wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 8, 2025 at 7:28 PM
Posts 889 (0.2 per day)
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1920x1080
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Monitor BenQ XL2430T
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#1 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
- Increased metal regeneration amount
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
- Giftapults can again deliver items to random players online, but will remain un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
- Update the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or building
- Can be toggled in the Adv. Options menu
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved defendability and enlarged 3rd point
- Adjusted position of 3rd cap
- Adjusted health & ammo at 3rd
- Updated door texture for flank exit by mines
- Changed a medium ammo pack at last to full ammo pack
- Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
- Added 3rd exit to BLU's last forward spawn
- Improved defendability of ledges at last inside building
- Added new dropdown area to RED's last
- Adjusted lighting in various areas
- Fixed dx settings on light pole props

Rumor has it:

- AgentSpy reveals that the menu for competitive matchmaking has been significantly updated now that more components have landed:

http://i.imgur.com/aTOdK3t.jpg

- aabicus of the Steam forums recorded the new Crusader's Crossbow sounds:

https://www.youtube.com/watch?v=LwORWpNcxMI

- An item schema update that heralds the return of gift wrap: https://github.com/SteamDatabase/SteamTracking/commit/5e2980620d67369f6c48930615638babd40ca2cd.diff

- This is a totally inconspicuous API addition

- Size is close to 450 MB on Windows XP(!)/Vista/7/8/8.1/10, except close to 425 MB on Mac OS X - data capped users should be aware

posted about 9 years ago
#1 CS:GO update for late 2/26/16 (2/27/16 UTC, 1.35.2 in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Added the third Co-op Strike Mission.
– Added last comic unlock.
– Added lobby setting to tell you if you are out of missions.
– Added next mission countdown timer to journal maps.
[MAPS]
– Cache
— Fixed one-way texture at Quad boxes
— Improved visibility of vents
— Fixed pixelwalk at B fences
— Improved matching of foot-step sounds and ground materials across the map
– Coast
— Fixed pixel walk in A site
— Removed exploitable angle in B site
– Royal
— Various clipping fixes
– Mikla
— Fixed invisible collision near mid
— Updated radar
— Moved T spawns further back
Cruise
— Various bug fixes
– Santorini
— Fixed an issue where players could get stuck on the inner walls of Café
— Fixed a pixelwalk at mid
[ MISC ]
– Fix for a func_tracktrain that could pass through players when they were overlapping.
[ SDK ]
– Added the vscript function StopSound.

Rumor has it:

- After many years of the last word in it not being capitalized like the previous two, the "position" in a "hold this position" is now capitalized and will finally read "Hold This Position." in text chat - thanks to Dimbreath for pointing it out

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/b4079a1189314fb37e83a5616b2a93369bd6a99b

- Deep-level stuff that'll probably be useless for anyone: https://github.com/SteamDatabase/GameTracking/commit/3ae360352f193dd49a10171f60d2ed4b34099a9b

- Size is close to 200 MB

posted about 9 years ago
#3 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion
BopperAre TF2 matches cancelled?

Why would they be?

posted about 9 years ago
#1 CS:GO update for 2/24/16 (2/25/16 UTC, 1.35.2.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[ OPERATION WILDFIRE ]
– Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.
– Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.
– Fixed the Mission UI not updating immediately when the next campaign mission is available.
[ LINUX ]
– Fixed a crash that was occurring on Coast and some other maps.

Rumor has it:

- Team Roles stickers had their materials updated, but they're the foil ones, which for now aren't available (except The Pro, only available in foil): https://github.com/SteamDatabase/GameTracking/commit/ce58e335b419b293c9510069d30d3efb4d346016

- Size is ~20 MB

posted about 9 years ago
#1 CS:GO update for 2/23/16 (2/24/16 UTC, 1.35.2.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
– Added engine support for up to 4096 model precache table entries.
– cl_timeout setting is now capped at 30 seconds.
– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
– Added missing tagrenade_detonate event.
– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
– Improved vert count on SCAR-20 scope
[ UI ]
– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
– Fixed not being able to cycle through items in the 5th slot if you had more than 1.
– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
– Fixed lobby displaying incorrect player data when searching solo and using the inventory.
– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.
[ GSLT ]
– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

Rumor has it:

- The GSLT bit only applies to server operators, for regular players it doesn't mean much

- Some Wildfire lore elements were altered: https://github.com/SteamDatabase/GameTracking/commit/6b9cf434f046e3456f643ffa40d5d30ecfd65f15

