wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 13, 2025 at 6:36 PM
Posts 872 (0.2 per day)
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#1 MAJOR TF2 update for 10/28/15 (Scream Fortress 7) in TF2 General Discussion

Via HLDS:

ValveScream Fortress VII has arrived!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
- Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
- Added the Gargoyle Case which contains 19 community made cosmetics
- Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
- Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
- All players who launch the game will receive a Gargoyle
- Gives access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added Merasmissions
- A new Merasmission will be available daily up to a total of 13
- Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
- Added Halloween Transmuting
- Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
- Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
- Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
- Added inspect animations for the Batsaber and the Giger Counter
- Fixed an idle animation bug for the Wrangler
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Lowered damage of the "bats" spell from 60 to 40
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
- Fixed an exploit related to picking up The Widowmaker
- Fixed the Batsaber not showing the Killstreak sheen
- Fixed a scoreboard stat reset bug in Mann vs. Machine
- Optimized texture memory usage
- Fix some cases of random hitching experienced by some players
- Fixed overhead icons stacking on top of each other and now appear side-by-side
- Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
- Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
- Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
- Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
- Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
- Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
- Updated koth_probed
- Improved optimization of map (especially on mid)
- Fixed clipping issues (thanks Muselk!)
- Fixed Engineer imbalance on mid (thanks Uncle Dane!)
- Added in missing explosion sound effect on aliens
- Fixed a few prop/ material issues
- Reduced prop usage

PASS Time update

- Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
- Added convar: tf_passtime_ball_sphere_collision
- Added entity: tf_logic_on_holiday

Mannpower update
- No longer in Beta
- Added new map: Hellfire
- Three new powerups: King, Plague, Supernova
- Grappling hook changes
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavyweapons
- Flag rule changes
- Flags can no longer be returned by touching them
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
- Small health regeneration for non-powered up flag carriers
- Flags and capture zones are disabled for 30 seconds after a capture
- Powerup rule changes
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
- You cannot pick up enemy colored powerups
- Team colored powerups will attempt to respawn in that team's base if not picked up in time
- Other changes
- Overhead powerup icons are now team colored
- Warlock powerup renamed to Reflect
- Reduced Knockout max health bonus for demos carrying swords and shields
- Haste now increases huntsman firing speed
- Bug fixes
- Reflect damage no longer occurs after death (Pyro afterburn)

Rumor has it:

- HUD resource file updates and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/fa6560556aa183dd615f80565359223f51116537
- Custom HUDs can and likely will break in some fashion after this update

- Here's the large item schema update: https://github.com/SteamDatabase/SteamTracking/commit/f6e43ea9bdc1a78dedf4eea999fe54f93e825ca8.diff

- A small amount of competitive matchmaking piping was added in addition to GC protobufs for Scream Fortress: https://github.com/SteamDatabase/GameTracking/commit/1166da08674667200736b5974e2df58c36300252

- Size is close to 500 MB - data capped users should be on alert

posted about 9 years ago
#1 CS:GO update for 10/23/15 (10/24/15 UTC, 1.35.0.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
-Overpass
–Fixed a 3 man boost in back of bombsite A, towards bombsite B
–Red toolcart in connector will no longer kill you
[ DEDICATED SERVERS ]
– Increased max command line limit on Linux.
– Added support for running two GOTV masters with different rates on the same game server.
— To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128
— To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick.dem -instance 1

Rumor has it:

- Some DreamHack stickers were modified: https://github.com/SteamDatabase/GameTracking/commit/72753b193882534c2ac9e9189b3bd4699a376f4e

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/c86a42d3d857312e2b917443402947c573d7748e

- Size is ~50 MB

posted about 9 years ago
#1 TF2 update for 10/21/15 (10/22/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
- The sales data was correct. This was only a display problem on the hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team switch
- Fixed an issue that prevented automatic jack respawn from working in some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena

Rumor has it:

- Script changes for PASS Time and VPK contents changes: https://github.com/SteamDatabase/GameTracking/commit/6436386034daa8fbb2b5ffb30a7ba1b5459338ec

- An item schema update happened: https://github.com/SteamDatabase/SteamTracking/commit/23d25c8de67dc095de68bdb7ddeb85a71fa0ce77

