Upvote Upvoted 29 Downvote Downvoted
1 2
FPS Improvement Compilation
posted in Customization
1
#1
0 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=483257164
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.

[url=http://steamcommunity.com/sharedfiles/filedetails/?id=483257164]http://steamcommunity.com/sharedfiles/filedetails/?id=483257164[/url]
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.
2
#2
-35 Frags +

step 1, install comanglias config
step 2, done

step 1, install comanglias config
step 2, done
3
#3
-16 Frags +

aren't there already threads on this lol

aren't there already threads on this lol
4
#4
38 Frags +

it's good info for people who don't spend their time on tftv 24/7

it's good info for people who don't spend their time on tftv 24/7
5
#5
-6 Frags +

haven't really looked into the contents, but i do like that you go over, basically, the whole PC, rather than just TF2 settings.

i might look into the contents a bit more, later. for now, you could look into BIOS optimization a little bit. it depends per bios, but disabling/changing certain settings in there can definitely boost performance.

haven't really looked into the contents, but i do like that you go over, basically, the whole PC, rather than just TF2 settings.

i might look into the contents a bit more, later. for now, you could look into BIOS optimization a little bit. it depends per bios, but disabling/changing certain settings in there can definitely boost performance.
6
#6
-3 Frags +

.

.
7
#7
-3 Frags +
Hatimhttp://steamcommunity.com/sharedfiles/filedetails/?id=483257164
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.

How much of a difference should I expect with the registry changes w/ network throttling???
When I checked quickplay, I didn't see any servers above 20 Ping... I usually get between 5 and 40 Ping on valve servers I find through 'Play Now'.

Is it just luck, or did it really do something major?

[quote=Hatim][url=http://steamcommunity.com/sharedfiles/filedetails/?id=483257164]http://steamcommunity.com/sharedfiles/filedetails/?id=483257164[/url]
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.[/quote]
How much of a difference should I expect with the registry changes w/ network throttling???
When I checked quickplay, I didn't see any servers above 20 Ping... I usually get between 5 and 40 Ping on valve servers I find through 'Play Now'.

Is it just luck, or did it really do something major?
8
#8
0 Frags +

I've been slowly learning how to optimize over the last year (new to windows+gaming) and I learned some stuff. Nice work

I've been slowly learning how to optimize over the last year (new to windows+gaming) and I learned some stuff. Nice work
9
#9
5 Frags +

a few things
1) -heapsize does nothing in source engine since orangebox.
2) clean tf2 shouldn't give you better fps as you still have to render the textures

the rest of it is quite well done and helpful, good stuff.

a few things
1) -heapsize does nothing in source engine since orangebox.
2) clean tf2 shouldn't give you better fps as you still have to render the textures

the rest of it is quite well done and helpful, good stuff.
10
#10
8 Frags +
DanceNumber2) clean tf2 shouldn't give you better fps as you still have to render the textures

I don't think the flat textures is what improves framerate, which was noted in the guide. The unlit world, props, playermodels, and particles/particle remover are what really help, and on a PC running ~60 fps average, they can boost the framerate to ~70+.

As for the guide, your Realtek section information is probably out of date. My audio driver is 6.0.1.7484 from March 14, 2015.

Your section on parked cores is also misleading; while older Windows versions do automatically park unused cores, this is not universally the case, as stated in the developer's article:

core parking is not enabled for all the multicore CPU’s. For example, if you have Intel Q9550 Quad Core CPU you may not see any parked cores at all.

Also, your launch options run the game in borderless windowed mode. This may not be the best for performance; if you are playing at your native resolution, then fullscreen mode will probably give you better framerate. If you're playing at a lower resolution, then you have to consider whether the act of scaling the pixels is more intensive than the act of running in windowed mode, especially if you have Aero/"Desktop Composition" enabled (although this shouldn't matter if you have closed explorer.exe).

[quote=DanceNumber]
2) clean tf2 shouldn't give you better fps as you still have to render the textures
[/quote]

I don't think the flat textures is what improves framerate, which was noted in the guide. The unlit world, props, playermodels, and particles/particle remover are what really help, and on a PC running ~60 fps average, they can boost the framerate to ~70+.

As for the guide, your Realtek section information is probably out of date. My audio driver is 6.0.1.7484 from March 14, 2015.

