wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 8, 2025 at 7:28 PM
Posts 889 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 CS:GO update for 7/29/20 (7/30/20 UTC, 1.37.6.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)

Rumor has it:

- /u/Hoxton_Workshop put up a few stills of the main menu backgrounds from Mutiny and Swamp:

https://i.imgur.com/nqESC0S.jpeg

https://i.imgur.com/wqQclGQ.jpg

- A fair bit of localization file updates, made possible as always in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/f26b4834f730d0530f682a426cf23171967eced8

- NOTICE (unrelated to this update but worth mentioning): the US Northeast cluster located in Sterling, Virginia has been knocked offline due to a fiber cut. You do not need to take any action as the game coordinator will utilize other nearby clusters automatically (but it might let you know of the fact that it's offline if it's a cluster you'd usually be matched to for a game). Expect higher latencies than usual, particularly in coastal regions or on islands.
- Affected users close to its primary service area will most likely be passed on further south to US Southeast in Atlanta, or a little bit west to US Central in Chicago, both of which are unaffected
- This notice is also applicable to Dota 2 and TF2 players passing by as well. In the case of Dota 2, you will need to select an alternate region to matchmake on.

- Size is close to 90 MB

posted about 5 years ago
#1 CS:GO update for 7/27/20 (7/28/20 UTC, 1.37.6.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview

Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing

A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck

B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

Rumor has it:

- The relocation of shaders and sound configuration files inside of the game's VPK structure is a small hurdle for those used to peeking at them, but it isn't an insurmountable one with tools like GCFScape that rip them right open for viewing things
- Yes, if you've been around long enough to know that GCF was the predecessor to VPKs, in spite of its name, GCFScape is totally capable of handling modern-day VPKs too!
- Just an FYI, sound config files are in the main \csgo\pak01_dir.vpk VPK structure, while shader files can be found in the separate \platform\platform_pak01_dir.vpk VPK structure

- As such, today's GameTracking diff is a bit littered with the relocation of these files, but way further down you'll find a small helping of translations, which are made possible in part by contributions from Translators Like You - Thank You

- USP-S Cyrex's description got a quick grammatical fix, it previously said "It was been given discreet red highlights to give off a futuristic feel.". That's been fixed up tonight and now makes sense to read: "It has been given discreet red highlights to give off a futuristic feel."

- Size is close to 175 MB

posted about 5 years ago
#1 CS:GO update for 7/23/20 (7/24/20 UTC, 1.37.6.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
— Previous Trusted Mode launch options have been deprecated.
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
– For more information about Trusted Mode please refer to the following Knowledge Base article:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292

[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
– Chlorine and Jungle have been removed from official matchmaking.

[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)

[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
– Capped view model backfaces on Desert Eagle.
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.
posted about 5 years ago
#1 CS:GO update for 7/13/20 (7/14/20 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[Trusted Mode]
– Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO.
– Fixed crashes caused by third party applications injecting into CS:GO.

Rumor has it:

- Nothing else too eventful, just a handful of new translations, made possible as always in part by contributions from Translators Like You - Thank You

- Size is a bit over 5 MB

posted about 5 years ago
#1 Counter-Strike: Global Offensive update for 7/9/20 in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– CS:GO will now display an error if launched from outside of Steam.
– Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.

Rumor has it:

- Just a tiny extra set of localization file updates, made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/90701a1834181b74e72caaf08bbb1d31a992f962

- Size is ~1 MB

posted about 5 years ago
#1 Counter-Strike: Global Offensive update for 7/8/20 in CS2 General Discussion

Via the CS:GO blog:

Valve[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the –untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the –insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”

Rumor has it:

- In addition to the launch options, you can also control Trusted Mode from the in-game settings (but a game restart is required)

- net_graph now displays the game's current "ClientVersion" parameter next to choke statistics

- An assortment of translations is included, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~15 MB

posted about 5 years ago
#7 TF2 update for 7/3/20 in TF2 General Discussion
TwiggyvolvoUpdated the Mute Player dialog to have the same information as the Report Player dialogWill this break huds?

Nope, that's part of Source vgui.

posted about 5 years ago
#1 TF2 update for 7/3/20 in TF2 General Discussion

Via HLDS:

Valve- Accounts that are unable to chat in matchmaking are now also restricted from sending voice chat
- Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped
- Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs
- Added matchmaking badge and time connected to the Report Player dialog
- Updated the vote kick process to automatically vote Yes for anyone who hasn't already voted if the target for the vote leaves the server
- Updated the Mute Player dialog to have the same information as the Report Player dialog
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Just a couple tournament medal additions to list today:
- Pugiklander Premier Summer 2020 (First Place, Second Place, Third Place)
- The "Staff" medal has been renamed to "Helper"
- NHBL Sasha Heavyweight Champion Season 9

- Wanna know what rabscootle's item schema fixes consist of? Spoiler alert: a lot of inventory item movement sound effects (mouse_pressed_sound/drop_sound) being rigged up for the first time or replaced with better sounds, and some item_type_name additions to items that didn't have them previously (or had better ones that could be used instead)

- Localization file updates are viewable throughout at https://github.com/SteamDatabase/GameTracking-TF2/commit/eb5c1ce31703ce7538f24f8a98dc6128e85220c8, and are made possible in part by contributions in part from Translators Like You - Thank You

- Size is close to 20 MB

posted about 5 years ago
#1 TF2 update for 6/24/20 in TF2 General Discussion

Via the Steam store:

Valve- Added rate limit checks for in-game text chat
- Accounts that are unable to chat in matchmaking can no longer update their in-game name while connected to the server
- Fixed being able to update team name while in matchmaking games
- Fixed seeing the RED team skin for the TF2VRH while on the BLU team
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- If you thought "isn't there already supposed to be throttling of in-game name changes?", you're right - it's controlled on the server-side through "sv_namechange_cooldown_seconds". You can also claim your veterans' medal, because it was added nearly 8 years ago as part of the 7/20/12 (7/21/12 UTC) update

- Tournament medal additions are as follows (♻ all of these utilize re-used assets from a previous season/year):
- Pugiklander Experienced Summer 2020 (First Place, Second Place, Third Place, Participant)
- Pugiklander Beginner Summer 2020 (First Place, Second Place, Third Place, Participant)
- Pugiklander Staff Summer 2020
- ozfortress Premier Season 28 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress High Season 28 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Intermediate Season 28 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Main Season 28 (1st Place, 2nd Place, 3rd Place, Participant)
- ozfortress Open Season 28 (1st Place, 2nd Place, 3rd Place, Participant)

- Localization file updates are viewable here, and are made possible in part by contributions from Translators Like You - Thank You

- Size is ~10 MB

posted about 5 years ago
#1 CS:GO update for 6/22/20 (6/23/20 UTC, 1.37.5.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing.
– Translucent surfaces are now ineligible for applying graffiti.

[ MUSIC ]
– A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game.

[ MISC ]
– When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.

Rumor has it:

- The description for the All for Dust music kit is as follows: "Legendary producer Amon Tobin lends his unique aesthetic to CS:GO. This time through tube amplifiers."

- A description has been added to the Audio Device setting, even though the name on the tin is mostly self-explanatory: "Controls which audio device CS:GO uses."

- Size is ~20 MB

posted about 5 years ago
#1 TF2 update for 6/16/20 (6/17/20 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Restricted certain new accounts from using chat in official matchmaking modes
- Work is ongoing to mitigate the use of new and free accounts for abusive purposes
- Added "Enable text chat" and "Enable voice chat" options to the top of the Advanced Options dialog to disable in-game text and voice chat
- Updated the Report Player dialog to include more details so players can make informed decisions about who they're reporting
- Fixed getting the "Incoming message..." quest HUD notification when you've already completed all available quests
- Fixed the OnDestroyed output not getting fired when an object is destroyed by the Red-Tape Recorder
- Updated The Telefragger Toque to fix swapped materials
- Updated The TF2VRH headset to include on/off styles
- Updated the PASS Time Federation medals to fix issues with them not drawing correctly
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Now that the month of Rick May has passed for this year, the regular rotation of main menu characters has been re-introduced

- New tournament medals, all of which reuse previously included models (because you know we can't squish new stuff all into 1 MB), are as follows:
- Asia BBall Cup Invite 2020 (1st Place, 2nd Place, 3rd Place, Participant)
- Asia BBall Cup Main 2020 (1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ Highlander Premier Season 6 (1st Place, 2nd Place, 3rd Place, Participant)
- The current set of medals already in the game has had the Main division inserted into their names
- AsiaFortress Cup Division 1/2/3 Season 16 (1st Place, 2nd Place, 3rd Place, Participant)

- Localization file updates are viewable here, and are made possible in part by contributions from Translators Like You - Thank You

- Size is literally just 1 MB (except on macOS, where you get 2 MB for the price of 1!)
- This is the first update for the game in 46 days, with the last one having taken place on 5/1/20 which introduced a commemoration of the late Rick May's legacy as the voice of the Soldier

posted about 5 years ago
#1 CS:GO update for 6/11/20 (6/12/20 UTC, 1.37.5.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.
posted about 5 years ago
#1 CS:GO update for 6/10/20 (6/11/20 UTC, 1.37.5.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
– Raised windows by A site ramp to make characters stand out more

Mirage:
– Removed trash pile at top of mid
– Trimmed plant by T spawn, towards apartments
– Boosted light in market window
– Fixed silent dropdown bug from B site balcony
– Changed angle of ladder in ladder-room

Inferno:
– Trimmed ivy by CT spawn towards A site arch
– Fixed CSM shadow from tower in mid

Train:
– Added new train bumper model with flat top

Cache:
– Replaced ladder to sniper’s nest with a box
– Cleaned up several important angles. (Thanks LangeThorup!)
– Added 1v1 Arenas
– Replaced cargo containers with new model for improved performance
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
– Subtle color tweaks
– Various clipping fixes
– Optimizations
posted about 5 years ago
#1 CS:GO update for late 6/3/20 (6/4/20, 1.37.5.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[RENDERING]
– Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution.

[MAPS]
Chlorine
-Added missing glowy eyes texture

Anubis
-Fixed many minor issues such as z fighting, prop reflections and invisible faces
-Improved player readability at canal
-Improved performance
-Redesigned B main path & entrance
-Moved up CT spawn
posted about 5 years ago
#1 CS:GO update for 6/1/20 (6/2/20 UTC, 1.37.5.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Grenades can no longer apply impact damage more than once.

Rumor has it:

- A string that would normally indicate that a member of your lobby that needed to restart before playing on Valve servers because they loaded 3rd-party custom content from a community server is now a lot less descriptive and doesn't mention that at all anymore

- Other than that, there's a small set of additional translations made possible in part by contributions from Translators Like You - Thank You

- Size is ~5 MB

posted about 5 years ago
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