yungsally
Account Details
SteamID64 76561198004485844
SteamID3 [U:1:44220116]
SteamID32 STEAM_0:0:22110058
Country United States
Signed Up July 23, 2012
Last Posted June 14, 2020 at 11:23 AM
Posts 978 (0.2 per day)
Game Settings
In-game Sensitivity 4.5
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
75Hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 17 18 19 20 21 22 23 ⋅⋅ 65
#570 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
flameYou people are beyond shortsighted if you think this shit makes the game worse.

1. Midfights come down to aim and positioning more than effective spam
2. Choke holds are riskier for demos, more reliant on soldiers.
3. Scouts will play the same game they always have, with more aggression being possible due to less damage done from range.
4. Prioritizing demomen during ubers will become a thing of the past.
5. That opens up the field for soldiers to open up the game as the highlight reel players.
6. Demomen will have to play more defensively when alone
7. Missing dets is more heavily punished
8. Missing pipes is more heavily punished
9. Ubers are less stressful for medics due to less spam damage from stickies.
10. Kritz soldiers will be better off
11. Medics wont be so scared to walk through hallways vs demomen
12. You cant win mid on granary or badlands by yourself anymore just because of your speed
13. Your roaming soldiers may need to play a little more defensively to keep your demoman secure, putting more pressure to gank on the scout pair

Like the game is hugely changed.

The biggest change though is overall the amount of health on everyone in drawn out teamfights will be higher than normal, meaning missing 3 rockets or 2 scatters is worse, because that sticky they ate isnt as good.

This will become the most aim-reliant this game has ever been, just from a change so 'small.'

Please, I beg you to argue with me, and tell me how this ruins the game in any way, or why demo isn't viable anymore.

Please.

dude you're saying what some of us have been arguing this whole time, now demo is better off going for risky plays like a roamer and the roamer will be more passive. You flip your arguments around to suit your need to be correct or something it's really frustrating trying to follow your statements.

posted about 11 years ago
#559 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
PheeshImagine demoman was like it is now since the beginning and the meta game developed for 7 years around it...and then valve released a patch to remove the damage rampup. What would the reaction be? People would be professing the end of comp tf2 as demoman would begin dominating exchanges just putting out stupid amounts of damage...even after people adjusted.
And don't even look at outrage in pubs which would be a joke as demoman can single handedly turn a 20 person pub game.

Change is hard to deal with and many will just keep trying to play the same way they were, and it won't work. Others will adapt and look back in a year and realize this is a good thing and that it actually will end up giving the game more life. Right now the sentiment is that valve is fucking with what you like and are accustomed to, which is understandable. Give it a real chance though, it's a blessing in disguise.

if this damage ramp up thing was here from the beginning i don't think it would be part of the standard lineup in sixes and i think demo would be a little more roamy in highlander and the soldier would take the place in the way we play around a demo right now.

posted about 11 years ago
#556 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
flameKanecomKanecoif anything, demo needed a buff at close range combat not a nerf.

http://www.youtube.com/watch?v=TEoTQB7h3NQ
Nice argument mason

Try to actually play the class and read what I said again.

It didn't need a close range nerf, if anything it needed a long range nerf, like damage fall off on distance like rockets, less stickies, damage nerf when more than 1 demo per team. Close range is actually the biggest weakness of the class, and you are taking one of the demo most reliable weapons (albeit still very unreliable) at close range and nerfing it even more.

You remember when you feel helpless 1v1ing a decent scout, now it will be even worse. There's no other class so reliant on other classes for selfdefense as the demo. Its even worse now.

Thats the point, are you guys trolling?

Scouts are going to be rewarded more heavily for catching demos with their pants down, AS IT SHOULD BE, and demos are going to have to mentally play more defensive with pre-set sticky traps and be more conservative overall with their ammo and cautious with their dets.

Old case: Scout facerushes you, you throw two stickies on the ground, if the scout semi-dodges he probably still dies from 60-70 splash damage

New case: Scout facerushes you, you throw a sticky on the ground, det, and switch to pipes.

Advanced new case: Demomans not retarded, has 2 stickies on a corner near himself, dets the scout who flanked him, rewarding him for playing on the scouts aggression.