- Deep level stuff, which pretty much consists of PASS Time stuff: https://github.com/SteamDatabase/GameTracking/commit/43eebedd5e059cf3b73c3248b1d8c828480404d6

- Size is ~65 MB

posted about 9 years ago
#1 TF2 update for 10/15/15 (10/16/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map

Rumor has it:

- More piping for official competitive matchmaking has been laid down as indicated by updates to some HUD files: https://github.com/SteamDatabase/GameTracking/commit/800620f6abc4bb5cbaa54cc694b6b2db36674c9e

- Item schema update, containing full resolution images for The Last Breath and updated Gun Mettle pass descriptions: https://github.com/SteamDatabase/SteamTracking/commit/25032c753e662b8df8bf8589379a4c7d8039b0e8

- Miscellaneous deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/8e8d2d35a4797911bc6715c80d4c07b59543a6c7

- Size is close to 100 MB

posted about 9 years ago
#1 TF2 update for 10/8/15 (10/9/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem

Rumor has it:

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/69b574efa0c1af2b3442ee82eeb1c54b3555a217

- Size is ~50 MB

posted about 9 years ago
#1 CS:GO update for 10/8/15 (1.35.0.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Adjusted player flashbang reaction animation so the raised arm matches first-person blindness.
[ MISC ]
– Players will no longer get the default weapon in a loadout slot when the game server loses connection to the GC.
– Bots no longer get stuck in a crab-walk after a rare failure during crouch-jump.
[MAPS]
Cobblestone
– Fixed some areas where players could look through model backfaces

Rumor has it:

- Instead of outright saying you're not connected to the GC for matchmaking, it will instead say your connection is simply unreliable instead

- The rest of the VPK contents and also some script changes: https://github.com/SteamDatabase/GameTracking/commit/1bc9f012688936747351ca8460367c242e5ece60

- Deep level stuff, meaningless for most this time: https://github.com/SteamDatabase/GameTracking/commit/a5f77c501c96b27fa781779fab1742dc957e3ca0

- Size is ~30 MB

posted about 9 years ago
#1 MAJOR TF2 update for 10/6/15 (Invasion Update) in TF2 General Discussion

Via the Steam store:

Valve- The Invasion Community Update has arrived!
- Check out the blog post for more information
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

Rumor has it:

- Steel & Iron of Facepunch posted the new particle effects

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/3228f56223e6d97d049aebfe1779b14ac9b3736f.diff

- Members of STS: associated strings have been published on the Steam Translation Server and are now available for translation into other supported languages

- Are you quite good at a non-English language and want to help out with translating? Head to http://translation.steampowered.com to sign up

- VPK contents diff and script changes (bring your own differ, or append .diff to force a diff of things GitHub won't display): https://github.com/SteamDatabase/GameTracking/commit/627368d30cc05504c715a78da06a445174cc13ce

- Miscellaneous deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/989ac74913926133f1f53690748bf4d49c2500fe

- Size is ~225 MB

posted about 9 years ago
#1 CS:GO update for 10/1/15 (10/2/15 UTC, 1.35.0.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[OPERATION BLOODHOUND]
– Operation Bloodhound has come to a close.
– The Falchion Case will be available as a drop for all players.
[GAMEPLAY]
– Zeus:
— Increased price to $200
— Reduced kill award to $0
— Reduced max player speed to 220
[UI]
– New Music Kits will be available for purchase directly in the main menu for a limited time.
[MISC]
– In official competitive matches, voice communications are now team-only in warmup and half-time, allowing players to discuss player roles and strategies.