Your section on parked cores is also misleading; while older Windows versions do automatically park unused cores, this is not universally the case, as stated in the developer's article: [quote]core parking is not enabled for all the multicore CPU’s. For example, if you have Intel Q9550 Quad Core CPU you may not see any parked cores at all.[/quote]

Also, your launch options run the game in borderless windowed mode. This may not be the best for performance; if you are playing at your native resolution, then fullscreen mode will probably give you better framerate. If you're playing at a lower resolution, then you have to consider whether the act of scaling the pixels is more intensive than the act of running in windowed mode, especially if you have Aero/"Desktop Composition" enabled (although this shouldn't matter if you have closed explorer.exe).
11
#11
-4 Frags +

awaiting comanglia's response

awaiting comanglia's response
12
#12
4 Frags +
Dave_aren't there already threads on this lol

Most (or all) of the guides I found weren't updated since 2013, also with Gun Mettle chewing up everyone's FPS I thought this would be the perfect time to make this guide.

Bucakehaven't really looked into the contents, but i do like that you go over, basically, the whole PC, rather than just TF2 settings.

Believe it or not, optimizing PC settings helps alot in improving your games' performance, most guides focus on in-game settings and dismiss the OS which is crucial.

Bucakei might look into the contents a bit more, later. for now, you could look into BIOS optimization a little bit. it depends per bios, but disabling/changing certain settings in there can definitely boost performance.

You're right, I heard BIOS settings can boost performance effectively, I'll look into it soon.

MightyHatimhttp://steamcommunity.com/sharedfiles/filedetails/?id=483257164
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.
How much of a difference should I expect with the registry changes w/ network throttling???
When I checked quickplay, I didn't see any servers above 20 Ping... I usually get between 5 and 40 Ping on valve servers I find through 'Play Now'.

Is it just luck, or did it really do something major?

Disabling network throttling reduces ping SPIKES, not ping itself, it was initially a fix for lag caused by audio issues, but this fix seemed to reduce lag spikes regardless of sounds.
If you want to look through it, check this thread: http://forums.steampowered.com/forums/showthread.php?t=1043281

DanceNumbera few things
1) -heapsize does nothing in source engine since orangebox.

You're right.

EricAs for the guide, your Realtek section information is probably out of date. My audio driver is 6.0.1.7484 from March 14, 2015.

Apparently Realtek's updates don't get automatically updated, so when you install the audio driver you'd never know whether it's updated or not unless you check the website, even on newer computers.

Show Content
If your sound system is managed by Realtek, you will not receive automatic driver updates, and the Windows driver update manager in 'Device Manager' isn't able to locate updated RealTek drivers"
EricYour section on parked cores is also misleading; while older Windows versions do automatically park unused cores, this is not universally the case, as stated in the developer's article: core parking is not enabled for all the multicore CPU’s. For example, if you have Intel Q9550 Quad Core CPU you may not see any parked cores at all.

"all Windows versions before Windows 8 may try to save power by putting your unused cores in sleep mode."
But yeah I guess I should point out that some of these options might have been already done depending on each's PC, when re-reading my guide I guess I'm pretty vague at some parts, pretty ironic since I said I'm supposed to "focus" on stuff, guess nobody's perfect haha.

EricAlso, your launch options run the game in borderless windowed mode. This may not be the best for performance; if you are playing at your native resolution, then fullscreen mode will probably give you better framerate. If you're playing at a lower resolution, then you have to consider whether the act of scaling the pixels is more intensive than the act of running in windowed mode, especially if you have Aero/"Desktop Composition" enabled (although this shouldn't matter if you have closed explorer.exe).

Interesting, I'll have to test this out first before changing anything however.

I didn't expect alot of posts in this dang, thank you everyone for your corrections and suggestions, I'm going to update the guide and later look into BIOS optimization and other OS' like Mac.

If you have any other tips keep it coming, if you want to discuss with me personally you can add me. All I'm willing is to help people with fps/ping issues, hopefully source 2 would solve all this.

