wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 17, 2025 at 7:19 PM
Posts 891 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 3/5/14 (3/6/14 UTC) in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2

Rumor has it:

- TheAnthal provides a schema teardown

- Raw schema: https://github.com/SteamDatabase/SteamTracking/compare/2b54fecccdcd...26578febff69

posted about 11 years ago
#40 Only in Canada in Off Topic

Winnipeg will be more than happy to take that ice off of your hands.

posted about 11 years ago
#24 July 24 TF2 Update in TF2 General Discussion
JCONNORmy game crashes immediately after I open it. i was playing like 2 seconds ago and i just closed it to get the update.

HELP

Known issue with XP/server 2003. Only thing you can do is wait for a fix.

posted about 12 years ago
#19 TF2 not starting up in Q/A Help

Widespread issue with XP/server 2003 involving kernel32.dll which has both clients and server ops complaining everywhere. TF2 doesn't have a previous version branch unlike CS:GO's, so the only thing you can really do at this point is poke Valve and wait.

posted about 12 years ago
#66 An Abrupt Farewell to You All in Off Topic
TuggerReddit is somewhat known for its generosity, I'm not sure who made this post but upvote if you guys can. The attention can only help.

Even though it's for a (presumably) good cause, vote rigging isn't permitted sitewide. It'll probably do more harm than good if you link to it.

posted about 12 years ago
#49 Interp Toggle Exploit in TF2 General Discussion

FYI critical exploits have been and can still be fixed without publicly available details on how to do them. Not only when you responsibly disclose them, you're also not being a total dick to the rest of the community!

posted about 12 years ago
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