yungsally
Account Details
SteamID64 76561198004485844
SteamID3 [U:1:44220116]
SteamID32 STEAM_0:0:22110058
Country United States
Signed Up July 23, 2012
Last Posted June 14, 2020 at 11:23 AM
Posts 978 (0.2 per day)
Game Settings
In-game Sensitivity 4.5
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
75Hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#40 Scatter School in Videos

if you turn off multisamlping much of the motion blur will go away.

posted about 11 years ago
#1055 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mhttp://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368

neither demo ran normal stickies

dingo was on cannonballs/targe the entire time

this game is amazing without stickies

except when plat puts up 6 fucking sr traps but were working on that

also lol @ random europeans talking to plat about aim while saying implying

go watch soccer or something you fucking clowns

i mean the losing demo man had way more damage than the winning one meaning the aggressor's demo should switch to something that takes more damage from the enemy demo? is that what you're saying? all these logs say is that when one team is at a severe skill deficit the demo on the losing team has ample opportunity. ROFL.

posted about 11 years ago
#1012 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
boutrosWhile we're at it can the self-damage to demo also be scaled the same way that stickies are? I'd feel a little better about things if I could do 20 damage jumps to complement the 20 damage stickies.

i think that jump power relies on sticky damage so less self damage means you jumps wouldn't go as far i believe, not sure though. I don't seem to juggle anything with stickies at the current rate of damage so that's what i base it on.

posted about 11 years ago
#980 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
thrasherIt doesn't matter who is for or against it, or who writes well thought out posts, its not going to make valve undo the change.

could you go back to the hole you came from and stop dashing my fucking HOPES AND DREAMS FUCK

posted about 11 years ago
#971 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
thrasherSaltysally1pretty much every demo main i have on my friends list has switched classes and if they haven't they just play a semi-regular demo with much pussyness added. I think sniper should be ran now, better area denial if he's good with head shots or something idk.
Are you joking?

Better area denial? Sure if you hit the headshot it's good, but if you miss the team is fucked. Traps are just as effective as ever, and they are still the best "denial" weapon. Literally the only difference is demos can't fight with sticks as effectively. Pipes still work fine. Kritz will mainly go to pockets now, and you probably won't see it in big open areas that much.

I remember back in the day when soldiers used to have 56 rockets. We got nerfed, people cried, people switched classes, others adapted. Everyone needs to calm down.

the stickies taht used to deny area so well now do 20-40 damage so it's actually worse than a b ody shot, doesn't even need to be a headshot. you're a soldier you wouldn't understand.

give us 12 stickies, give us 16 just leave my damage numbers alone!

posted about 11 years ago
#966 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

pretty much every demo main i have on my friends list has switched classes and if they haven't they just play a semi-regular demo with much pussyness added. I think sniper should be ran now, better area denial if he's good with head shots or something idk.

posted about 11 years ago
#920 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

has anyone tried parachuting with stickies?

EDIT: oh shit right nvm.

posted about 11 years ago
#855 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
valiantSaltysally1stuffAbsolutely. But then why ramp up? Why not just a direct nerf to damage? It's not like a 15% damage penalty would hurt sticky traps that much. Why even allow the demo to use it if it was so powerful? Demo didn't get gunboats. They clearly didn't have to give it to demo. It doesn't add up that the nerf was directly caused by the parachute.

common sense tells me to move out of the way of stickies that sit next to me for 2 seconds. I can't believe i had to actually explain this to you.

posted about 11 years ago
#851 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
valiantjoddi speculate that it was directly related to the base jumper.See, but then why would they change ramp up? If anything, demos using the parachute aren't going to be air detting stickies on people. They'd be better served carpeting stickies all over the place, which means that stickies will do full damage anyway.

the best position in this game is the air and the chute allows you to nearly be perpetually airborne giving you an infinite advantage. It is highly improbable that valve took the time to think about us.

posted about 11 years ago
#787 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.

posted about 11 years ago
#715 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

upon further review i've decided it was all in my head, just gotta hit the stickies.

posted about 11 years ago
#4 open team lf demo in Recruitment (looking for players)
MunchI think we need a demoman suicide hotline.

I agree.

posted about 11 years ago
#690 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
KarlDougWariit's more of making demo worse than soldier, and you can be at least 5% better than a soldier if you land slow-moving, arcing projectiles perfectly ontop of everyone you ever meet and you have no room for error everhttp://wiki.teamfortress.com/w/images/thumb/6/67/Grenade_Launcher.png/250px-Grenade_Launcher.png

This is the primary weapon of the Demoman class. You should be comparing this weapon to the Rocket launcher, not the secondary weapon called sticky launcher.

so medics should needle not heal?

lets not forget about the spy's cloak and the knife, should nerf them so they have ramp up damage on the first 3 stabs per target.

posted about 11 years ago
#589 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

on the bright side i think it's safe to give demos 8 stickies in dm again.

posted about 11 years ago
#586 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
flamethe return of enigma engi mid on badlands

why didn't you respond to mustard's book?

posted about 11 years ago
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