Rumor has it:

- For community competitive servers, the svar to control enabling/disabling competitive banter at pregame/halftime/end of game is: "sv_auto_full_alltalk_during_warmup_half_end"

- Script changes and deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/cf5db10cec42890c6c25bb2fc34597ee9a0b7d60

- Size is ~45 MB

- RIP Operation Bloodhound - May 26, 2015 - October 1/2, 2015

posted about 9 years ago
#1 TF2 update for 10/1/15 (10/2/15 UTC) in TF2 General Discussion

Via HLDS:

Valve- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple

Rumor has it:

- VPK contents diff, HUD resource file changes, and GC protobufs: https://github.com/SteamDatabase/GameTracking/compare/c12d053a9159...329e3190fcf4
- INVASION REFERENCES ADDED - get excited

- Item schema update: http://git.optf2.com/schema-tracking/commit/?id=9331b8194bb42383387ef87e01f370917b6d83f7&context=10

- Size is ~40 MB

posted about 9 years ago
#18 ESEA Matches cancelled 9/24 in TF2 General Discussion

TF2 is configured with the "checkforupdatesbeforelaunch" attribute which instructs Steam to ALWAYS check for an update first before launching the game, so anyone that launches the game to play their matches should all acquire the update when they go to launch if Steam scheduled it for later or if they haven't yet autoacquired it and should be able to play their matches without hitches.

posted about 9 years ago
#1 CS:GO update for 9/24/15 (9/25/15 UTC, 1.35.0.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MUSIC KITS ]
- Players can now purchase Music Kits that track Official Competitive MVPs. These special Music Kits are available as StatTrak Music Kit offers. All new music kits are also available as normal (non-StatTrak) Music Kit offers.
- Awolnation
- Beartooth
- Daniel Sadowski
- Darude
- Ian Hultquist
- Kelly Bailey
- Ki Theory
- Lennie Moore
- Michael Bross
- Mord Fustang
- New Beat Fund
- Proxy
- Skog
- Troels Folmann
[ ANIMATION ]
- Fixed crouched defusal aim matrix bug
- Improved walk/run blending in some cases when speed changes rapidly
- Improved walk footplants
- CPU performance optimizations.

Rumor has it:

- If you're new to the whole music kit thing: as you play the game, you'll get offers to purchase music kits from time to time

- If you're unsure about licensing (say for streaming/posting a video to YouTube), music kits distributed through CS:GO fall under the terms of the Steam Subscriber Agreement which is viewable at http://store.steampowered.com/subscriber_agreement/

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/0313981857000490b35c619db2fe0106b8f3206f

- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/f3535f64a5d099e2bebae71f58147df010f8d04f

- Script updates and GC protobuf changes: https://github.com/SteamDatabase/GameTracking/commit/1493b7a1d5ecb2f58180eec70a88fb8bf60dfc62

- Size is ~135 MB

posted about 9 years ago
#1 TF2 update for 9/24/15 in TF2 General Discussion

Via HLDS:

Valve- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the vote system so player can extend the current map using the "Extend Current Map" vote in the Vote Setup menu
- Updated the localization files
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
a note about PASS TimeHi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!

http://steamcommunity.com/groups/PASSTimeOfficial

Rumor has it:

- Medals! https://github.com/SteamDatabase/SteamTracking/commit/483e219ecd4cfe932867f39488191fef93a923d8

- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/6f3e5ed9a052b9bcb12feda2d430f93588d34f10

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2a69ad0fb80cd2da40e5f877642a73e13c149edf

- Size is close to 100 MB

posted about 9 years ago
#1 CS:GO update for 9/17/15 (9/18/15 UTC, 1.35.0.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ CSGO ]
– Added the Shadow Case, featuring 16 community designs, with a chance to contain the all-new Shadow Daggers.
[ GAMEPLAY ]
– Zeus can only be purchased once per round and cannot be dropped.
– Players can now only purchase five of any weapon per round (controlled with mp_weapons_allow_typecount).
[ ANIMATION ]
– Improved animation performance for certain configurations.
– Fixed Molotov holding pose.
– Fixed incorrect foot position for pistol deploys.
– Reduced cycle rates for ladder animations at top speed.
– Small increase to crouchwalk cycle rates, footfall fixes.
– Adjusted blend on C4 plant animation.
– Adjusted defuser cable thickness.
– Fixed defuser cables not disconnecting from the defusing CT player.
– Adjusted crouch animation rise and fall speed.
[ MISC ]
– Fixed some improper inventory icon camera positions.
– Fixed flickering shadows associated with dynamic player culling.
– Fixed cases where culling plane intersected or completely covered players.
[ MAPS ]
– Updated Cache to the latest version.