[quote=Dave_]aren't there already threads on this lol[/quote]
Most (or all) of the guides I found weren't updated since 2013, also with Gun Mettle chewing up everyone's FPS I thought this would be the perfect time to make this guide.
[quote=Bucake]haven't really looked into the contents, but i do like that you go over, basically, the whole PC, rather than just TF2 settings.[/quote]
Believe it or not, optimizing PC settings helps alot in improving your games' performance, most guides focus on in-game settings and dismiss the OS which is crucial.
[quote=Bucake]i might look into the contents a bit more, later. for now, you could look into BIOS optimization a little bit. it depends per bios, but disabling/changing certain settings in there can definitely boost performance.[/quote]
You're right, I heard BIOS settings can boost performance effectively, I'll look into it soon.


[quote=Mighty][quote=Hatim][url=http://steamcommunity.com/sharedfiles/filedetails/?id=483257164]http://steamcommunity.com/sharedfiles/filedetails/?id=483257164[/url]
a guide I made to improve FPS in TF2 and most games, I'll keep it updated for sure.
I need more tips.[/quote]
How much of a difference should I expect with the registry changes w/ network throttling???
When I checked quickplay, I didn't see any servers above 20 Ping... I usually get between 5 and 40 Ping on valve servers I find through 'Play Now'.

Is it just luck, or did it really do something major?[/quote]
Disabling network throttling reduces ping SPIKES, not ping itself, it was initially a fix for lag caused by audio issues, but this fix seemed to reduce lag spikes regardless of sounds.
If you want to look through it, check this thread: http://forums.steampowered.com/forums/showthread.php?t=1043281
[quote=DanceNumber]a few things
1) -heapsize does nothing in source engine since orangebox.[/quote]
You're right.
[quote=Eric]As for the guide, your Realtek section information is probably out of date. My audio driver is 6.0.1.7484 from March 14, 2015.[/quote]
Apparently Realtek's updates don't get automatically updated, so when you install the audio driver you'd never know whether it's updated or not unless you check the website, even on newer computers.
[spoiler]If your sound system is managed by Realtek, you will not receive automatic driver updates, and the Windows driver update manager in 'Device Manager' isn't able to locate updated RealTek drivers"[/spoiler]

[quote=Eric]Your section on parked cores is also misleading; while older Windows versions do automatically park unused cores, this is not universally the case, as stated in the developer's article: [quote]core parking is not enabled for all the multicore CPU’s. For example, if you have Intel Q9550 Quad Core CPU you may not see any parked cores at all.[/quote][/quote]
"all Windows versions before Windows 8 [u]may[/u] try to save power by putting your unused cores in sleep mode."
But yeah I guess I should point out that some of these options might have been already done depending on each's PC, when re-reading my guide I guess I'm pretty vague at some parts, pretty ironic since I said I'm supposed to "focus" on stuff, guess nobody's perfect haha.

[quote=Eric]Also, your launch options run the game in borderless windowed mode. This may not be the best for performance; if you are playing at your native resolution, then fullscreen mode will probably give you better framerate. If you're playing at a lower resolution, then you have to consider whether the act of scaling the pixels is more intensive than the act of running in windowed mode, especially if you have Aero/"Desktop Composition" enabled (although this shouldn't matter if you have closed explorer.exe).[/quote]
Interesting, I'll have to test this out first before changing anything however.

I didn't expect alot of posts in this dang, thank you everyone for your corrections and suggestions, I'm going to update the guide and later look into BIOS optimization and other OS' like Mac.

If you have any other tips keep it coming, if you want to discuss with me personally you can add me. All I'm willing is to help people with fps/ping issues, hopefully source 2 would solve all this.
13
#13
4 Frags +

nice guide dude, my craptop needed this.

Also, hate to rain on your parade but:

Hatimhopefully source 2 would solve all this.enigmathey're not porting the game to source2

source: tf2 team in person
nice guide dude, my craptop needed this.



Also, hate to rain on your parade [url=http://www.teamfortress.tv/post/458489/what-are-the-upcoming-lan-dates]but[/url]:
[quote=Hatim]hopefully source 2 would solve all this.[/quote]
[quote=enigma]
they're not porting the game to source2

source: tf2 team in person[/quote]
14
#14
5 Frags +
komorebienigmathey're not porting the game to source2

source: tf2 team in person

wasted

[quote=komorebi][quote=enigma]
they're not porting the game to source2

source: tf2 team in person[/quote][/quote]
[color=red][b]wasted[/b][/color]
15
#15
4 Frags +

Do you know whether or not changing the explosion particles could help with performance? Perhaps making it use a very easy-to-render particle?

http://www.teamfortress.tv/thread/25647/no-explosion-smoke-script/?page=1#436921 what I'm talking about if you have no idea.