- Size is ~85 MB

posted about 9 years ago
#1 CS:GO update for 2/19/16 (2/20/16 UTC, 1.35.2.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.
– Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.
– Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.
– Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.
– Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of
– Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry
– Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).
– Fixed a regression in StatTrak Music Kits official MVP counter display.
– Fixed a regression in competitive timeouts voting rules.
[MAPS]
– Cache
— Fixed various minor bugs
– Safehouse
— Fixed some trees showing as unlit
– Mikla
— Removed some decals
– Santorini
— Fixed various minor bugs
– Nuke
— Fixed pixel walking on rafters
— Fixed a number of spots where C4 could be dropped and not retrieved
— Fixed wallbanging values on trophy room wall
— Rooftop to Silo jump distance increased slightly
— Players can no longer defuse the bomb on A site from under the floor on B site
— Flashbangs now correctly blind players behind toolsblocklight brushes

Rumor has it:

- As with past operations, Wildfire now has its own background, and Yumadapuma of reddit has a screenshot: https://www.reddit.com/r/GlobalOffensive/comments/46npdq/counterstrike_global_offensive_update_for_21916/d06j70m

- String and script changes (also some Dota 2 leftovers for whatever reason): https://github.com/SteamDatabase/GameTracking/commit/987306c2b5fd1739568f79dfd4ed85d4fc8fc81b
- Mikla's description no longer refers to Turkey specifically, as it will now say: "The alleys of a Mediterranean city serve..."

- Size is ~125 MB

posted about 9 years ago
#1 TF2 update for 2/2/16 in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues

Rumor has it:

- VPK contents changes as well as script updates: https://github.com/SteamDatabase/GameTracking/commit/f6784f9b0fa3689da84c5d822906282d0b3c2921

- And here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/8dc31555865407d589c73bf70a5f070aa6240a6e

- Size is ~90 MB

posted about 9 years ago
#1 CS:GO update for 1/27/16 (1/28/16 UTC, 1.35.2.0) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Explosive damage and damage from flying grenade impacts will now always use armor penetration formulas when the victim wears armor (thanks to the video uploaded by Andrew PhoenixFight3r).
– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.
[Linux client]
– Fixed displays to set on the correct monitor in multi-monitor setups.
– Fixed a bug in mouse handling when moving mouse toward the top-left.

Rumor has it:

- MaxReiger (our resident teardown person?) says that the TAC-21 references found in the previous update have since been removed

- Script changes: https://github.com/SteamDatabase/GameTracking/commit/9d5eca15b325ea1350f926027e1107fbfcc939a0

- Deep level stuff (and that knife drop command): https://github.com/SteamDatabase/GameTracking/commit/1c049a063f748a231bb341515526417a26687ac1

- Size is ~10 MB

posted about 9 years ago
#1 TF2 update for 1/22/15 in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to multicore rendering
- Fixed the material for the Golden Wrench
- Updated the model/materials for the Arthropod's Aspect and the Crusader's Getup
- Updated the localization files

Rumor has it:

- A couple of string changes: https://github.com/SteamDatabase/GameTracking/commit/2d693638eae17d24147985280d4df4ecf1fb4b29

- And an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/72d2d338cade3e785a463fd112a4565dd51ea5b6

- Size is ~5 MB

posted about 9 years ago
#1 CS:GO update for 1/20/16 (1/21/16 UTC, 1.35.1.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[HOLIDAY]
– Removed holiday cheer.
[MISC]
– Added a convar cl_crosshair_sniper_width to allow increasing width of sniper crosshair lines on high dpi monitors or multimonitor setups.
– Fixed some looping sounds not stopping after Killer Replay.
– Bomb plant and defuse are excluded from Low-Light playback.
– Players can no longer vote-kick a bot.
– An HE grenade not owned by any connected player will no longer result in kicking the victim for too many suicides.
[LINUX]
– Fixed mouse handling in community server dialog.
[ART]
– Fixed arms/sleeve textures not rendering in workbench.
– Fixed minor shadow errors on viewmodels.
– Optimized CT viewmodel arm texture size.

Rumor has it:

- Sad that this wasn't an operation? Well, you might have a glimmer of hope, as GC protobufs involving quests were updated, maybe it's getting close to being completed?

- Here's some HUD updates and some other deep-level changes: https://github.com/SteamDatabase/GameTracking/commit/e292b5cc9c2350851006a229903de023a5e503a5

- Size is ~25 MB

posted about 9 years ago
#1 TF2 update for 1/20/16 (1/21/16 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
- No longer restores player to max health on MMMPH activate
- Increased amount of damage required to fill MMMPH meter to 300 from 225
- Updated koth_highpass
- Removed unnecessary detail props
- Revised fade-distances
- Turned some brushwork into props
- Revised hints and skips
- Added nobuild entity on the ramps in front of spawn
- Improved cliff displacements
- Revised some details and textures

Rumor has it:

- MORE COMPETITIVE MATCHMAKING PIPING! https://github.com/SteamDatabase/GameTracking/commit/97c72fcb800aed0bb3d8880b79cfd5b7ea2e35e6

