wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 8, 2025 at 7:28 PM
Posts 889 (0.2 per day)
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Mouse ASUS ROG Sica
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Monitor BenQ XL2430T
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#1 CS:GO update for late 12/19/17 (12/20/17 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[ THE ELEAGUE BOSTON 2018 CS:GO MAJOR CHAMPIONSHIP ]
– Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Boston 2018. For more details, visit http://www.counter-strike.net/pickem/boston2018
– Team stickers can be used as game pieces for the Boston 2018 Team Pick’Em Challenge.
— Preliminary stage picks can be made immediately, preliminary stage picks lock at the start of the preliminary stage matches.
— Group stage picks can be made when the preliminary stage has completed, group stage picks lock at the start of the group stage matches.
— Playoff picks can be made when the group stage has completed, playoff picks lock at the start of the first quarterfinal match.

[ HOLIDAYS ]
– Deployed Holiday Cheer for your festive fragging season.
– You can spread the Holiday Cheer! Gifts are now available for a limited time.

[ MISC ]
– Fixed ability to host offline server with friends for War Games when setting party lobby privacy to “Friends Need Invites”.
– Tournament server logs can now have item pickup/drop events enabled using mp_logdetail_items setting.
– Game servers will now sanitize player name string to not contain non-ascii control characters.
– Fixed unlocalized string in disconnect errors for other players.
– Fixed several client-side crashes.
– Added support to demoinfogo parser for decoding fixed user data size string tables which previously caused invalid substring calculation code path to run.

[ GAMEPLAY ]
– Replaced shotgun spread model (off by default). Available for offline and community servers for testing. For more details visit http://blog.counter-strike.net/index.php/holiday-spread/

Rumor has it:

- A lot of new stickers and a lot of string updates in this one. Dig in and press View for your favorite stickers!

- Series 3 pins now have images: https://github.com/SteamDatabase/SteamTracking/commit/72c3643e6d6c4d81bac3e9d3d9414f7f749f9c9f

- These pins were previously uncovered in the 11/28/17 (11/29/17 UTC) update. Here they are in their digital form, expect the real-life versions to look more or less the same (obviously):
- Guardian 3 Pin
- Canals Pin
- Welcome to the Clutch Pin
- Death Sentence Pin
- Inferno 2 Pin
- Wildfire Pin
- Easy Peasy Pin
- Aces High Pin
- Hydra Pin
- Howl Pin
- Brigadier General Pin

- Size is ~125 MB

posted about 7 years ago
#60 OH SHIT in TF2 General Discussion
AccordIf we make a reddit post the mods will probably pin it since many of the mods want to help promote the comp scene as much as possible, it would also help a lot with signups

Send your golf claps to /u/PurnPum. Or a party through the streets, I guess.

posted about 7 years ago
#6 TF2/SFM Blog: "The Seventh Annual Saxxy Awards!" in TF2 General Discussion
Hermann_von_SalsaSmin2017 Saxxy Awards with a due date in 2018? Well played valve
I assume it was Update's fault why it's so late
Tho it's still kinda dissapointing :/

It would probably be the fault of their Lincoln Square Expansion move in September, which would've been about when they would've announced it in past years. By the way, now that they're there, the Best Overall winners will be the first winners to see the new space.

posted about 7 years ago
#1 TF2/SFM Blog: "The Seventh Annual Saxxy Awards!" in TF2 General Discussion

http://www.teamfortress.com/post.php?id=35243
http://www.sourcefilmmaker.com/post.php?id=35244

https://steamcdn-a.akamaihd.net/steam/news/35243/saxxy2017_blog.jpg?t=1496190709

TF2 & SFM TeamIt's time to announce the Saxxy Awards for 2017, and we couldn't be more excited!

We can't wait to see what variety of amazing videos you create! Don't forget that all Valve universes are available for use, and SFM shorts that were submitted to the Dota Short Film Contest are also eligible for this year's Saxxy Awards. The submission deadline is March 8th, 2018, but as always, we'd like to remind you that you can upload non-final versions up to a week in advance of the final deadline, to guard against last-minute computer failures, internet outages, YouTube login problems, etc.