Do you know whether or not changing the explosion particles could help with performance? Perhaps making it use a very easy-to-render particle?


http://www.teamfortress.tv/thread/25647/no-explosion-smoke-script/?page=1#436921 what I'm talking about if you have no idea.
16
#16
1 Frags +
STOGEDo you know whether or not changing the explosion particles could help with performance? Perhaps making it use a very easy-to-render particle?

http://www.teamfortress.tv/thread/25647/no-explosion-smoke-script/?page=1#436921 what I'm talking about if you have no idea.

technically this no-explosion-smoke is similar to surfaceproperties that removes smoke from bullet holes, I wouldn't say this script raises fps but rather it should help keeping your FPS constant in spammy situations, so yeah it should help your performance.

removed what i wrote next cause i got misleaded by the vid one of those put, as I said it helps FPS be constant so you're good to go.

[quote=STOGE]Do you know whether or not changing the explosion particles could help with performance? Perhaps making it use a very easy-to-render particle?


http://www.teamfortress.tv/thread/25647/no-explosion-smoke-script/?page=1#436921 what I'm talking about if you have no idea.[/quote]
technically this no-explosion-smoke is similar to surfaceproperties that removes smoke from bullet holes, I wouldn't say this script [i]raises[/i] fps but rather it should help keeping your FPS constant in spammy situations, so yeah it should help your performance.

removed what i wrote next cause i got misleaded by the vid one of those put, as I said it helps FPS be constant so you're good to go.
17
#17
3 Frags +

(19-7-2015) Added Mac optimization section.

(19-7-2015) Added Mac optimization section.
18
#18
1 Frags +

Would be useful if you added an equivalent section to the part relevant to ATI cards for those on nvidia cards.

Would be useful if you added an equivalent section to the part relevant to ATI cards for those on nvidia cards.
19
#19
4 Frags +
Hatimspammy situations

???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done!

[quote=Hatim]spammy situations[/quote]
???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done!
20
#20
2 Frags +
spammyHatimspammy situations???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done!

spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.

[quote=spammy][quote=Hatim]spammy situations[/quote]
???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done![/quote]
spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.
21
#21
3 Frags +
HatimspammyHatimspammy situations???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done!
spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.

He knows what you meant... his name is Spammy. It was supposed to be funny I think.

[quote=Hatim][quote=spammy][quote=Hatim]spammy situations[/quote]
???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done![/quote]
spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.[/quote]

He knows what you meant... his name is Spammy. It was supposed to be funny I think.
22
#22
1 Frags +

Too many commas in the intro.

This looks good, though. Good job!

Too many commas in the intro.

This looks good, though. Good job!
23
#23
0 Frags +

Updated in-game configurations.

Updated in-game configurations.
24
#24
-5 Frags +

no

no
25
#25
2 Frags +

Updated ping section.

Updated ping section.
26
#26
1 Frags +

I did the unpark CPU thing. Desktop usage feels somewhat more responsive? Is it placebo? Everything feels so smooth now.

I did the unpark CPU thing. Desktop usage feels somewhat more responsive? Is it placebo? Everything feels so smooth now.
27
#27
0 Frags +
R4ndomI did the unpark CPU thing. Desktop usage feels somewhat more responsive? Is it placebo? Everything feels so smooth now.

it should be, just make sure your case/laptop doesn't get dusty and the fans are ok because unparking cpu means more overheat from cores.

[quote=R4ndom]I did the unpark CPU thing. Desktop usage feels somewhat more responsive? Is it placebo? Everything feels so smooth now.[/quote]
it should be, just make sure your case/laptop doesn't get dusty and the fans are ok because unparking cpu means more overheat from cores.
28
#28
0 Frags +
ChangeHatimspammyHatimspammy situations???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done!
spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.

He knows what you meant... his name is Spammy. It was supposed to be funny I think.

just noticed this lmao, I must've been blind, my bad.

[quote=Change][quote=Hatim][quote=spammy][quote=Hatim]spammy situations[/quote]
???