- For handling abandons in matches, TF2 will follow the route of Dota 2 in letting players freely leave at any point afterwards
- Minor asterisk: Dota 2 matches can only be truly freely left without consequence in casual mode. Ranked Dota 2 matches still effectively force you to stay, but if you were to leave, you'd be handed a loss and penalized MMR

- SnowshoeIceboot managed to get Valve to get both Heavy's and Soldier's thumbs to work as of this update as their thumbs up sequences now work

- Here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/2635dcd188e5762550e239508b9fee96b49fd9e3

- Size is ~60 MB

posted about 9 years ago
#1 CS:GO update for 1/8/16 (1/9/16 UTC, 1.35.1.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[GRAPHICS]
– Updated sticker inspect glove model.
– Fixed certain video options not getting applied immediately when user changed them during a match.
– Fixed some cases where updated glove models interpenetrated weapon models.
[SOUND]
– Fixed bug that caused some weapons to sound quieter than intended.
– Minor sound mix changes.
[LINUX]
– Fixed a regression where small mouse movements could be ignored.

Rumor has it:

- Size is ~10 MB

posted about 9 years ago
#1 CS:GO update for 1/7/16 (1/8/16 UTC, 1.35.1.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[GRAPHICS]
– Visually upgraded all first-person arm, hands and glove models.
[KILLER REPLAY]
– Fixed a bug where client could sometimes get stuck in Killer Replay with a black screen.
– Fixed a bug where victim weapons could sometimes be invisible in Killer Replay.
– Player’s own footstep sounds are now correctly mixed as third-person footsteps during Killer Replay.
– Voice communications are now not faded out before and after Killer Replay.
[SOUND]
– Reduced volume falloff distance for USP-S.
– Removed high frequencies from Killer Replay tape sound.
– Adjusted falloff curve of ricochet and impact sounds.
– Minor mix tweaks.
[MATCHMAKING]
– Added official game servers in India.
[LINUX]
– Upgraded to newer version of libSDL.
– Improved game performance during the end of match scoreboard.
– Sound options now distinguish between headphones vs two-speakers options.
[MISC]
– Added support for in-game broadcast of Regional Minor Championships.

Rumor has it:

- String additions, and plenty of script changes: https://github.com/SteamDatabase/GameTracking/commit/ece10954374ca6a6394170e1f156b2627ea0ad87

- GC protobufs and some more script changes: https://github.com/SteamDatabase/GameTracking/commit/6582a20a85e7ec84bd3ba6e5ffe5d5237b22a2d2

- Size is ~55 MB

posted about 9 years ago
#1 TF2 update for 12/18/15 (12/19/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo
also ValveNotes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

Rumor has it:

- Here's some string revisions and a good preview at an upcoming item schema update within the next few minutes: https://github.com/SteamDatabase/GameTracking/commit/1954beca6366e5767f99195e1cbf5b694a5c6e97

- This is said item schema update, it also includes images for the EdgeGamers medal: https://github.com/SteamDatabase/SteamTracking/commit/1977beb1928f521b6e1cf6418de548979a142fa8

- Size is ~15 MB

posted about 9 years ago
#1 CS:GO update for 12/17/15 (12/18/15 UTC, 1.35.1.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Client bone setup performance optimizations.
– Fixed bullet hits on players beyond max bullet penetration distance always counting as penetration hits.
[KILLER REPLAY]
– Fixed sometimes incorrect in-scope fog and blur in Killer Replay.
– Fixed some instances where a player could get stuck in Killer Replay.
[GAME STATE INTEGRATION]
– Bomb plant timer Game State Integration event is now slightly delayed when playing on Terrorist or Counter-Terrorist team.
– CDN URLs for images of weapons and weapon finishes are now available in items_game_cdn.txt
[STEAM CONTROLLER]
– Added support for haptic feedback.
– Use steam_controller_haptics convar to turn haptics on or off.

Rumor has it:

- Here's stuff that changed (some stuff from a Dota 2 main client update released just seconds earlier is also mixed in): https://github.com/SteamDatabase/GameTracking/commit/f6eb67e0275f3f390ae0ceecf25d5bea1e429dd5

- Size is ~20 MB

-------------------

Final Warning! If you are on a Mac and you're still using Mac OS X Snow Leopard (10.6), be advised that Steam client support was killed off for Snow Leopard effective November 10th. Mac OS X Lion (10.7) or newer is now required to acquire future Steam client updates, but if you're stuck on Snow Leopard for whatever reason, you should be fine for a while and you should still be able to play CS:GO still, just that you won't get updates for your Steam client. However, a future CS:GO update could move the minimum Steam client version up to one past this date. If possible, make arrangements to move to at least Lion or Mountain Lion, preferably Mavericks or El Capitan, otherwise, you may be left behind if and possibly when a future CS:GO update moves the minimum version up past the November 10th update.

This is the last warning.

posted about 9 years ago
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