flameYou people are beyond shortsighted if you think this shit makes the game worse.
1. Midfights come down to aim and positioning more than effective spam
2. Choke holds are riskier for demos, more reliant on soldiers.
3. Scouts will play the same game they always have, with more aggression being possible due to less damage done from range.
4. Prioritizing demomen during ubers will become a thing of the past.
5. That opens up the field for soldiers to open up the game as the highlight reel players.
6. Demomen will have to play more defensively when alone
7. Missing dets is more heavily punished
8. Missing pipes is more heavily punished
9. Ubers are less stressful for medics due to less spam damage from stickies.
10. Kritz soldiers will be better off
11. Medics wont be so scared to walk through hallways vs demomen
12. You cant win mid on granary or badlands by yourself anymore just because of your speed
13. Your roaming soldiers may need to play a little more defensively to keep your demoman secure, putting more pressure to gank on the scout pair
Like the game is hugely changed.
The biggest change though is overall the amount of health on everyone in drawn out teamfights will be higher than normal, meaning missing 3 rockets or 2 scatters is worse, because that sticky they ate isnt as good.
This will become the most aim-reliant this game has ever been, just from a change so 'small.'
Please, I beg you to argue with me, and tell me how this ruins the game in any way, or why demo isn't viable anymore.
Please.
dude you're saying what some of us have been arguing this whole time, now demo is better off going for risky plays like a roamer and the roamer will be more passive. You flip your arguments around to suit your need to be correct or something it's really frustrating trying to follow your statements.