Rumor has it:

- sMSneakyPete of reddit uploaded a video simulating ownership of the Shadow Daggers and what the in-game experience would be:

https://www.youtube.com/watch?v=B4KHdmlm93s

- Matches may run into delays tonight
- The "sep_03" previous version branch is still available but going to that will revert the gameplay changes as well

- If you were waiting on the Shadow Case and the key to become available, they are available now that Valve restarted the GC
- If you bet "between 10 PM and 10:30 PM CDT" for when Valve would restart the GC, you are correct!

- Here's the item schema update: https://github.com/SteamDatabase/SteamTracking/commit/55c51c1b46d17412c8465054b08b9f0202dafd96

- If you had FPS problems before, most are saying that nothing is likely to change for you

- Size is ~80 MB

posted about 9 years ago
#1 CS:GO update for 9/15/15 in CS2 General Discussion

Via the CS:GO blog:

Valve[ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
– Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
– M4A1-S:
— Reduced price
— Reduced armor penetration
— Reduced ROF
— Increased base spread
– Zeus x27
— Reduced price to $100
– Dual Berettas
— Increased armor penetration
— Increased range modifier
[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

Rumor has it:

- Some matches may run into delays tonight
- If you or your league do NOT want to play with the balance changes applied: a previous version branch under the name of "sep_03" is available, which will be the state of the game as of the 9/3/15 update
- To opt in on the client side: go to CS:GO properties in your Steam library by right-clicking on it and clicking "Properties", then go to the "BETAS" tab and select "sep_03" from the dropdown, and Steam will reacquire files from the time of that update
- To opt in for servers: "+app_update 740 -beta sep_03" in SteamCMD

- VPK contents diff (lots of stuff changed!) and strings: https://github.com/SteamDatabase/GameTracking/commit/064363c06b491431c89ef841678907769f69c99b

- C4 script change: https://github.com/SteamDatabase/GameTracking/commit/cdb11985c0bcb6268dbd0d147ce502640cfe24f6

- Size is ~100 MB

posted about 9 years ago
#1 TF2 update for 9/10/15 in TF2 General Discussion

Via HLDS:

Valve- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
- Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
- Strange Sandviches can now accept Allies Extinguished strange parts
- Updated the materials and model for The Rotation Sensation
- Updated the localization files
- PASS Time update
- If the jack is neutral for too long, it will automatically respawn
- If a player holds the jack for too long, teammates can steal the jack from that player
- Catching and intercepting a tossed jack is slightly easier
- Demoman can no longer charge or detonate while holding the jack
- Enabled melee-only for sudden death mode
- Updated pass_warehouse to fix some spots where the jack could get stuck
a note on PASS TimeIt's been amazing getting extremely helpful/creative/clever/funny feedback from people! We're reading every email and checking all the forums, so please keep it coming to [email]passtime@valvesoftware.com[/email]. With much gratitude, Valve, Bad Robot, and Escalation.

Rumor has it:

- SourceMod appears to be broken - use the latest snapshot instead

-

http://fi.somethingawful.com/images/smilies/emot-siren.gif

UFOs!

http://fi.somethingawful.com/images/smilies/emot-siren.gif

- DevinWatson uncovered from the below link that there were some brand spanking new Invasion assets added...
- UFOs have been sighted in 2fort (by Y_M), Badwater Basin (courtesy Worms947 of Facepunch), as well as several spots in Dustbowl (thanks to waterandroid of reddit)
- Warning posters too, such as this image of one on 2fort courtesy of psyke:

http://imageshack.com/a/img913/2033/vULHqc.png

- Medals for everyone (that participates in/supports DeutschLAN 2015)! (and a few HUD resource updates) https://github.com/SteamDatabase/GameTracking/commit/bf6b1b07692041c4d133d5ae7ea2ce24a17a4596

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/4abd8f6564d51e93d69347c8a345de2b7fbe141d
- DeutschLAN medal images can be found on Facepunch

- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2062205b8e9c794ed4d6a1bb9bf9f8b91feebd88

- Size is ~50 MB

posted about 9 years ago
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