You people need to adjust. The problem was that a demo spamming 8 stickies into a crowd during a mid fight did splash damage to 2-3 people at a time with easier execution than a rocket.

Anyone saying 'up the class limit' clearly hasnt thought about that at all... try pushing and last point without having to pop uber immediately through every chokepoint due to there being multiple traps set up, or going to mid with 1 demo spamming your doorway with another spamming your low ground on badlands mid.

Also, who are you guys to say Valve abandoned us for 7 years?

This game has come a long way since 2007, if there was ever a problem for an invite player or competitive TF2 in general, Robin always helped us. To say Valve forgot about competitive TF2 or ignored it is a lie.

This one patch just changed the game significantly, and if you ask me, this game needed to be changed significantly.

This shit opens up the door for a lot of teams to catch up to the invite mentality and figure out the balance mechanics and what strats may and may not be viable.

It's a shame carnage quit though, this patch is going to be the patch for scouts. 8)

anywhere the demo stands he is caught with his pants down right now, might as well stay in spawn room if we're applying your flawed logic.

posted about 11 years ago
#350 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
DeetrAnybody know exactly what was changed so I can update my HUD?

Did you try plugging it in?

posted about 11 years ago
#343 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

The only thing this nerf to demo man did was reinforce the plus forward scout and make last points like gullywash and badlands nearly impossible, stickies on point will be good for the defender but now the pushing team will likely be mulched while waiting for a demo to ensure that the cap. I predict several 0-0 games out of the upcoming lan events.z

posted about 11 years ago
#65 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

email your local tf2 representative boys, this needs to be changed.

posted about 11 years ago
#30 What are the subtle things top level players do? in TF2 General Discussion
mustardoverlorda lot of lower level players are terrible listeners

they don't realize that almost every play they make should be based on what the people around them are calling

how could you possibly know if anybody is listening to you, you never shut the fuck up long enough for them to let you know they're listening.

posted about 11 years ago
#12 Need a place to live near dallas for a bit in Off Topic
DeetrSaltysally1kill him first

natural selection at it's best.

5:23 PM - Saltysally1: MY MOMS MAKING ME GO TO AN 8TH GRADE GRADUATION
5:23 PM - Saltysally1: I"M KILLING MYSELF IF THERES AN AFTER PARTY AND I"M ATTRACTED TO EVEN 1 8TH GRADER

Watch what you say

ROFL

posted about 11 years ago
#10 Need a place to live near dallas for a bit in Off Topic

kill him first

natural selection at it's best.

posted about 11 years ago
#27 chunkey LFT in Recruitment (looking for team)

pepperoni nipples boys.

posted about 11 years ago
#6 long ethernet cables in Hardware

the internet companies should mail us the connection since the cables are so long or something.

posted about 11 years ago
#706 Do you like the song above? in Music, Movies, TV
obe_nujabes is always easy on the ears, lot of respect for him, especially his contributions to samurai champloo's ost. i'm not super crazy about his music, but this shing02 guy deserves some serious props for those lyrics.
(btw props for AJJ, encre; that whole album is killer)

https://www.youtube.com/watch?v=CPqAG0oYYzc

it's awful.
https://www.youtube.com/watch?v=8xg3vE8Ie_E

posted about 11 years ago
#696 Do you like the song above? in Music, Movies, TV
interstellarpineappleHellbentI'm likin it! Real punk

https://www.youtube.com/watch?v=84IkcZJia28&feature=youtu.be&t=26m1s

If you have an ear for it I encourage you to listen to the whole album.
It's the only album of this genre I enjoy listening to.

Pretty good, not really my style

https://www.youtube.com/watch?v=ylWr1I1FfJ4

i liked it.

https://www.youtube.com/watch?v=4JipHEz53sU

posted about 11 years ago
#6 Port Forwarding Help in Hardware
GeknaiirSaltysally1it sounds to me like he never tried talking to a girl.All I've ever seen you do is rage and be a huge shitlord. I could say the same to you and it would probably be correct.

It was a mistake, i thought i was posting in that thread about the crazy killer guy.

posted about 11 years ago
#4 Port Forwarding Help in Hardware

oops wrong thread rofl, sorry i'm sure you talk to girls bro.

posted about 11 years ago
1 ⋅⋅ 17 18 19 20 21 22 23 ⋅⋅ 65