yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted May 5, 2024 at 3:38 PM
Posts 2134 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#10 avid rust pvper lf zerg in Other Games
shorasblehi barely understood that title.I think he plays Rust and is looking for people to do some player-vs-player content of that videogame. Idk about zerg, isn't that a Starcraft term?

Zerg in SC terms, as a verb, is basically referring to mass amounts of something weak and dumb. In TF2 it could mean a team of sixteen pub heavies beating a standard 6s team - sure, they may have won, but they didn't deserve to win, they did it with raw numbers. Same shit in Rust, it means a clan with a bunch of really bad players that win engagements just by having so many people.

posted about 7 years ago
#6 avid rust pvper lf zerg in Other Games

Why would you ever play Hapis

Disgusting. Dropped harder than Nursey always.

posted about 7 years ago
#64 Online demo playback at demos.tf in Projects

You are literally carrying TF2.

Slow mo and synced zooming would be wonderful, if easy to implement.

posted about 7 years ago
#52 Online demo playback at demos.tf in Projects
Show Content
Show Content
posted about 7 years ago
#2 cp_hybro in Map Discussion

Hydro has some of the neatest cap points in the game, but the paths to get there stand only above 2fort in how bad they are, not the mention TC sucks.

This should be interesting.

posted about 7 years ago
#14 Optimizing OBS to record TF2 in Q/A Help
SetsulAMD APUs can do the same. With relive they now also have a proper GUI and it actually works better than Shadowplay.

My point was about QuickSync specifically.

AMD GPUs and APUs do have an alternative called VCE

posted about 7 years ago
#12 Optimizing OBS to record TF2 in Q/A Help
ComangliaQuicksync is nice cause it's hardware encoded by the iGPU that you're not using at all and produces a slightly better video quality than the hardware encoded nvenc (assuming same video settings).

QuickSync is a dedicated encoder. It doesn't run on the iGPU itself, but rather a small core sitting next to the iGPU.

Quality depends on what generation of QuickSync you're running, Haswell or later tends to match NVENC. QuickSync in Sandy Bridge was garbage, and in Ivy it was decent.

ComangliaQuicksync is a Intel thing though and I'm not sure how supported AMD APUs are.

Just like NVENC, QuickSync is actually a dedicated hardware encoder. It requires the hardware to be on the CPU die itself. It obviously isn't on AMD CPUs. It's only on 2nd gen or later Intel Core CPUs with onboard GPUs.

posted about 7 years ago
#11 Optimizing OBS to record TF2 in Q/A Help
sage78OBS is software accelerated i think ? takes less resources than FRAPS but it will still take some resources

lmfao

OBS entirely depends on your encoder/encoding settings. you can have it use NVENC just like shadowplay does, or you can use QuickSync, VCE, or software x264.

posted about 7 years ago
#4 top 10 tf2 maps in The Dumpster

for those that don't care to watch

  1. cp_orange
  2. tr_walkway
  3. ctf_convoy
  4. cp_freight
  5. tr_aim

and this face was in the corner the whole video

http://i.imgur.com/QsH9N4J.jpg

you didnt miss much

posted about 7 years ago
#2 I need help. in The Dumpster

http://www.cosplayisland.co.uk/files/costumes/6584/56859/CI_56859_1327329776.jpg

posted about 7 years ago
#28 ** December 2009, Top 10 Plays in TF2 General Discussion
fahrenheitvinnytheboss is like a cross between mf doom and videogamedunkey

dont forget tort

posted about 7 years ago
#9 ** December 2009, Top 10 Plays in TF2 General Discussion

FINISHED BECAUSE HE ATE HIS SPINACH

posted about 7 years ago
#10 eye dominance study and its relation to FPS aiming in Off Topic

so when we dont switch sides on a reflection-symmetry koth map (product, lakeside, NOT coalplant), it actually matters? neato

posted about 7 years ago
#14 pl_tapline in Map Discussion

I don't mean to discourage all the work going into this, but if this is going to mainly serve as a test for the new hybrid gamemode, why not just implement it in an already-existing payload map?

Also, one possible idea is to make it so that "slopes" which usually require players to push it or else it rolls back, should temporarily disable the auto-push mechanic until it's all the way at the top, requiring a player to stand by it to push it up the hill before they can leave the cart alone again. It would help stagger the offensive team from fully committing to jumping forward during critical moments.

posted about 7 years ago
#7 what is the most upfragged post/comment on tftv? in The Dumpster
eatbabiesmmg00dYOU ALL FUCKED IT UP

ban rowpieces hes fucking with it he told me in mumble

http://puu.sh/tRV93/bfe42712a6.png

posted about 7 years ago
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