Check out the guidelines for details on the rules and deadlines, and get your entries ready!
posted about 7 years ago
#1 TF2 update for 12/1/17 (12/2/17 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added the Chapelaria 6v6 Season 3 tournament medals
- Contract loaner items no longer have an expiration date
- Players viewing their ConTracker can no longer move or attack
- Fixed the main menu not updating its layout after a resolution change
- Fixed the Engineer's ConTracker animation
- Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation
- Fixed item collections sometimes incorrectly marking items as owned
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects
- Updated the materials for Mandrew's Munificent Mug

Rumor has it:

- Australians, if you were having issues with the Sydney cluster being offline, some IPs were swapped around in the Steam Datagram system configuration. Give it another try, they should be back in functioning order again

- What you see above is what you're getting - no hidden tricks in this one

- Size is ~15 MB

posted about 7 years ago
#1 CS:GO update for 12/1/17 (1.36.1.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[ AUDIO ]
-Made bomb plant and bomb defuse sounds more audible with sound occlusion on.
-Fixed an exploit that allowed ambient sounds to be completely disabled.

[ MISC ]
-Re-enabled SSE4 optimizations for string tables and added -nosse4 command line option to disable SSE4.
-“find” console command now allows specifying multiple search strings. For example, “find decal r_” will find commands and variables that contain both “r_” and “decal”.

Rumor has it:

- To fix the ambient sounds issue, the scripts to control them have been moved into the VPK file structure to make them protected by sv_pure (and they got extension changes too)

- Size is ~20 MB

posted about 7 years ago
#1 CS:GO update for 11/28/17 (11/29/17 UTC, 1.36.1.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ AUDIO ]
– Improved performance of 3D audio. Positional audio is much more responsive when turning quickly.

[ War Games ]
– Players can now select from 3 maps during end-of-match voting in War Games.
– Added convars controlling end of match voting setup to simplify management of War Games community servers.

[ Misc ]
– Server HTTP log delivery will now have correct timestamps on log lines which occured before the remote listener was registered.
– Smoothed out game server hitching when a new player connects and downloads initial game state.
– Fixed occasional crash affecting official game servers.
– Fixed the extra 3 second delay in GOTV+ broadcast in some cases.
– SSE4 optimizations in network string tables to reduce server hitches on connection of new player.
– Console output of the game server can now be timestamped using “con_timestamp” convar.

[ TRUST FACTOR ]
– Updated trust algorithm based on data and feedback.

To help us further improve the Trust Factor, send us an email at CSGOTeamFeedback@valvesoftware.com with the subject “Trust Factor Feedback” and include a description of your experience and your Steam ID.

Rumor has it:

- Looks like we're getting Series 3 pins at some point: https://github.com/SteamDatabase/GameTracking-CSGO/commit/c096a217e607242f7ab687a3a24ac8df7134525f

- New pins include:
- Guardian 3 Pin
- Canals Pin
- Welcome to the Clutch Pin
- Death Sentence Pin
- Inferno 2 Pin
- Wildfire Pin
- Easy Peasy Pin
- Aces High Pin
- Hydra Pin
- Howl Pin
- Brigadier General Pin
- Unfortunately, no images have been included for these in the files or in the item schema, so we don't know what they look like until Valve releases them somewhere, but I'm sure your imagination will give you a good idea of what will be the real thing in the meantime. Sorry!