The guide itself is really useful for newcomers and people who don't know how to optimize your game. Very well done![/quote]
spammy situations: situations where alot of ppl are attacking and shooting at the same time in the same place, which is usually in mid fights, when players start attacking, alot of particles get rendered, which eats fps.[/quote]

He knows what you meant... his name is Spammy. It was supposed to be funny I think.[/quote]
just noticed this lmao, I must've been blind, my bad.
29
#29
0 Frags +
HatimAspect Ratio:
Resolutions don't affect FPS that much but the field of view is what eats up FPS, so for good combinations of FPS and FOV (1280 x 600) would be the most ideal option, but if you're PC is a toaster using 4:3 (640 x 480) would help greatly.

???

Aspect ratio has very little to do with FPS. The number of pixels (width times height) your GPU has to render is what uses up frametime (assuming you're not cpu limited)

Source: sv_cheats 1, play with r_aspectratio (0 is automatic)

[quote=Hatim]Aspect Ratio:
Resolutions don't affect FPS that much but the field of view is what eats up FPS, so for good combinations of FPS and FOV (1280 x 600) would be the most ideal option, but if you're PC is a toaster using 4:3 (640 x 480) would help greatly. [/quote]

???

Aspect ratio has very little to do with FPS. The number of pixels (width times height) your GPU has to render is what uses up frametime (assuming you're not cpu limited)

Source: sv_cheats 1, play with r_aspectratio (0 is automatic)
30
#30
2 Frags +
pazerHatimAspect Ratio:
Resolutions don't affect FPS that much but the field of view is what eats up FPS, so for good combinations of FPS and FOV (1280 x 600) would be the most ideal option, but if you're PC is a toaster using 4:3 (640 x 480) would help greatly.

???

Aspect ratio has very little to do with FPS. The number of pixels (width times height) your GPU has to render is what uses up frametime (assuming you're not cpu limited)

Source: sv_cheats 1, play with r_aspectratio (0 is automatic)

How come 16:9 resolutions eat more FPS than 16:10 then ? considering the width times height is way more ?

ComangliaBenchmarks for Aspect Ratios

4:3
1280 x 1024
2639 frames 11.506 seconds 229.35 fps ( 4.36 ms/f) 11.492 fps variability
640 x 480
2639 frames 11.525 seconds 228.98 fps ( 4.37 ms/f) 11.855 fps variability

16:10
1680 x 1050
2639 frames 11.643 seconds 226.65 fps ( 4.41 ms/f) 11.369 fps variability

16:9
1920 x 1080
2639 frames 11.843 seconds 222.84 fps ( 4.49 ms/f) 11.428 fps variability
1280 x 720
2639 frames 11.825 seconds 223.18 fps ( 4.48 ms/f) 12.324 fps variability
[quote=pazer][quote=Hatim]Aspect Ratio:
Resolutions don't affect FPS that much but the field of view is what eats up FPS, so for good combinations of FPS and FOV (1280 x 600) would be the most ideal option, but if you're PC is a toaster using 4:3 (640 x 480) would help greatly. [/quote]

???

Aspect ratio has very little to do with FPS. The number of pixels (width times height) your GPU has to render is what uses up frametime (assuming you're not cpu limited)

Source: sv_cheats 1, play with r_aspectratio (0 is automatic)[/quote]
How come 16:9 resolutions eat more FPS than 16:10 then ? considering the width times height is way more ?
[quote=Comanglia]Benchmarks for Aspect Ratios

[b]4:3[/b]
[i]1280 x 1024[/i]
[code]2639 frames 11.506 seconds 229.35 fps ( 4.36 ms/f) 11.492 fps variability[/code]
[i]640 x 480[/i]
[code]2639 frames 11.525 seconds 228.98 fps ( 4.37 ms/f) 11.855 fps variability[/code]

[b]16:10[/b]
[i]1680 x 1050[/i]
[code]2639 frames 11.643 seconds 226.65 fps ( 4.41 ms/f) 11.369 fps variability[/code]

[b]16:9[/b]
[i]1920 x 1080[/i]
[code]2639 frames 11.843 seconds 222.84 fps ( 4.49 ms/f) 11.428 fps variability[/code]
[i]1280 x 720[/i]
[code]2639 frames 11.825 seconds 223.18 fps ( 4.48 ms/f) 12.324 fps variability[/code][/quote]
1 2
Please sign in through STEAM to post a comment.