair, where even a 1 pixel difference at a long range can determine whether you make a shot or not. Why this hasn't been fixed yet is a true valve moment lol. Another issue is that the "center dotted" crosshair resolutions are actually an odd number instead of an even number, and because computer display resolutions are even, this means that your dot can literally never be centered properly. GJ valve
[h]why I remade the same crosshair that has been remade like 100 times online[/h]
because they all kinda suck, and the actual original way of "creating" this crosshair is also kinda wack.
most of the ones you can find online are improperly centered, but generally they just plain don't look true to the originals. I think I even saw a rainbow one somewhere lol
as for why I decided to make another one: konr, yz50, and clockwork "made" this crosshair by using an old ass technique to use custom crosshairs where you use a font with a bunch of letters assigned to custom crosshairs, then using a file in your custom hud to overlay text using the font to create a crosshair. They used a font that had the "wings" assigned to every character, and overlayed it on top of the default seeker in game to create the iconic crosshair. The problem with this method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly. It also doesn't line up with the default crosshair all that well anyways, something that you can actually sorta see in the videos shown above.
so what I did was grab the font myself, grab the seeker and upscale it a little as if it had been resized already in tf2, fix them up by making them completely symmetrical and centered, and overlayed the two in photoshop. What you get is basically what the goal was in making the original crosshair using the wack hud font method, in the form of a more modern VTF format. VTF crosshairs can be perfectly centered as long as the source image is in an even resolution. If you compare my crosshair with videos of the original crosshair, the accuracy is basically perfect. Also you can change the color of it lol
here's some pictures:
scout (v2)
[img]https://i.imgur.com/wv65L4M.png[/img]
"og" (v2)
[img]https://i.imgur.com/K7JP9NA.png[/img]
[img]https://i.imgur.com/dBjST3f.png[/img]
soldier (v1) (no more updates) (dogshit)
[img]https://i.imgur.com/EwYOtZd.png[/img]
[i][/i]
[i][/i]
[h][b]>>>DOWNLOAD<<<[/b][/h]
[url=https://drive.google.com/file/d/15l7T01SnCRqH1ZOddjbxvfXT6fq53lzu/view?usp=sharing]download[/url]
[i][/i]
[i][/i]
[h][b]low iq installation method:[/b][/h]
[spoiler]by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.
1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
[list]
[*] yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
[*] images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
[/list]
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4. [b]enjoy your new centered yz50 wings[/b][/spoiler]
[h][b]how to customize:[/b][/h]
[spoiler]by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.
1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use [b]yz50sollyremake[/b] for the scattergun, I would edit [b]tf_weapon_scattergun.txt[/b]. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/
note: list is outdated, looking for better one
2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.
2b. You can use one of the following crosshair names:
[list]
[*] [b]yz50remake[/b] (wings combined with seeker)
[*] [b]yz50remake[/b] (wings combined with seeker, wings are offset to the left by 1 pixel)
[*] [b]yz50sollyremake[/b] (wings combined with the fixed default solly crosshair)
[/list]
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4. [b]enjoy your new centered yz50 wings[/b][/spoiler]
[h][b](IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS[/b][/h]
if you use a no explosion script mod, you need to do a couple of extra things to get it to work
1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape [url=https://gamebanana.com/tools/26]here[/url]) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]
2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.
3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.
4. enjoy as usual
[h]special thanks to yz50 and konr for making my favorite crosshairs of all time[/h]