- Size is ~25 MB

posted about 7 years ago
#30 VAC wave in TF2 General Discussion

Notifications are going out in-game too, probably related.

posted about 7 years ago
#1 TF2 update for 11/21/17 in TF2 General Discussion

Via the Steam store:

Valve- Added Jingle Jam 2017 community medals
- Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired

Rumor has it:

- Here's the item schema update: https://github.com/SteamDatabase/SteamTracking/commit/640b2bd58685716737c69c9fed8d07c951f6b386

- Images of the medals themselves:
Mandrew's Munificent Mug:

http://media.steampowered.com/apps/440/icons/jingle_jam_mandrew_large.6702e57fb1ee30026ff6fc550a1943334915023e.png

and Israphel's Eleemosynary Expression:

http://media.steampowered.com/apps/440/icons/jingle_jam_israphel_large.a4773bb3e90a98bc2f4c08d97bdde11c08269ca2.png

- This contains the rest of everything done by Valve, which consists of boring stuff

- Size is close to 10 MB

posted about 7 years ago
#1 CS:GO update for 11/20/17 (11/21/17 UTC) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Updated to latest version of SteamNetworkingSockets library to better support relayed connections.
– Fixed a regression where Aztec and Dust particle systems were failing to load in other maps.
– Updated Skill Group icons.

[ SDK ]
– Removed an unintentional dependency on Dynamic C Runtime in vvis map compiler, which should fix map compilation problems in some recent installations.
– Added de_dust2_zoo map source file for community map makers.

Rumor has it:

- Scroll down for the updated Skill Group icons, and select Swipe or Onion Skin to scroll between two versions of them: https://github.com/SteamDatabase/GameTracking-CSGO/commit/5508e947ccb108476ac97d78a78ffd7c37f7ea71
- /u/SmokingSwishers has also put them in an imgur album for your viewing convenience

- Size is ~20 MB + ~10 MB (for the SDK)

posted about 7 years ago
#11 Miggy's Memorial in Events

Slow mode chat to one message every 60 seconds at minimum. Or subs only.

posted about 7 years ago
#1 TF2 update for 11/17/17 in TF2 General Discussion

Via HLDS:

Valve- Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed the animation for The Second Banana plate
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files

- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props

- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks

- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A

Rumor has it:

- If you want to take a peek into what was localized, or at some HUD file updates, here they are

- Size is ~140 MB
- This update was originally supposed to be released yesterday, but was scrubbed after an issue was found

posted about 7 years ago
#20 TF2 update for 11/16/17 in TF2 General Discussion

Eric has just confirmed that the attempt has been scrubbed for the day.

posted about 7 years ago
#5 TF2 update for 11/16/17 in TF2 General Discussion
park- Amplified train engine soundThank god man

https://www.youtube.com/watch?v=j4txvrIQK2M

posted about 7 years ago
#1 TF2 update for 11/16/17 in TF2 General Discussion

Via HLDS:

Valve- Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners
- Fixed a Pyro animation bug related to jumping
- Fixed the Spy-cicle not giving the Spy fire immunity
- Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
- Added the Titanium Tank Participant Medal
- Updated the Mann Co. Store to support the new foreign currencies added to Steam
- Updated the localization files

- Updated pl_enclosure_final
- Fixed a buildable area in BLU spawn for stage 1
- Updated materials for foliage props

- Updated plr_bananabay
- The train will now pass at its maximum frequency after both payloads make it up the large hill
- Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
- Fixed spawn gates trapping enemy players
- Amplified train engine sound
- Reworked left spawn exit
- Added small barrier near final cap
- Improved performance in some areas
- Reduced push force near outer rocks

- Updated cp_mossrock
- Fixed small area where Engineers could build in initial BLU spawn
- Fixed area where you could fall in the pit and not die
- Fixed cases where you could block the train without dying
- The train now doesn't kill you if your toe touches it
- Optimized FPS around the last point. Should be significantly better.
- Brightened the underside of last point slightly
- Improved clipping around the ramp to last point
- Fixed a case where your view would glitch out on the sign near cap A

Rumor has it:

- This update is not out yet but is expected to be at some point probably today
- An additional note from Eric Smith: "We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet."
- This update has been scrubbed for today: "It’s not going to happen tonight. We’ll see about releasing it tomorrow."

posted about 7 years ago
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